public int Connect(string name) { ServerUser user = new ServerUser() { ID = nextId, Name = name, operationContext = OperationContext.Current }; nextId++; SendMessage(": " + user.Name + " подключился к чату!", 0); users.Add(user); return(user.ID); }
public int Connect(string name) { ServerUser serverUser = new ServerUser() { ID = id, Name = name, operationContext = OperationContext.Current }; id++; Send_Message(": " + serverUser.Name + " Подключился к чату ", 0); users.Add(serverUser); return(serverUser.ID); }
public int Connect(string name) { if (name == "Anonimus") { name += "#" + (new Random()).Next(1, 256); } var cur_name_user = _users.FirstOrDefault(i => i.Name == name); var user = (ServerUser)null; if (cur_name_user == null) { user = new ServerUser() { ID = _nextId++, Name = name, OperationContext = OperationContext.Current, Connected = true }; _users.Add(user); } else { if (cur_name_user.Connected) { PrintLog($"[WARN] reject connection for {name}. Connection already exist."); return(-1); } cur_name_user.Connected = true; cur_name_user.OperationContext = OperationContext.Current; user = cur_name_user; } (new Thread(() => //иначе превышает время ожидания { Thread.Sleep(200); SendMessage($"{name} join the chat."); PrintLog($"[INFO] {name} join the chat."); })).Start(); return(user.ID); }