Esempio n. 1
0
        public void blend(Context context, ITextureView destRgb, ITextureView destDepth, Blender blender)
        {
            // BTW, the ability to read from multi-sampled textures appeared in GLES 3.1, just in time:
            // https://www.khronos.org/registry/OpenGL-Refpages/es3.1/html/texelFetch.xhtml

            if (null == blenderBinding)
            {
                using (var resourceView = texture.GetDefaultView(TextureViewType.ShaderResource))
                    blenderBinding = blender.bindSource(resourceView);
            }

            var ic = context.context;

            ic.SetRenderTarget(destRgb, destDepth);
            blender.blend(ic, blenderBinding);
        }
Esempio n. 2
0
 void IDisposable.Dispose()
 {
     destroyTargets();
     blender?.Dispose();
     blender = null;
 }