static int get_m_OutlineShader(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); WCG.GameMgr obj = (WCG.GameMgr)o; UnityEngine.Shader ret = obj.m_OutlineShader; ToLua.PushSealed(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index m_OutlineShader on a nil value")); } }
static int get_m_eRunMode(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); WCG.GameMgr obj = (WCG.GameMgr)o; WCG.RunMode ret = obj.m_eRunMode; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index m_eRunMode on a nil value")); } }
static int set_m_SceneShader(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); WCG.GameMgr obj = (WCG.GameMgr)o; UnityEngine.Shader arg0 = (UnityEngine.Shader)ToLua.CheckObject(L, 2, typeof(UnityEngine.Shader)); obj.m_SceneShader = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index m_SceneShader on a nil value")); } }
static int set_m_ColorOffMat(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); WCG.GameMgr obj = (WCG.GameMgr)o; UnityEngine.Material arg0 = (UnityEngine.Material)ToLua.CheckObject <UnityEngine.Material>(L, 2); obj.m_ColorOffMat = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index m_ColorOffMat on a nil value")); } }
static int set_afterImageWithScaleEffect(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); WCG.GameMgr obj = (WCG.GameMgr)o; WCG.AfterImageWithScaleEffect arg0 = (WCG.AfterImageWithScaleEffect)ToLua.CheckObject <WCG.AfterImageWithScaleEffect>(L, 2); obj.afterImageWithScaleEffect = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index afterImageWithScaleEffect on a nil value")); } }
static int set_m_FrozenTexture(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); WCG.GameMgr obj = (WCG.GameMgr)o; UnityEngine.Texture arg0 = (UnityEngine.Texture)ToLua.CheckObject <UnityEngine.Texture>(L, 2); obj.m_FrozenTexture = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index m_FrozenTexture on a nil value")); } }
void Awake() { Instance = this; InitObjRoot(); DontDestroyOnLoad(gameObject); }