// Use this for initialization IEnumerator Start() { mTrackableBehaviour.RegisterTrackableEventHandler(this); // temp yield return(null); }
void Start() { mTrackableBehaviour = GetComponent <Vuforia.TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } }
void Start() { Transform root = GameObject.Find("Points").transform; for (int i = 0; i < root.childCount; i++) { trackingPoints.Add(root.GetChild(i)); } mTrackableBehaviour = GetComponent <TrackableBehaviour> (); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } }
void Start() { mTrackableBehaviour = GetComponent <TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } mImageTargetBehaviour = GetComponent <ImageTargetBehaviour>(); if (mImageTargetBehaviour == null) { Debug.Log("ImageTargetBehaviour not found "); } }
void Start() { data.LoadData(); //gravityCube = GameObject.Find ("gravityCube"); // //coll = GetComponent<Collider> ();// Physics.gravity = Vector3.zero; mTrackableBehaviour = GetComponent <TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } }
void Start() { mParser = transform.Find("targetObject(Clone)").GetComponent <metadataParse>(); targetControl = GameObject.FindObjectOfType <DynamicDataSetLoader>(); analyticsControl = GameObject.FindObjectOfType <analyticsController>(); debugText = GameObject.Find("Debug").GetComponent <Text>(); mTrackableBehaviour = GetComponent <TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } }
void Start() { sceneIndex = SceneManager.GetActiveScene().buildIndex; clueName = PlayerPrefs.GetString("SCENE" + (sceneIndex - 1) + "CLUE_NAME"); nextUnlockScene = "SCENE" + (sceneIndex + 1) + "ISLOCKED"; mTrackableBehaviour = GetComponent <TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } }
const float EndPos = 1.0f; //再生終了時の座標 #endregion // PRIVATE_MEMBER_VARIABLES #region UNTIY_MONOBEHAVIOUR_METHODS void Start() { Animtime = 0.0f; isOnceFlag = false; this.Portal.SetActive(true); mTrackableBehaviour = GetComponent <TrackableBehaviour>(); skinAnimator = skin.GetComponent <Animator>(); mTrackableBehaviour = GetComponent <TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } }
void Start() { mTrackableBehaviour = GetComponent <TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } gameController = GameObject.FindWithTag("GameController").GetComponent <GameController>(); if (gameController == null) { Debug.LogFormat("GameController NOT FOUND!"); } }
void Start() { Green.SetActive(false); Red.SetActive(false); mTrackableBehaviour = GetComponent <TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } }
void Start() { mTrackableBehaviour = GetComponent <TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } Dictionary <string, string> param = new Dictionary <string, string>(); param.Add("flag[claimed]", "0"); param.Add("_method", "patch"); Server.POST("flags/4", param); found = false; }
void Start() { storyEngine = GameObject.FindGameObjectWithTag("StoryEngine"); gameEngineInstance = GameObject.FindGameObjectWithTag("GameEngine").GetComponent <GameEngine>(); //Debug.Log("Start Test"); mTrackableBehaviour = GetComponent <TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } //Canvas canvas = GetComponentInChildren<Canvas>(); //canvas.gameObject.SetActive(false); //GetComponentInChildren<Canvas>().gameObject.SetActive(false); }
void Start() { mTrackableBehaviour = GetComponent <TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } bird = GameObject.Find("Bird"); canvas = GameObject.Find("Canvas").GetComponent <Canvas>(); if (Application.platform == RuntimePlatform.Android) { canvas.gameObject.transform.GetChild(0).GetComponent <Text>().fontSize = 25; } }
void Start() { targetHeight = mImgTarget.GetSize()[1]; targetWidth = mImgTarget.GetSize()[0]; ptTopRight = new Vector3(0.5f * (targetWidth / targetHeight), 0, 0.5f); ptTopLeft = new Vector3(-0.5f * (targetWidth / targetHeight), 0, 0.5f); ptBottomRight = new Vector3(0.5f * (targetWidth / targetHeight), 0, -0.5f); ptBottomLeft = new Vector3(-0.5f * (targetWidth / targetHeight), 0, -0.5f); mTrackableBehaviour = GetComponent <TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } }
void Start() { canvasComponents = GetComponentsInChildren <Canvas> (true); mTrackableBehaviour = GetComponent <TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } ; mQualDialog = FindObjectOfType <QualityDialog>(); if (mQualDialog) { mQualDialog.gameObject.SetActive(false); } }
void Start() { mTrackableBehaviour = GetComponent <TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } cube = GameObject.Find("Cube"); translate_button = GameObject.Find("Translate"); rotation_button = GameObject.Find("Rotate"); scale_button = GameObject.Find("Scale"); translate_button.GetComponent <VirtualButtonBehaviour>().RegisterEventHandler(this); rotation_button.GetComponent <VirtualButtonBehaviour>().RegisterEventHandler(this); translate_button.GetComponent <VirtualButtonBehaviour>().RegisterEventHandler(this); }
void Start() { mTrackableBehaviour = GetComponent <TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } // #region BySpring // // //springDefine // gameController=GameObject.FindGameObjectWithTag("GameController").GetComponent<GameController>(); // //springDefine // // #endregion }
IEnumerator Start() { print("trackble..."); yield return(null); snapShotButton = BundlesManager.reference.snapShotButton; screenShotButton = BundlesManager.reference.screenShotButton; mTrackableBehaviour = GetComponent <TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } }
void Start() { mTrackableBehaviour = GetComponent <TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } Dictionary <string, string> param = new Dictionary <string, string>(); param.Add("flag[claimed]", "0"); param.Add("_method", "patch"); Server.POST("flags/5", param); found = false; /*CameraDevice.Instance.SetFocusMode(CameraDevice.FocusMode * .FOCUS_MODE_TRIGGERAUTO);*/ }
void Start() { GameObject gameobjectArray = GameObject.FindGameObjectWithTag("btnNext"); nextbtn = gameobjectArray; GameObject gamenext = GameObject.FindGameObjectWithTag("btnBack"); backbtn = gamenext; GameObject gamesound = GameObject.FindGameObjectWithTag("btnSound"); soundbtn = gamesound; mTrackableBehaviour = GetComponent <TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } }
void Start() { mTrackableBehaviour = GetComponent <TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } //set up osc script, do it here and use a 'ready' boolean to avoid runtime errors osc = GameObject.Find("osc_script").gameObject.GetComponent <OSCReceiver1> (); spheres = GameObject.Find("spheres_script").gameObject.GetComponent <Spheres> (); osc_ready = true; //set up connection with computation script compute = GameObject.Find("computation_script").gameObject.GetComponent <Computation> (); Debug.Log("let's see if the communication is possible"); //Debug.Log(osc.TestCommunication()); }
//private AudioSource modelSF; void Start() { modelUI.SetActive(false); //modelSFX = targetModel.GetComponent<AudioSource>(); mTrackableBehaviour = GetComponent <TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } //set dimeninsions up /*uiDimensions.Add(stackOrder1); * uiDimensions.Add(stackOrder2); * uiDimensions.Add(stackOrder3);*/ }
void Start() { GameObject gameControllerObject = GameObject.FindWithTag("GameController"); if (gameControllerObject != null) { augmentedController = gameControllerObject.GetComponent <AugmentedRealityController>(); } else { Debug.Log("Nie znaleziona gamecontrolera"); }; mTrackableBehaviour = GetComponent <TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } }
public virtual void Start() { mTrackableBehaviour = GetComponent <TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } // if (myCanvas) { // myCanvas.SetActive (false); // } touchRotate = this.GetComponentInChildren <TouchRotate> (); // mediaPlayer = this.GetComponentInChildren<MediaPlayer> (); // if (mediaPlayer) { // mediaPlayer.m_VideoPath = mediaPlayer.m_VideoPath.Replace ("{%persistentPath%}", Application.persistentDataPath); // Debug.Log (mediaPlayer.m_VideoPath); // mediaPlayer.PostStart (); // } }
///////////////////////////////// #endregion // PRIVATE_MEMBER_VARIABLES #region UNTIY_MONOBEHAVIOUR_METHODS void Start() { mTrackableBehaviour = GetComponent <TrackableBehaviour>(); mSet = GameObject.FindGameObjectsWithTag("Kaisetsu"); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } foreach (GameObject obj in mSet) { mKaisetsu = obj.GetComponentInChildren <Canvas>(); mKaisetsu.enabled = false; } //Debug.Log("mTrackableBehaviour中身:" + mTrackableBehaviour); //mKaisetsu.enabled = false; flg = 0; }
void Start() { mTrackableBehaviour = GetComponent <TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } if (mTrackableBehaviour.TrackableName.StartsWith("Passive")) { gameObject.transform.GetChild(0).gameObject.SetActive(false); Debug.Log("Turn that shit off " + gameObject.GetComponent <ImageTargetBehaviour>().ImageTarget.Name + " "); } else if (mTrackableBehaviour.TrackableName == "GlindaTarget") { gameObject.transform.GetChild(0).gameObject.SetActive(false); Debug.Log("Turn that shit off " + gameObject.GetComponent <ImageTargetBehaviour>().ImageTarget.Name + " "); } sepiaAnimator = GameObject.Find("Camera").GetComponent <Animator>(); }
void Start() { mTrackableBehaviour = GetComponent <TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } TPlanets = GameObject.FindGameObjectsWithTag("temp"); for (int i = 0; i < TPlanets.Length; i++) { defaultscale[i] = TPlanets[i].transform.localScale; defaultrotation[i] = TPlanets[i].transform.localRotation; defaultposition[i] = TPlanets[i].transform.localPosition; } eobjects = GameObject.FindGameObjectsWithTag("GameController"); for (int i = 0; i < eobjects.Length; i++) { edefaultposition[i] = eobjects[i].transform.localPosition; edefaultrotation[i] = eobjects[i].transform.localRotation; edefaultscale[i] = eobjects[i].transform.localScale; } Satellites = GameObject.FindGameObjectsWithTag("satellite"); for (int i = 0; i < Satellites.Length; i++) { sdefaultposition[i] = Satellites[i].transform.localPosition; sdefaultrotation[i] = Satellites[i].transform.localRotation; sdefaultscale[i] = Satellites[i].transform.localScale; } //earthtexts = GameObject.FindGameObjectsWithTag("earthtext"); // What's the problelm if instead of making public, use of tags }
//public VideoPlayer MovieVideo; //private GameObject PauseBtn; //private Image PauseBtnImage; #region UNTIY_MONOBEHAVIOUR_METHODS void Start() { Model = GameObject.Find("Model"); Movie = GameObject.Find("Movie"); ModelBtn = GameObject.Find("ModelBtn"); MovieBtn = GameObject.Find("MovieBtn"); //PauseBtn = GameObject.Find("PauseBtn"); //PauseBtnImage = transform.GetComponentInChildren<Image>(); Model.SetActive(false); ModelBtn.SetActive(true); Movie.SetActive(true); MovieBtn.SetActive(false); mTrackableBehaviour = GetComponent <TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } }
void Start() { //logText = GameObject.FindObjectOfType<Text>(); mTrackableBehaviour = GetComponent <TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); trackableName = mTrackableBehaviour.TrackableName; } else { Utility.LogPrint("==========111111111"); } cameraTransform = GameObject.FindWithTag("MainCamera").transform; offCardListener = new UnityAction(OffCard); recoveryModelListener = new UnityAction(RecoveryModelToTarget); // if (this.transform.childCount >= 1) { // modelOriginPos = this.transform.GetChild (0).position; // } // }