/// <summary> /// Redraws the mounts points but only in editor time. This is automatically called by Redraw(). Used internally by the Map Editor. You should not need to call this method directly. /// </summary> public void DrawMountPoints() { // Create mount points layer Transform t = transform.Find("Mount Points"); if (t != null) { DestroyImmediate(t.gameObject); } if (Application.isPlaying || mountPoints == null) { return; } mountPointsLayer = new GameObject("Mount Points"); mountPointsLayer.transform.SetParent(transform, false); // Draw mount points marks for (int k = 0; k < mountPoints.Count; k++) { MountPoint mp = mountPoints [k]; GameObject mpObj = Instantiate(mountPointSpot); mpObj.name = k.ToString(); mpObj.transform.position = transform.TransformPoint(mp.unity2DLocation); mpObj.hideFlags = HideFlags.DontSave | HideFlags.HideInHierarchy; mpObj.transform.SetParent(mountPointsLayer.transform, true); } MountPointScaler mpScaler = mountPointsLayer.GetComponent <MountPointScaler>() ?? mountPointsLayer.AddComponent <MountPointScaler>(); mpScaler.map = this; mpScaler.ScaleMountPoints(); }
/// <summary> /// Updates the mount points scale. /// </summary> public void ScaleMountPoints() { if (mountPointsLayer != null) { MountPointScaler scaler = mountPointsLayer.GetComponent <MountPointScaler>(); if (scaler != null) { scaler.ScaleMountPoints(); } } }