Esempio n. 1
0
        private void RetryButtonClicked(object sender, RoutedEventArgs e)
        {
            // create new GameMenu instance with previous game state
            RestorePoint load = MainResources.RestorePreviousState();

            DebugFunctions.DEBUG_output_list_of_videos("LOADED RESTORE POINT", load.LastChoice);
            // we only want to show the last video played, not the whole list
            ButtonSchema  loadedState = load.LastChoice;
            List <string> setupVideo  = new List <string>();

            // if there was more than 1 video played, just play the last video
            if (loadedState.VideoFilename.Count > 1)
            {
                // only add the last video to the list
                setupVideo.Add(loadedState.VideoFilename[loadedState.VideoFilename.Count - 1]);
            }
            else
            {
                // there's only one anyways, so just pass it along
                setupVideo = loadedState.VideoFilename;
            }
            // add the setup video to our loaded state
            loadedState.VideoFilename = setupVideo;

            GameMenu replayChoices = new GameMenu(loadedState);

            MainResources.MainWindow.MainPanel.Children.Add(replayChoices);
            MainResources.MainWindow.MainPanel.Children.Remove(this);
        }
Esempio n. 2
0
        // save current points, life, and choices as a restore point to reload from if the game ends.
        public static void SaveCurrentState(ButtonSchema buttonData)
        {
            RestorePoint save = new RestorePoint()
            {
                ScenarioState = new ScenarioSettings()
                {
                    StartingHP           = _HP,
                    StartingPoints       = _Points,
                    StartingBranch       = _Branch,
                    StartingPathPosition = _PathPosition,
                },
                LastChoice = buttonData,
            };

            _restorePoint = save;
        }