Esempio n. 1
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        public virtual Vector2 GetTrueRatio(Transform tran)
        {
            Vector4 camCorner = U_Camera.GetCorners_Vector4(cam, camSectionHeight);
            float   xRatio    = U_Math.GetRatio(tran.position.x, camCorner.z, camCorner.w);
            float   zRatio    = U_Math.GetRatio(tran.position.z, camCorner.y, camCorner.x);

            return(new Vector2(xRatio, zRatio));
        }
Esempio n. 2
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        public virtual void PostionToMapPosition(Transform tran, RectTransform rectTran)
        {
            Vector4 camCorner = U_Camera.GetCorners_Vector4(cam, camSectionHeight);
            float   xRatio    = U_Math.GetRatio(tran.position.x, camCorner.z, camCorner.w);
            float   zRatio    = U_Math.GetRatio(tran.position.z, camCorner.y, camCorner.x);
            float   x         = xRatio * bg_width + bg_left;
            float   y         = zRatio * bg_height + bg_bottom;

            rectTran.anchoredPosition = new Vector2(x, y);
        }
        private void Update()
        {
            Vector2 screenPos = U_Camera.WorldToScreen(tarObject);

            rectTrans.position = screenPos + offset;
        }