public WorldRendererExtension(Game game, WorldManagerExtension manager)
     : base(game, manager)
 {
 }
Esempio n. 2
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        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            MapExtension map = new MapExtension();
            manager = new WorldManagerExtension(map);

            WorldRendererExtension renderer = new WorldRendererExtension(this, manager);
            Components.Add(renderer);

            Components.Add(new FPSComponent(this, "Fonts/Segoe"));

            base.Initialize();
        }