Esempio n. 1
0
        public static void Encode(string[] args)
        {
            string outPath = Path.ChangeExtension(args[1], ".svr");
            string outPalettePath = Path.ChangeExtension(args[1], ".svp");

            SvrTextureEncoder texture = new SvrTextureEncoder(args[1], StringToPixelFormat(args[3]), StringToDataFormat(args[4]));

            // Was this texture initalized successfully
            if (!texture.Initalized)
            {
                Console.WriteLine("Error: Unable to encode using the specified texture.");
                return;
            }

            // Get arguments
            for (int i = 5; i < args.Length; i++)
            {
                string arg = args[i].ToLower();

                // Change the output path
                if (arg == "-o" && args.Length > i + 1)
                {
                    outPath = args[i + 1];
                    i++;
                }

                // Change the output path for the palette
                if (arg == "-op" && args.Length > i + 1)
                {
                    outPalettePath = args[i + 1];
                    i++;
                }

                // No global index
                if (arg == "-nogbix")
                {
                    texture.HasGlobalIndex = false;
                }

                // Set global index
                if (arg == "-gi" && args.Length > i + 1)
                {
                    uint globalIndex;
                    if (!uint.TryParse(args[i + 1], out globalIndex))
                    {
                        globalIndex = 0;
                    }
                    texture.GlobalIndex = globalIndex;

                    i++;
                }
            }

            Console.WriteLine("Texture Information");
            Console.WriteLine("--------------------");
            Console.WriteLine("Format       : SVR");
            if (texture.HasGlobalIndex)
            {
                Console.WriteLine("Global Index : {0}", texture.GlobalIndex);
            }
            Console.WriteLine("Dimensions   : {0}x{1}", texture.TextureWidth, texture.TextureHeight);
            Console.WriteLine("Pixel Format : {0}", PixelFormatToString(texture.PixelFormat));
            Console.WriteLine("Data Format  : {0}", DataFormatToString(texture.DataFormat));

            texture.Save(outPath);

            if (texture.NeedsExternalPalette)
            {
                texture.PaletteEncoder.Save(outPalettePath);
            }

            Console.WriteLine("\nTexture encoded successfully.");
        }
Esempio n. 2
0
            public bool EncodeTexture(byte[] BitmapData, string PixelFormatText, string DataFormatText, bool IncludeGI, uint GlobalIndex, out MemoryStream TextureData, out MemoryStream ClutData)
            {
                TextureData = null; // Set texture data to null
                ClutData    = null; // Set external clut data to null

                // We need the width and height, so we will convert it to a bitmap
                Bitmap BitmapBmp = null;
                try { BitmapBmp = new Bitmap(new MemoryStream(BitmapData)); }
                catch
                {
                    Console.WriteLine("ERROR: Input file is not a valid or supported image.");
                    return false;
                }

                // Get the Pixel and Data Formats
                SvrPixelFormat PixelFormat = GetPixelFormat(PixelFormatText);
                SvrDataFormat DataFormat   = GetDataFormat(DataFormatText, PixelFormat, BitmapBmp.Width, BitmapBmp.Height);
                if (PixelFormat == SvrPixelFormat.Unknown || DataFormat == SvrDataFormat.Unknown)
                {
                    Console.WriteLine("ERROR: Unknown pixel or data format.");
                    return false;
                }

                // Load the bitmap
                SvrTextureEncoder SvrTextureEncoder = new SvrTextureEncoder(BitmapBmp, (SvrPixelFormat)PixelFormat, (SvrDataFormat)DataFormat);
                if (!SvrTextureEncoder.LoadSuccess())
                {
                    Console.WriteLine("ERROR: Unable to load image, file is not a supported image,");
                    Console.WriteLine("       or image cannot be converted to the specified pixel/data formats.");
                    return false;
                }
                SvrTextureEncoder.WriteGbix(GlobalIndex);

                // Output information to the console
                SvrTextureInfo TextureInfo = (SvrTextureInfo)SvrTextureEncoder.GetTextureInfo();
                Console.WriteLine();
                Console.WriteLine("Texture Type : Svr");
                Console.WriteLine("Dimensions   : {0}x{1}",   TextureInfo.TextureWidth, TextureInfo.TextureHeight);
                Console.WriteLine("Pixel Format : {0} ({1})", TextureInfo.PixelFormat.ToString("X2"), GetPixelFormatAsText(TextureInfo.PixelFormat));
                Console.WriteLine("Data Format  : {0} ({1})", TextureInfo.DataFormat.ToString("X2"),  GetDataFormatAsText(TextureInfo.DataFormat));
                Console.WriteLine();

                // Encode the texture
                try { TextureData = SvrTextureEncoder.GetTextureAsStream(); }
                catch
                {
                    Console.WriteLine("ERROR: Unable to encode texture.");
                    return false;
                }

                // Encode the clut (if it has one)
                if (SvrTextureEncoder.NeedsExternalClut())
                {
                    try { ClutData = SvrTextureEncoder.GetClutAsStream(); }
                    catch
                    {
                        Console.WriteLine("ERROR: Unable to encode clut.");
                        return false;
                    }
                }

                return true;
            }
Esempio n. 3
0
        public override void Write(Stream source, Stream destination)
        {
            // Writing SVR textures is done through VrSharp, so just pass it to that
            SvrTextureEncoder texture = new SvrTextureEncoder(source, PixelFormat, DataFormat);

            if (!texture.Initalized)
            {
                throw new TextureNotInitalizedException("Unable to initalize texture.");
            }

            texture.HasGlobalIndex = HasGlobalIndex;
            if (texture.HasGlobalIndex)
            {
                texture.GlobalIndex = GlobalIndex;
            }

            // If we have an external palette file, save it
            if (texture.NeedsExternalPalette)
            {
                needsExternalPalette = true;

                PaletteStream = new MemoryStream();
                texture.PaletteEncoder.Save(PaletteStream);
            }
            else
            {
                needsExternalPalette = false;
            }

            texture.Save(destination);
        }