/// <summary>
        /// Returns a list of files with the given extension, or an empty list if no files are found. Searches
        /// all child directories recursively to look for files.
        /// </summary>
        /// <param name="extension">File extension (including period, ie: ".arc")</param>
        /// <returns>List of files matching that extension</returns>
        public List <VirtualFilesystemFile> FindByExtension(params string[] extensions)
        {
            if (extensions.Length == 0)
            {
                throw new ArgumentException("You must specify at least one extension", "extensions");
            }

            List <VirtualFilesystemFile> validFiles = new List <VirtualFilesystemFile>();

            foreach (var child in Children)
            {
                if (child.Type == NodeType.File)
                {
                    VirtualFilesystemFile file = (VirtualFilesystemFile)child;
                    for (int i = 0; i < extensions.Length; i++)
                    {
                        string extension = extensions[i];
                        if (string.Compare(file.Extension, extension, System.StringComparison.InvariantCultureIgnoreCase) == 0)
                        {
                            validFiles.Add(file);
                            break;
                        }
                    }
                }
                else if (child.Type == NodeType.Directory)
                {
                    VirtualFilesystemDirectory dir = (VirtualFilesystemDirectory)child;
                    validFiles.AddRange(dir.FindByExtension(extensions));
                }
            }

            return(validFiles);
        }
        private void ImportFromDiskRecursive(string folder, VirtualFilesystemDirectory dir)
        {
            if (!Directory.Exists(folder))
            {
                throw new ArgumentException("You must specify a directory that exists", "folder");
            }

            // For each directory that is a child of the specified folder into ourselves, and then import the contents.
            DirectoryInfo dirInfo = new DirectoryInfo(folder);

            foreach (var diskDir in dirInfo.GetDirectories())
            {
                VirtualFilesystemDirectory vfDir = new VirtualFilesystemDirectory(diskDir.Name);
                dir.Children.Add(vfDir);

                ImportFromDiskRecursive(diskDir.FullName, vfDir);
            }

            foreach (var diskFile in dirInfo.GetFiles())
            {
                using (BinaryReader reader = new BinaryReader(File.Open(diskFile.FullName, FileMode.Open, FileAccess.Read, FileShare.ReadWrite)))
                {
                    string fileName = Path.GetFileNameWithoutExtension(diskFile.Name);
                    string fileExt  = Path.GetExtension(diskFile.Name);

                    byte[] data = reader.ReadBytes((int)reader.BaseStream.Length);
                    VirtualFilesystemFile vfFile = new VirtualFilesystemFile(fileName, fileExt, data);
                    dir.Children.Add(vfFile);
                }
            }
        }
        public VirtualFilesystemFile GetFileAtPath(string relativePath)
        {
            // Search for the next directory indicator (Either '/' or '\') to see if we need to navigate into a subfolder.
            int dirIndicator = relativePath.IndexOf("/");

            if (dirIndicator < 0)
            {
                dirIndicator = relativePath.IndexOf("\\");
            }

            // There is a sub-folder to navigate into. Search our children for this folder.
            if (dirIndicator >= 0)
            {
                string folderName = relativePath.Substring(0, dirIndicator);
                foreach (var child in Children)
                {
                    if (child.Type == NodeType.File)
                    {
                        continue;
                    }

                    if (child.Name == folderName)
                    {
                        return(((VirtualFilesystemDirectory)child).GetFileAtPath(relativePath.Substring(dirIndicator + 1)));
                    }
                }

                // They requested a directory which doesn't exist as a child of this current directory. Thus, our search ends here.
                return(null);
            }
            else
            {
                // We're looking for children.
                foreach (var child in Children)
                {
                    if (child.Type == NodeType.Directory)
                    {
                        continue;
                    }

                    VirtualFilesystemFile file = (VirtualFilesystemFile)child;
                    if (file.NameWithExtension == relativePath)
                    {
                        return(file);
                    }
                }

                // They requested a file which doesn't exist as a child of this current directory.
                return(null);
            }
        }
        private void ExportToDiskRecursive(string folder, VirtualFilesystemDirectory dir)
        {
            // Create the directory that this node represents.
            // If it's a directory, append the directory name to the folder and onwards!
            folder = string.Format("{0}{1}/", folder, dir.Name);
            try
            {
                Directory.CreateDirectory(folder);
            }
            catch (Exception ex)
            {
                Console.WriteLine("Caught exception while trying to create folder {0}: {1}", folder, ex.ToString());
            }

            foreach (var node in dir.Children)
            {
                VirtualFilesystemDirectory vfDir  = node as VirtualFilesystemDirectory;
                VirtualFilesystemFile      vfFile = node as VirtualFilesystemFile;

                if (vfDir != null)
                {
                    ExportToDiskRecursive(folder, vfDir);
                }
                else if (vfFile != null)
                {
                    // However, if it's a file we're going to write it to disk.
                    string filePath = string.Format("{0}{1}{2}", folder, vfFile.Name, vfFile.Extension);
                    try
                    {
                        using (EndianBinaryWriter writer = new EndianBinaryWriter(File.Create(filePath), Endian.Big))
                        {
                            writer.Write(vfFile.Data);
                        }
                    }
                    catch (Exception ex)
                    {
                        Console.WriteLine("Caught exception while trying to write file {0}: {1}", filePath, ex.ToString());
                    }
                }
            }
        }
        /// <summary>
        /// Returns the file whose node has the given NodeID, or null if there is no such file. Searches
        /// all child directories recursively to look for the file.
        /// </summary>
        /// <param name="id">NodeID</param>
        /// <returns>File with a matching NodeID</returns>
        public VirtualFilesystemFile FindByID(ushort id)
        {
            VirtualFilesystemFile foundFile = null;

            foreach (VirtualFilesystemNode child in Children)
            {
                if (child.Type == NodeType.File)
                {
                    if (child.NodeID == id)
                    {
                        foundFile = child as VirtualFilesystemFile;
                    }
                }
                else if (child.Type == NodeType.Directory)
                {
                    VirtualFilesystemDirectory dir = (VirtualFilesystemDirectory)child;
                    foundFile = dir.FindByID(id);
                }
            }

            return(foundFile);
        }
Esempio n. 6
0
        public VirtualFilesystemDirectory ReadFile(EndianBinaryReader reader)
        {
            if (reader.ReadUInt32() != 0x52415243) // "RARC"
                throw new InvalidDataException("Invalid Magic, not a RARC File");

            uint fileSize = reader.ReadUInt32();
            reader.SkipUInt32(); // Unknown
            uint dataOffset = reader.ReadUInt32() + 0x20;
            reader.Skip(16); // Unknown - 4 unsigned ints
            uint numNodes = reader.ReadUInt32();
            reader.Skip(8); // Unknown - 2 unsigned ints
            uint fileEntryOffset = reader.ReadUInt32() + 0x20;
            reader.SkipUInt32(); // Unknown
            uint stringTableOffset = reader.ReadUInt32() + 0x20;
            reader.Skip(8); // Unknown - 2 unsigned ints.

            // Read all of the node headers.
            Node[] nodes = new Node[numNodes];

            for (int i = 0; i < numNodes; i++)
            {
                nodes[i] = new Node
                {
                    Type = new string(reader.ReadChars(4)),
                    Name = ReadStringAtOffset(reader, stringTableOffset, reader.ReadUInt32()),
                    NameHashcode = reader.ReadUInt16(),
                    Entries = new FileEntry[reader.ReadUInt16()],
                    FirstFileOffset = reader.ReadUInt32()
                };
            }

            // Create a virtual directory for every folder within the ARC before we process any of them.
            List<VirtualFilesystemDirectory> allDirs = new List<VirtualFilesystemDirectory>(nodes.Length);
            foreach (Node node in nodes)
            {
                VirtualFilesystemDirectory vfDir = new VirtualFilesystemDirectory(node.Name);
                allDirs.Add(vfDir);
            }

            for (int k = 0; k < nodes.Length; k++)
            {
                Node node = nodes[k];
                VirtualFilesystemDirectory curDir = allDirs[k];

                for (int i = 0; i < node.Entries.Length; i++)
                {
                    // Jump to the entry's offset in the file.
                    reader.BaseStream.Position = fileEntryOffset + ((node.FirstFileOffset + i) * 0x14); // 0x14 is the size of a File Entry in bytes
                    node.Entries[i] = new FileEntry();
                    node.Entries[i].ID = reader.ReadUInt16();
                    node.Entries[i].NameHashcode = reader.ReadUInt16();
                    node.Entries[i].Type = reader.ReadByte();
                    reader.SkipByte(); // Padding
                    node.Entries[i].Name = ReadStringAtOffset(reader, stringTableOffset, reader.ReadUInt16());

                    // Skip these ones cause I don't know how computers work.
                    if (node.Entries[i].Name == "." || node.Entries[i].Name == "..")
                        continue;

                    uint entryDataOffset = reader.ReadUInt32();
                    uint dataSize = reader.ReadUInt32();

                    // If it's a directory, then entryDataOffset contains the index of the parent node
                    if (node.Entries[i].IsDirectory)
                    {
                        node.Entries[i].SubDirIndex = entryDataOffset;
                        var newSubDir = allDirs[(int)entryDataOffset];
                        curDir.Children.Add(newSubDir);
                    }
                    else
                    {
                        node.Entries[i].Data = reader.ReadBytesAt(dataOffset + entryDataOffset, (int)dataSize);

                        string fileName = Path.GetFileNameWithoutExtension(node.Entries[i].Name);
                        string extension = Path.GetExtension(node.Entries[i].Name);

                        var vfFileContents = new VirtualFileContents(node.Entries[i].Data);
                        VirtualFilesystemFile vfFile = new VirtualFilesystemFile(fileName, extension, vfFileContents);
                        curDir.Children.Add(vfFile);
                    }

                    reader.SkipInt32(); // Padding
                }
            }

            // The ROOT directory should always be the first node. We don't have access to the node's TYPE anymore
            // so we're going to assume its always the first one listed.
            return allDirs.Count > 0 ? allDirs[0] : null;
        }
        private void ImportFromDiskRecursive(string folder, VirtualFilesystemDirectory dir)
        {
            if (!Directory.Exists(folder))
                throw new ArgumentException("You must specify a directory that exists", "folder");

            // For each directory that is a child of the specified folder into ourselves, and then import the contents.
            DirectoryInfo dirInfo = new DirectoryInfo(folder);
            foreach(var diskDir in dirInfo.GetDirectories())
            {
                VirtualFilesystemDirectory vfDir = new VirtualFilesystemDirectory(diskDir.Name);
                dir.Children.Add(vfDir);

                ImportFromDiskRecursive(diskDir.FullName, vfDir);
            }

            foreach(var diskFile in dirInfo.GetFiles())
            {
                using(BinaryReader reader = new BinaryReader(File.Open(diskFile.FullName, FileMode.Open, FileAccess.Read, FileShare.ReadWrite)))
                {
                    string fileName = Path.GetFileNameWithoutExtension(diskFile.Name);
                    string fileExt = Path.GetExtension(diskFile.Name);

                    byte[] data = reader.ReadBytes((int)reader.BaseStream.Length);
                    VirtualFilesystemFile vfFile = new VirtualFilesystemFile(fileName, fileExt, new VirtualFileContents(data));
                    dir.Children.Add(vfFile);
                }
            }
        }