public override void OnReleased(UIElement uiElement, PointerRoutedEventArgs args) { InkBuilder.AddPointsFromEvent(Phase.End, uiElement, args); Path = InkBuilder.GetPath(); DrawingFinished?.Invoke(this, BlendCurrentStroke); }
public override void OnPressed(UIElement uiElement, PointerRoutedEventArgs args) { InkBuilder.AddPointsFromEvent(Phase.Begin, uiElement, args); Polygons = InkBuilder.GetPolygons(); PointsAdded?.Invoke(this, null); }
public override void OnMoved(UIElement uiElement, PointerRoutedEventArgs args) { InkBuilder.AddPointsFromEvent(Phase.Update, uiElement, args); Path = InkBuilder.GetPath(); PointsAdded?.Invoke(this, null); }
/// <summary> /// Passes pointer event to InkBuilder to finish building ink /// </summary> /// <param name="args">Arguments returned by pointer released event</param> /// <param name="uiElement">UI element associated with pointer event</param> public virtual void DoPointerReleased(PointerRoutedEventArgs args, UIElement uiElement) { InkBuilder.AddPointsFromEvent(Phase.End, uiElement, args); }