/// <summary> /// Returns an empty list of figurines that contain figurines, associated with the given character /// </summary> public static List<NavFigurine> ClearVis(Character chr) { List<NavFigurine> list; if (Figurines.TryGetValue(chr, out list)) { foreach (var fig in list) { fig.Delete(); } chr.SendMessage("Cleared all previous visualization."); } else { Figurines.Add(chr, list = new List<NavFigurine>()); } return list; }