void OnEnable()
 {
     _decorator = (WorldMapDecorator)target;
     groupNames = new string[WorldMapDecorator.NUM_GROUPS];
     ReloadGroupNames();
     ReloadCountryNames();
 }
Esempio n. 2
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        void OnEnable()
        {
            Color backColor = EditorGUIUtility.isProSkin ? new Color(0.18f, 0.18f, 0.18f) : new Color(0.7f, 0.7f, 0.7f);

            _blackTexture           = MakeTex(4, 4, backColor);
            _blackTexture.hideFlags = HideFlags.DontSave;
            blackStyle = new GUIStyle();
            blackStyle.normal.background = _blackTexture;
            _decorator = (WorldMapDecorator)target;
//			if (!Application.isPlaying && _decorator.decoratorLayer == null)
//				_decorator.Init ();
            groupNames = new string[WorldMapDecorator.NUM_GROUPS];
            ReloadGroupNames();
            ReloadCountryNames();
        }