Esempio n. 1
0
        public void MountPointSelect()
        {
            if (mountPointIndex < 0 || mountPointIndex > map.mountPoints.Count)
            {
                return;
            }

            // If no country is selected (the mount point could be at sea) select it
            MountPoint mp             = map.mountPoints[mountPointIndex];
            int        mpCountryIndex = mp.countryIndex;

            if (mpCountryIndex < 0)
            {
                SetInfoMsg("Country not found in this country file.");
            }

            if (countryIndex != mpCountryIndex && mpCountryIndex >= 0)
            {
                ClearSelection();
                countryIndex       = mpCountryIndex;
                countryRegionIndex = map.countries[countryIndex].mainRegionIndex;
                CountryRegionSelect();
            }

            // Just in case makes GUICountryIndex selects appropiate value in the combobox
            GUIMountPointName = mp.name;
            SyncGUIMountPointSelection();
            if (mountPointIndex >= 0)
            {
                GUIMountPointNewName = mp.name;
                GUIMountPointNewType = mp.type.ToString();
                MountPointHighlightSelection();
            }
        }
Esempio n. 2
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        /// <summary>
        /// Redraws the mounts points but only in editor time. This is automatically called by Redraw(). Used internally by the Map Editor. You should not need to call this method directly.
        /// </summary>
        public void DrawMountPoints()
        {
            // Create mount points layer
            Transform t = transform.Find("Mount Points");

            if (t != null)
            {
                DestroyImmediate(t.gameObject);
            }
            if (Application.isPlaying || mountPoints == null)
            {
                return;
            }

            mountPointsLayer = new GameObject("Mount Points");
            mountPointsLayer.transform.SetParent(transform, false);

            // Draw mount points marks
            for (int k = 0; k < mountPoints.Count; k++)
            {
                MountPoint mp    = mountPoints [k];
                GameObject mpObj = Instantiate(mountPointSpot);
                mpObj.name = k.ToString();
                mpObj.transform.position = transform.TransformPoint(mp.unity2DLocation);
                mpObj.hideFlags          = HideFlags.DontSave | HideFlags.HideInHierarchy;
                mpObj.transform.SetParent(mountPointsLayer.transform, true);
            }

            MountPointScaler mpScaler = mountPointsLayer.GetComponent <MountPointScaler>() ?? mountPointsLayer.AddComponent <MountPointScaler>();

            mpScaler.map = this;
            mpScaler.ScaleMountPoints();
        }
        public void MountPointAdd(Vector2 location, string name, int countryIndex, int provinceIndex, int type)
        {
            MountPoint newMountPoint = new MountPoint(name, countryIndex, provinceIndex, location, type);

            if (mountPoints == null)
            {
                mountPoints = new List <MountPoint>();
            }
            mountPoints.Add(newMountPoint);
        }
Esempio n. 4
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        public MountPoint Clone()
        {
            // Clone dictionary
            Dictionary <string, string> tags = new Dictionary <string, string>(customTags.Count, customTags.Comparer);

            foreach (KeyValuePair <string, string> entry in customTags)
            {
                tags.Add(entry.Key, (string)entry.Value.Clone());
            }
            MountPoint c = new MountPoint(name, countryIndex, provinceIndex, unity2DLocation, type, tags);

            return(c);
        }
Esempio n. 5
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        void TransferRegionMountPoints(int countryIndex, Region countryRegion, int targetCountryIndex)
        {
            int mpCount = _map.mountPoints.Count;

            for (int k = 0; k < mpCount; k++)
            {
                MountPoint mp = _map.mountPoints[k];
                if (mp.countryIndex == countryIndex && countryRegion.Contains(mp.unity2DLocation))
                {
                    mp.countryIndex   = targetCountryIndex;
                    mountPointChanges = true;
                }
            }
        }
Esempio n. 6
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        public bool MountPointAddNewTag()
        {
            if (mountPointIndex < 0)
            {
                return(false);
            }
            MountPoint mp = map.mountPoints[mountPointIndex];

            if (!mp.customTags.ContainsKey(GUIMountPointNewTagKey))
            {
                mp.customTags.Add(GUIMountPointNewTagKey, GUIMountPointNewTagValue);
                GUIMountPointNewTagKey   = "";
                GUIMountPointNewTagValue = "";
                mountPointChanges        = true;
                return(true);
            }
            return(false);
        }
Esempio n. 7
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        bool GetMountPointUnderMouse(int countryIndex, Vector2 localPoint, out int mountPointIndex)
        {
            float hitPrecission = MOUNT_POINT_HIT_PRECISION * _cityIconSize * 5.0f;

            for (int c = 0; c < mountPoints.Count; c++)
            {
                MountPoint mp = mountPoints[c];
                if (mp.countryIndex == countryIndex)
                {
                    if ((mp.unity2DLocation - localPoint).magnitude < hitPrecission)
                    {
                        mountPointIndex = c;
                        return(true);
                    }
                }
            }
            mountPointIndex = -1;
            return(false);
        }
Esempio n. 8
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        /// <summary>
        /// Exports the geographic data in packed string format.
        /// </summary>
        public string GetMountPointsGeoData()
        {
            StringBuilder sb = new StringBuilder();

            for (int k = 0; k < map.mountPoints.Count; k++)
            {
                MountPoint mp = map.mountPoints[k];
                if (k > 0)
                {
                    sb.Append("|");
                }
                sb.Append(DataEscape(mp.name) + "$");
                string province = "";
                if (mp.provinceIndex >= 0 && mp.provinceIndex < map.provinces.Length)
                {
                    province = map.provinces[mp.provinceIndex].name;
                }
                string country = "";
                if (mp.countryIndex >= 0 && mp.countryIndex < map.countries.Length)
                {
                    country = map.countries[mp.countryIndex].name;
                }
                sb.Append(province + "$");
                sb.Append(country + "$");
                sb.Append(mp.type + "$");
                sb.Append(mp.unity2DLocation.x.ToString(CultureInfo.InvariantCulture) + "$");
                sb.Append(mp.unity2DLocation.y.ToString(CultureInfo.InvariantCulture) + "$");
                int tc = 0;
                foreach (string key in mp.customTags.Keys)
                {
                    if (tc++ > 0)
                    {
                        sb.Append("$");
                    }
                    sb.Append(key);
                    sb.Append("&");
                    sb.Append(DataEscape(mp.customTags[key]));
                }
            }
            return(sb.ToString());
        }
Esempio n. 9
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        /// <summary>
        /// Reads the mount points data from a packed string.
        /// </summary>
        void ReadMountPointsPackedString(string s)
        {
            string[] mountPointsList  = s.Split(new char[] { '|' }, StringSplitOptions.RemoveEmptyEntries);
            int      mountPointsCount = mountPointsList.Length;

            mountPoints = new List <MountPoint> (mountPointsCount);

            for (int k = 0; k < mountPointsCount; k++)
            {
                string[] mountPointInfo = mountPointsList [k].Split(new char[] { '$' });
                string   name           = mountPointInfo [0];
                string   country        = mountPointInfo [2];
                int      countryIndex   = GetCountryIndex(country);
                if (countryIndex >= 0)
                {
                    string province                  = mountPointInfo [1];
                    int    provinceIndex             = GetProvinceIndex(countryIndex, province);
                    int    type                      = int.Parse(mountPointInfo [3], CultureInfo.InvariantCulture);
                    float  x                         = float.Parse(mountPointInfo [4], CultureInfo.InvariantCulture);
                    float  y                         = float.Parse(mountPointInfo [5], CultureInfo.InvariantCulture);
                    Dictionary <string, string> tags = new Dictionary <string, string>();
                    for (int t = 6; t < mountPointInfo.Length; t++)
                    {
                        string   tag     = mountPointInfo[t];
                        string[] tagInfo = tag.Split(new char[] { '&' }, StringSplitOptions.RemoveEmptyEntries);
                        if (tagInfo != null && tagInfo.Length > 1)
                        {
                            string key   = tagInfo[0];
                            string value = tagInfo[1];
                            if (!tags.ContainsKey(key))
                            {
                                tags.Add(key, value);
                            }
                        }
                    }
                    MountPoint mountPoint = new MountPoint(name, countryIndex, provinceIndex, new Vector2(x, y), type, tags);
                    mountPoints.Add(mountPoint);
                }
            }
        }
Esempio n. 10
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        /// <summary>
        /// Separates a province from its current country producing a new country
        /// </summary>
        public void ProvinceSeparate(string newCountryName)
        {
            if (provinceIndex < 0 || provinceIndex >= map.provinces.Length)
            {
                return;
            }

            // Remove province form source country
            Province province      = map.provinces [provinceIndex];
            Country  sourceCountry = map.countries [countryIndex];

            if (map.countries [countryIndex].provinces != null)
            {
                List <Province> sourceProvinces = new List <Province> (sourceCountry.provinces);
                int             provIndex       = -1;
                for (int k = 0; k < sourceCountry.provinces.Length; k++)
                {
                    if (sourceCountry.provinces [k].name.Equals(province.name))
                    {
                        provIndex = k;
                    }
                }
                if (provIndex >= 0)
                {
                    sourceProvinces.RemoveAt(provIndex);
                    sourceCountry.provinces = sourceProvinces.ToArray();
                }
            }

            // Adds province region to a new country
            Region  regionProvince = province.regions [provinceRegionIndex];
            Country targetCountry  = new Country(newCountryName, sourceCountry.continent);
            Region  region         = new Region(targetCountry, 0);

            region.points = new List <Vector3> (regionProvince.points).ToArray();
            targetCountry.regions.Add(region);
            map.CountryAdd(targetCountry);
            int targetCountryIndex = map.countries.Length - 1;

            map.RefreshCountryDefinition(targetCountryIndex, null);
            lastCountryCount = -1;

            // Add province to the new country
            if (targetCountry.provinces == null)
            {
                targetCountry.provinces = new Province[0];
            }
            List <Province> destProvinces = new List <Province> (targetCountry.provinces);

            destProvinces.Add(province);
            targetCountry.provinces = destProvinces.ToArray();

            // Apply boolean operations on country polygons
            Region provinceRegion = province.regions [provinceRegionIndex];
            Region sourceRegion   = sourceCountry.regions [sourceCountry.mainRegionIndex];

            // Extract from source country - only if province is in the frontier or is crossing the country
            for (int k = 0; k < sourceCountry.regions.Count; k++)
            {
                Region otherSourceRegion = sourceCountry.regions [k];
                otherSourceRegion.sanitized = true;
            }
            PolygonClipper pc = new PolygonClipper(sourceRegion, provinceRegion);

            if (pc.OverlapsSubjectAndClipping())
            {
                sourceRegion.sanitized = false;
                pc.Compute(PolygonOp.DIFFERENCE);
            }
            else
            {
                // Look for other regions to substract
                for (int k = 0; k < sourceCountry.regions.Count; k++)
                {
                    Region otherSourceRegion = sourceCountry.regions [k];
                    pc = new PolygonClipper(otherSourceRegion, provinceRegion);
                    if (pc.OverlapsSubjectAndClipping())
                    {
                        otherSourceRegion.sanitized = false;
                        pc.Compute(PolygonOp.DIFFERENCE);
                    }
                }
            }

            // Remove invalid regions from source country
            for (int k = 0; k < sourceCountry.regions.Count; k++)
            {
                Region otherSourceRegion = sourceCountry.regions [k];
                if (!otherSourceRegion.sanitized && otherSourceRegion.points.Length < 5)
                {
                    sourceCountry.regions.RemoveAt(k);
                    k--;
                }
            }

            // Transfer cities
            int cityCount = map.cities.Count;

            for (int k = 0; k < cityCount; k++)
            {
                City city = map.cities [k];
                if (city.countryIndex == countryIndex && city.province.Equals(province.name))
                {
                    city.countryIndex = targetCountryIndex;
                }
            }

            // Transfer mount points
            int mountPointCount = map.mountPoints.Count;

            for (int k = 0; k < mountPointCount; k++)
            {
                MountPoint mp = map.mountPoints [k];
                if (mp.countryIndex == countryIndex && mp.provinceIndex == provinceIndex)
                {
                    mp.countryIndex = targetCountryIndex;
                }
            }

            // Finish operation
            map.HideCountryRegionHighlights(true);
            map.HideProvinceRegionHighlights(true);
            map.RefreshCountryDefinition(province.countryIndex, null);
            province.countryIndex = targetCountryIndex;
            map.RefreshProvinceDefinition(provinceIndex);
            map.RefreshCountryDefinition(targetCountryIndex, null);
            countryChanges    = true;
            provinceChanges   = true;
            cityChanges       = true;
            mountPointChanges = true;
            ProvinceRegionSelect();
        }
Esempio n. 11
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        public void ProvinceTransferTo(int targetCountryIndex, int provinceIndex)
        {
            // Remove province form source country
            Province province      = map.provinces [provinceIndex];
            Country  sourceCountry = map.countries [countryIndex];

            if (map.countries [countryIndex].provinces != null)
            {
                List <Province> sourceProvinces = new List <Province> (sourceCountry.provinces);
                int             provIndex       = -1;
                for (int k = 0; k < sourceCountry.provinces.Length; k++)
                {
                    if (sourceCountry.provinces [k].name.Equals(province.name))
                    {
                        provIndex = k;
                    }
                }
                if (provIndex >= 0)
                {
                    sourceProvinces.RemoveAt(provIndex);
                    sourceCountry.provinces = sourceProvinces.ToArray();
                }
            }

            // Adds province to target country
            Country targetCountry = map.countries [targetCountryIndex];

            if (targetCountry.provinces == null)
            {
                targetCountry.provinces = new Province[0];
            }
            List <Province> destProvinces = new List <Province> (targetCountry.provinces);

            destProvinces.Add(province);
            targetCountry.provinces = destProvinces.ToArray();

            // Apply boolean operations on country polygons
            Region provinceRegion = province.regions [provinceRegionIndex];
            Region sourceRegion   = sourceCountry.regions [sourceCountry.mainRegionIndex];
            Region targetRegion   = targetCountry.regions [targetCountry.mainRegionIndex];

            // Extract from source country - only if province is in the frontier or is crossing the country
            for (int k = 0; k < sourceCountry.regions.Count; k++)
            {
                Region otherSourceRegion = sourceCountry.regions [k];
                otherSourceRegion.sanitized = true;
            }
            PolygonClipper pc = new PolygonClipper(sourceRegion, provinceRegion);

            if (pc.OverlapsSubjectAndClipping())
            {
                sourceRegion.sanitized = false;
                pc.Compute(PolygonOp.DIFFERENCE);
            }
            else
            {
                // Look for other regions to substract
                for (int k = 0; k < sourceCountry.regions.Count; k++)
                {
                    Region otherSourceRegion = sourceCountry.regions [k];
                    pc = new PolygonClipper(otherSourceRegion, provinceRegion);
                    if (pc.OverlapsSubjectAndClipping())
                    {
                        otherSourceRegion.sanitized = false;
                        pc.Compute(PolygonOp.DIFFERENCE);
                    }
                }
            }

            // Remove invalid regions from source country
            for (int k = 0; k < sourceCountry.regions.Count; k++)
            {
                Region otherSourceRegion = sourceCountry.regions [k];
                if (!otherSourceRegion.sanitized && otherSourceRegion.points.Length < 5)
                {
                    sourceCountry.regions.RemoveAt(k);
                    k--;
                }
            }

            // Add region to target country's polygon - only if the province is touching or crossing target country frontier
            pc = new PolygonClipper(targetRegion, provinceRegion);
            if (pc.OverlapsSubjectAndClipping())
            {
                pc.Compute(PolygonOp.UNION);
            }
            else
            {
                // Add new region to country
                Region newCountryRegion = new Region(targetCountry, targetCountry.regions.Count);
                newCountryRegion.points = new List <Vector3> (provinceRegion.points).ToArray();
                targetCountry.regions.Add(newCountryRegion);
            }

            //Max!
            if (!map.showCities && map.cities == null)
            {
                map.ReadCitiesPackedString();
            }

            // Transfer cities
            int cityCount = map.cities.Count;

            for (int k = 0; k < cityCount; k++)
            {
                City city = map.cities [k];
                if (city.countryIndex == countryIndex && city.province.Equals(province.name))
                {
                    city.countryIndex = targetCountryIndex;
                }
            }

            // Transfer mount points
            int mountPointCount = map.mountPoints.Count;

            for (int k = 0; k < mountPointCount; k++)
            {
                MountPoint mp = map.mountPoints [k];
                if (mp.countryIndex == countryIndex && mp.provinceIndex == provinceIndex)
                {
                    mp.countryIndex = targetCountryIndex;
                }
            }

            // Finish operation
            map.HideCountryRegionHighlights(true);
            map.HideProvinceRegionHighlights(true);
            map.RefreshCountryDefinition(province.countryIndex, null);
            province.countryIndex = targetCountryIndex;
            map.RefreshProvinceDefinition(provinceIndex);
            map.RefreshCountryDefinition(targetCountryIndex, null);
            countryChanges    = true;
            provinceChanges   = true;
            cityChanges       = true;
            mountPointChanges = true;
        }