public LevelRenderer(Level level) { _level = level; _worldRenderer = new WorldRenderer(_level.World); _playerRenderer = new PlayerRenderer(_level.Player); _gameClockRenderer = new GameClockRenderer(_level.GameClock); _starFieldRenderer = new StarFieldRenderer(); }
public LevelController(Level level) { _level = level; _playerController = new PlayerController(_level.Player); }
private void LoadLevel() { if (_levelRenderer != null && base.IsLoaded) { _levelRenderer.Unload(); } using (BinaryReader reader = new BinaryReader(File.OpenRead(_levelPath))) { _level = Level.Load(reader, _stage); } _level.World.CreatePortal(_level.World.GetStageStartIndex(_stage + 1)); _level.Initialize(); _levelRenderer = new LevelRenderer(_level); _levelController = new LevelController(_level); if (base.IsLoaded) { _levelRenderer.LoadContent(); } _stageStartTime = _level.GameClock.RemainingTime; }