Esempio n. 1
0
        internal VsSimulation(IVimBufferCoordinator bufferCoordinator, bool simulateResharper, bool simulateStandardKeyMappings, IEditorOperationsFactoryService editorOperationsFactoryService, IKeyUtil keyUtil)
        {
            _keyUtil = keyUtil;
            _wpfTextView = (IWpfTextView)bufferCoordinator.VimBuffer.TextView;
            _factory = new MockRepository(MockBehavior.Strict);
            _vsKeyboardInputSimulation = new VsKeyboardInputSimulation(this, _wpfTextView);
            _testableSynchronizationContext = new TestableSynchronizationContext();
            _simulateStandardKeyMappings = simulateStandardKeyMappings;

            // Create the IVsAdapter and pick reasonable defaults here.  Consumers can modify
            // this via an exposed property
            _vsAdapter = _factory.Create<IVsAdapter>();
            _vsAdapter.SetupGet(x => x.InAutomationFunction).Returns(false);
            _vsAdapter.SetupGet(x => x.KeyboardDevice).Returns(_vsKeyboardInputSimulation.KeyBoardDevice);
            _vsAdapter.Setup(x => x.IsReadOnly(It.IsAny<ITextBuffer>())).Returns(false);
            _vsAdapter.Setup(x => x.IsReadOnly(It.IsAny<ITextView>())).Returns(false);
            _vsAdapter.Setup(x => x.IsIncrementalSearchActive(_wpfTextView)).Returns(false);

            _reportDesignerUtil = _factory.Create<IReportDesignerUtil>();
            _reportDesignerUtil.Setup(x => x.IsExpressionView(_wpfTextView)).Returns(false);

            _displayWindowBroker = _factory.Create<IDisplayWindowBroker>();
            _displayWindowBroker.SetupGet(x => x.IsCompletionActive).Returns(false);
            _displayWindowBroker.SetupGet(x => x.IsQuickInfoActive).Returns(false);
            _displayWindowBroker.SetupGet(x => x.IsSignatureHelpActive).Returns(false);
            _displayWindowBroker.SetupGet(x => x.IsSmartTagSessionActive).Returns(false);

            _vsCommandTarget = new DefaultCommandTarget(
                bufferCoordinator.VimBuffer.TextView,
                editorOperationsFactoryService.GetEditorOperations(bufferCoordinator.VimBuffer.TextView));

            var textManager = _factory.Create<ITextManager>();
            var commandTargets = new List<ICommandTarget>();
            if (simulateResharper)
            {
                commandTargets.Add(ReSharperKeyUtil.GetOrCreate(bufferCoordinator));
            }
            commandTargets.Add(new StandardCommandTarget(bufferCoordinator, textManager.Object, _displayWindowBroker.Object, _vsCommandTarget));

            // Create the VsCommandTarget.  It's next is the final and default Visual Studio
            // command target
            var vsCommandTarget = new VsCommandTarget(
                bufferCoordinator,
                textManager.Object,
                _vsAdapter.Object,
                _displayWindowBroker.Object,
                _keyUtil,
                _vsCommandTarget,
                commandTargets.ToReadOnlyCollectionShallow());

            // Time to setup the start command target.  If we are simulating R# then put them ahead of VsVim
            // on the IOleCommandTarget chain.  VsVim doesn't try to fight R# and prefers instead to be
            // behind them
            if (simulateResharper)
            {
                _reSharperCommandTarget = new ReSharperCommandTargetSimulation(_wpfTextView, vsCommandTarget);
                _commandTarget = _reSharperCommandTarget;
            }
            else
            {
                _commandTarget = vsCommandTarget;
            }

            // Visual Studio hides the default IOleCommandTarget inside of the IWpfTextView property
            // bag.  The default KeyProcessor implementation looks here for IOleCommandTarget to
            // process text input.
            //
            // This should always point to the head of the IOleCommandTarget chain.  In the implementation
            // it actually points to the IVsTextView implementation which then immediately routes to the
            // IOleCommandTarget head
            _wpfTextView.Properties[typeof(IOleCommandTarget)] = _commandTarget;

            // Create the input controller.  Make sure that the VsVim one is ahead in the list
            // from the default Visual Studio one.  We can guarantee this is true due to MEF
            // ordering of the components
            if (simulateResharper)
            {
                _vsKeyboardInputSimulation.KeyProcessors.Add(ReSharperKeyUtil.GetOrCreate(bufferCoordinator));
            }
            _vsKeyboardInputSimulation.KeyProcessors.Add(new VsKeyProcessor(_vsAdapter.Object, bufferCoordinator, _keyUtil, _reportDesignerUtil.Object, _wpfTextView));
            _vsKeyboardInputSimulation.KeyProcessors.Add((KeyProcessor)bufferCoordinator);
            _vsKeyboardInputSimulation.KeyProcessors.Add(new SimulationKeyProcessor(bufferCoordinator.VimBuffer.TextView));
        }
Esempio n. 2
0
 protected override void Create(params string[] lines)
 {
     CreateCore(simulateResharper: true, usePeekRole: false, lines: lines);
     _reSharperCommandTarget = _vsSimulation.ReSharperCommandTargetOpt;
 }
Esempio n. 3
0
        internal VsSimulation(IVimBufferCoordinator bufferCoordinator, bool simulateResharper, bool simulateStandardKeyMappings, IEditorOperationsFactoryService editorOperationsFactoryService, IKeyUtil keyUtil)
        {
            _keyUtil     = keyUtil;
            _wpfTextView = (IWpfTextView)bufferCoordinator.VimBuffer.TextView;
            _factory     = new MockRepository(MockBehavior.Strict);
            _vsKeyboardInputSimulation      = new VsKeyboardInputSimulation(this, _wpfTextView);
            _testableSynchronizationContext = new TestableSynchronizationContext();
            _simulateStandardKeyMappings    = simulateStandardKeyMappings;

            // Create the IVsAdapter and pick reasonable defaults here.  Consumers can modify
            // this via an exposed property
            _vsAdapter = _factory.Create <IVsAdapter>();
            _vsAdapter.SetupGet(x => x.InAutomationFunction).Returns(false);
            _vsAdapter.SetupGet(x => x.KeyboardDevice).Returns(_vsKeyboardInputSimulation.KeyBoardDevice);
            _vsAdapter.Setup(x => x.IsReadOnly(It.IsAny <ITextBuffer>())).Returns(false);
            _vsAdapter.Setup(x => x.IsReadOnly(It.IsAny <ITextView>())).Returns(false);
            _vsAdapter.Setup(x => x.IsIncrementalSearchActive(_wpfTextView)).Returns(false);

            _reportDesignerUtil = _factory.Create <IReportDesignerUtil>();
            _reportDesignerUtil.Setup(x => x.IsExpressionView(_wpfTextView)).Returns(false);

            _displayWindowBroker = _factory.Create <IDisplayWindowBroker>();
            _displayWindowBroker.SetupGet(x => x.IsCompletionActive).Returns(false);
            _displayWindowBroker.SetupGet(x => x.IsQuickInfoActive).Returns(false);
            _displayWindowBroker.SetupGet(x => x.IsSignatureHelpActive).Returns(false);
            _displayWindowBroker.SetupGet(x => x.IsSmartTagSessionActive).Returns(false);

            _vsCommandTarget = new DefaultCommandTarget(
                bufferCoordinator.VimBuffer.TextView,
                editorOperationsFactoryService.GetEditorOperations(bufferCoordinator.VimBuffer.TextView));

            var textManager    = _factory.Create <ITextManager>();
            var commandTargets = new List <ICommandTarget>();

            if (simulateResharper)
            {
                commandTargets.Add(ReSharperKeyUtil.GetOrCreate(bufferCoordinator));
            }
            commandTargets.Add(new StandardCommandTarget(bufferCoordinator, textManager.Object, _displayWindowBroker.Object, _vsCommandTarget));

            // Create the VsCommandTarget.  It's next is the final and default Visual Studio
            // command target
            var vsCommandTarget = new VsCommandTarget(
                bufferCoordinator,
                textManager.Object,
                _vsAdapter.Object,
                _displayWindowBroker.Object,
                _keyUtil,
                _vsCommandTarget,
                commandTargets.ToReadOnlyCollectionShallow());

            // Time to setup the start command target.  If we are simulating R# then put them ahead of VsVim
            // on the IOleCommandTarget chain.  VsVim doesn't try to fight R# and prefers instead to be
            // behind them
            if (simulateResharper)
            {
                _reSharperCommandTarget = new ReSharperCommandTargetSimulation(_wpfTextView, vsCommandTarget);
                _commandTarget          = _reSharperCommandTarget;
            }
            else
            {
                _commandTarget = vsCommandTarget;
            }

            // Visual Studio hides the default IOleCommandTarget inside of the IWpfTextView property
            // bag.  The default KeyProcessor implementation looks here for IOleCommandTarget to
            // process text input.
            //
            // This should always point to the head of the IOleCommandTarget chain.  In the implementation
            // it actually points to the IVsTextView implementation which then immediately routes to the
            // IOleCommandTarget head
            _wpfTextView.Properties[typeof(IOleCommandTarget)] = _commandTarget;

            // Create the input controller.  Make sure that the VsVim one is ahead in the list
            // from the default Visual Studio one.  We can guarantee this is true due to MEF
            // ordering of the components
            if (simulateResharper)
            {
                _vsKeyboardInputSimulation.KeyProcessors.Add(ReSharperKeyUtil.GetOrCreate(bufferCoordinator));
            }
            _vsKeyboardInputSimulation.KeyProcessors.Add(new VsKeyProcessor(_vsAdapter.Object, bufferCoordinator, _keyUtil, _reportDesignerUtil.Object));
            _vsKeyboardInputSimulation.KeyProcessors.Add((KeyProcessor)bufferCoordinator);
            _vsKeyboardInputSimulation.KeyProcessors.Add(new SimulationKeyProcessor(bufferCoordinator.VimBuffer.TextView));
        }