public override Vector3 DoUpdate()
        {
            velocity = base.DoUpdate();

            if (isDrawGizmo)
            {
                GizmosManager.DrawLine(toTargetLineRenderer, velocity, toTargetLineRendererColor, MaxSeeAhead);
            }
            else
            {
                GizmosManager.StopDraw(toTargetLineRenderer);
            }

            velocity += CollisionAvoidance(playerTransform.position, velocity, obstacles, MaxAvoidForce);

            velocity = TruncateFromSpeedAndForce(velocity);

            if (isDrawGizmo)
            {
                GizmosManager.DrawLine(velocityLineRenderer, velocity, velocityLineColor, playerManager.drawVelosityGizmoKoef);
            }
            else
            {
                GizmosManager.StopDraw(velocityLineRenderer);
            }

            return(velocity);
        }
Esempio n. 2
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 public override Vector3 DoUpdate()
 {
     velocity = base.DoUpdate(); 
     if (isDrawGizmo) GizmosManager.DrawLine(velocityLineRenderer, velocity, velocityLineColor, playerManager.drawVelosityGizmoKoef);
     else StopDrawGizmo();
     return velocity;
 }
Esempio n. 3
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 public override void StopDrawGizmo()
 {
     GizmosManager.StopDraw(FollowLine);
     GizmosManager.StopDraw(velocityLineRenderer);
     GizmosManager.StopDraw(LeaderCircle);
     GizmosManager.StopDraw(LeaderAheadCircle);
     MinionsManager.inst.DeleteAllMinions();
 }
Esempio n. 4
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        public override Vector3 DoUpdate()
        {
            velocity    = Vector3.Normalize(velocity) * maxVelocity;
            oldPosition = playerTransform.position;
            var currentDistance = CropByY(Leader.follovingPosition - playerTransform.position, 0);

            desiredVelocity = currentDistance.normalized * maxVelocity;
            var steering = desiredVelocity - velocity;

            if (steering.magnitude > maxForce)
            {
                steering = Vector3.Normalize(steering) * maxForce;
            }
            steering = new Vector3(steering.x / mass, 0, steering.z / mass);
            velocity = Vector3.Normalize(velocity + steering) * maxSpeed;

            if (currentDistance.magnitude < slowingRadius)
            {
                velocity *= (currentDistance.magnitude / slowingRadius);
            }

            if ((Vector3.Distance(Leader.Velocity.normalized * Leader.LeaderAhead + Leader.transform.position, this.transform.position) <= Leader.LeaderSightRadius) ||
                (Vector3.Distance(Leader.transform.position, this.transform.position) <= Leader.LeaderSightRadius))
            {
                var leaderAhead = LeaderAhead();
                velocity += leaderAhead;
                SetColor(leaderAheadRenderColor);
                if (isDrawGizmo)
                {
                    GizmosManager.DrawLine(leaderAvoidanceLineRenderer, leaderAhead, leaderAvoidanceLineRendererColor, Leader.LeaderAhead);
                }
                else
                {
                    GizmosManager.StopDraw(leaderAvoidanceLineRenderer);
                }
            }
            else
            {
                velocity += Separation();
                SetColor(normalRenderColor);
                GizmosManager.StopDraw(leaderAvoidanceLineRenderer);
            }

            velocity = TruncateFromSpeedAndForce(velocity);
            if (isDrawGizmo)
            {
                GizmosManager.DrawLine(velocityLineRenderer, velocity, velocityLineColor, playerManager.drawVelosityGizmoKoef);
            }
            else
            {
                GizmosManager.StopDraw(velocityLineRenderer);
            }

            return(velocity);
        }
 public override void StopDrawGizmo()
 {
     GizmosManager.StopDraw(velocityLineRenderer);
     GizmosManager.StopDraw(collisionAvoidanceLineRenderer);
     GizmosManager.StopDraw(toTargetLineRenderer);
     GizmosManager.StopDraw(circleLineRenderer);
     if (obstacles.Count > 0)
     {
         foreach (var o in obstacles)
         {
             Destroy(o.gameObject);
         }
     }
     obstacles = new List <Obstacle>();
 }
Esempio n. 6
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        public override Vector3 DoUpdate()
        {
            velocity = base.DoUpdate() * -1;

            velocity *= ArrivalForce();

            if (isDrawGizmo)
            {
                GizmosManager.DrawLine(velocityLineRenderer, velocity, velocityLineColor, playerManager.drawVelosityGizmoKoef);
            }
            else
            {
                GizmosManager.StopDraw(velocityLineRenderer);
            }

            return(velocity);
        }
Esempio n. 7
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        public override Vector3 DoUpdate()
        {
            velocity = base.DoUpdate();

            var circleCentre = Vector3.Normalize(velocity) * circleDistance;

            if (isDrawGizmo)
            {
                GizmosManager.DrawCircle(circleLineRenderer, circleCentre, circleRadius, circleColor);
            }
            else
            {
                GizmosManager.StopDraw(circleLineRenderer);
            }

            wanderAngle += Random.Range(-angleChangeRange, angleChangeRange);

            velocity += circleCentre + Vector3.Normalize(SetAngle(Vector3.one, wanderAngle)) * circleRadius;

            if (isDrawGizmo)
            {
                GizmosManager.DrawLine(angleLineRenderer, circleCentre, velocity, angleColor, 1);
            }
            else
            {
                GizmosManager.StopDraw(angleLineRenderer);
            }

            velocity = TruncateFromSpeedAndForce(velocity);

            if (isDrawGizmo)
            {
                GizmosManager.DrawLine(velocityLineRenderer, velocity, velocityLineColor, playerManager.drawVelosityGizmoKoef);
            }
            else
            {
                GizmosManager.StopDraw(velocityLineRenderer);
            }

            return(velocity);
        }
        private Vector3 CollisionAvoidance(Vector3 playerPosition, Vector3 velocity, List <Obstacle> obstacles, float maxAvoidForce = 1)
        {
            velocity = Vector3.Normalize(velocity);

            var mostThreatening = FindMostThreateningObstacle(playerPosition, velocity * MaxSeeAhead, obstacles);

            if (mostThreatening != null)
            {
                var avoidance = Vector3.Normalize(CropByY(mostThreatening.transform.position - playerPosition, 0)) * -maxAvoidForce;
                if (isDrawGizmo)
                {
                    GizmosManager.DrawCircle(circleLineRenderer, CropByY(mostThreatening.transform.position, -.5f) - playerPosition, mostThreatening.radius, circleLineRendererColor);
                    GizmosManager.DrawLine(collisionAvoidanceLineRenderer, avoidance.normalized * maxAvoidForce, collisionAvoidanceLineRendererColor, maxAvoidForce);
                }
                return(avoidance);
            }
            GizmosManager.StopDraw(circleLineRenderer);
            GizmosManager.StopDraw(collisionAvoidanceLineRenderer);

            return(Vector3.zero);
        }
Esempio n. 9
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        public override Vector3 DoUpdate()
        {
            velocity = base.DoUpdate();

            var currentDistance = Vector3.Magnitude(CropByY(playerManager.targetTransform.position - playerTransform.position));

            if (currentDistance < slowingRadius)
            {
                velocity *= (currentDistance / slowingRadius);
            }

            if (isDrawGizmo)
            {
                GizmosManager.DrawLine(velocityLineRenderer, velocity, velocityLineColor, playerManager.drawVelosityGizmoKoef);
            }
            else
            {
                StopDrawGizmo();
            }

            return(velocity);
        }
Esempio n. 10
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        public override Vector3 DoUpdate()
        {
            velocity = base.DoUpdate();

            follovingPosition = velocity.normalized * -DistanceToFollow;

            if (isDrawGizmo)
            {
                GizmosManager.DrawLine(FollowLine, follovingPosition, FollowLineColor, 1);
                GizmosManager.DrawCircle(LeaderCircle, Vector3.zero, LeaderSightRadius, LeaderCircleColor);
                GizmosManager.DrawCircle(LeaderAheadCircle, velocity * LeaderAhead, LeaderSightRadius, LeaderAheadCircleColor);
            }
            else
            {
                GizmosManager.StopDraw(FollowLine);
                GizmosManager.StopDraw(LeaderCircle);
                GizmosManager.StopDraw(LeaderAheadCircle);
            }

            follovingPosition += playerTransform.position;

            var currentDistance = Vector3.Distance(playerManager.targetTransform.position, playerTransform.position);

            if (currentDistance < slowingRadius)
            {
                velocity *= (currentDistance / slowingRadius);
            }

            if (isDrawGizmo)
            {
                GizmosManager.DrawLine(velocityLineRenderer, velocity, velocityLineColor, playerManager.drawVelosityGizmoKoef);
            }
            else
            {
                GizmosManager.StopDraw(velocityLineRenderer);
            }

            return(velocity);
        }
Esempio n. 11
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 public override void StopDrawGizmo()
 {
     GizmosManager.StopDraw(velocityLineRenderer);
     GizmosManager.StopDraw(circleLineRenderer);
     GizmosManager.StopDraw(angleLineRenderer);
 }
Esempio n. 12
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 public override void StopDrawGizmo()
 {
     GizmosManager.StopDraw(velocityLineRenderer);
     GizmosManager.StopDraw(leaderAvoidanceLineRenderer);
 }