Esempio n. 1
0
        IEnumerator Show()
        {
            yield return(new WaitForSeconds(0.06f));

            _instanceMat.SetFloat("_lightLevel", _lightDetector.GetLightLevel() / 255f);
            _pSystem.Play();
            StartCoroutine(ReturnToPool());
        }
 void Update()
 {
     _material.SetFloat("_LightLevel", LightReceiver.GetLightLevel() / (float)255);
 }