Esempio n. 1
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 // Use this for initialization
 void Start()
 {
     rotations = new Queue<Quaternion>(smoothingFrames);
     positions = new Queue<Vector3>(smoothingFrames);
     qcarBehavior = GetComponent<VuforiaBehaviour>();
     qcarBehavior.RegisterTrackerEventHandler(this);
 }
Esempio n. 2
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    // Update is called once per frame
    void Update()
    {
        if (PhotonNetwork.inRoom || !_network.useNetwork)
        {
            bool isClient = _network.useNetwork && PhotonNetwork.inRoom && !PhotonNetwork.isMasterClient;

            if (isClient)
            {
                lobbyCamera.SetActive(false);
            }
            gameObject.transform.GetChild(0).gameObject.SetActive(isClient);
            AudioListener al = gameObject.GetComponent <AudioListener> ();
            if (al)
            {
                al.enabled = isClient;
            }
            Vuforia.VuforiaBehaviour vb = gameObject.GetComponent <Vuforia.VuforiaBehaviour> ();
            if (vb)
            {
                vb.enabled = isClient;
            }
            Vuforia.DefaultInitializationErrorHandler dieh = gameObject.GetComponent <Vuforia.DefaultInitializationErrorHandler> ();
            if (dieh)
            {
                dieh.enabled = isClient;
            }
        }
    }
 // Use this for initialization
 void Start()
 {
     rotations = new Queue<Quaternion>(smoothingFrames);
     positions = new Queue<Vector3>(smoothingFrames);
     qcarBehavior = GetComponent<VuforiaBehaviour>();
     //qcarBehavior.RegisterTrackerEventHandler(this);
     qcarBehavior.RegisterVuforiaStartedCallback(OnInitialized);
     qcarBehavior.RegisterTrackablesUpdatedCallback(OnTrackablesUpdated);
 }
Esempio n. 4
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 // Use this for initialization
 void Start()
 {
     Vuforia = FindObjectOfType<VuforiaBehaviour>();
 }
Esempio n. 5
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 public void Awake()
 {
     SceneManager.activeSceneChanged += ResetScene; // subscribe
     Vuforia = GameObject.FindWithTag("Singleton").GetComponent <SingletonControl>().Camera.GetComponent <Vuforia.VuforiaBehaviour>();
 }
 private void Awake()
 {
     vuforiaBehaviour = GetComponent(typeof(VuforiaBehaviour)) as VuforiaBehaviour;
 }