void GetVoxelThumbnails(VoxelDefinition vd)
        {
            Texture2D top, side, bottom;

            top = side = bottom = null;
            if (vd.overrideMaterial && vd.texturesByMaterial)
            {
                Material  mat = vd.overrideMaterialNonGeo;
                Texture2D tex = (Texture2D)mat.mainTexture;
                if (tex != null)
                {
#if UNITY_EDITOR
                    string path = UnityEditor.AssetDatabase.GetAssetPath(tex);
                    if (!string.IsNullOrEmpty(path))
                    {
                        UnityEditor.TextureImporter timp = UnityEditor.AssetImporter.GetAtPath(path) as UnityEditor.TextureImporter;
                        if (timp != null && !timp.isReadable)
                        {
                            timp.isReadable = true;
                            timp.SaveAndReimport();
                        }
                    }
#endif
                    top = side = bottom = Instantiate <Texture2D> (tex);
                }
            }
            else
            {
                if (vd.renderType == RenderType.Custom && vd.textureSample != null)
                {
                    top = side = bottom = vd.textureSample;
                }
                else
                {
                    top    = vd.textureTop;
                    side   = vd.textureSide;
                    bottom = vd.textureBottom;
                }
            }
            if (top != null)
            {
                vd.textureThumbnailTop           = Instantiate(top) as Texture2D;
                vd.textureThumbnailTop.hideFlags = HideFlags.DontSave;
                TextureTools.Scale(vd.textureThumbnailTop, 64, 64, FilterMode.Point);
            }
            if (side != null)
            {
                vd.textureThumbnailSide           = Instantiate(side) as Texture2D;
                vd.textureThumbnailSide.hideFlags = HideFlags.DontSave;
                TextureTools.Scale(vd.textureThumbnailSide, 64, 64, FilterMode.Point);
            }
            if (bottom != null)
            {
                vd.textureThumbnailBottom           = Instantiate(bottom) as Texture2D;
                vd.textureThumbnailBottom.hideFlags = HideFlags.DontSave;
                TextureTools.Scale(vd.textureThumbnailBottom, 64, 64, FilterMode.Point);
            }
        }
Esempio n. 2
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        public static void Smooth(Texture2D tex, float smoothAmount)
        {
            int w  = tex.width;
            int h  = tex.height;
            int ws = Mathf.Clamp((int)(w * (1f - smoothAmount)), 1, w);
            int hs = Mathf.Clamp((int)(h * (1f - smoothAmount)), 1, h);

            TextureTools.Scale(tex, ws, hs);
            TextureTools.Scale(tex, w, h);
        }
Esempio n. 3
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 Color32[] CombineNormalsAndElevation(Texture2D normalMap, Texture2D elevationMap)
 {
     if (elevationMap == null && normalMap == null)
     {
         return(GetDefaultMapColors());
     }
     Color32[] normalMapColors, elevationMapColors;
     if (normalMap == null)
     {
         normalMapColors = GetDefaultMapColors();
     }
     else if (normalMap.width != textureSize)
     {
         normalMap           = Instantiate(normalMap) as Texture2D;
         normalMap.hideFlags = HideFlags.DontSave;
         TextureTools.Scale(normalMap, textureSize, textureSize, FilterMode.Point);
         normalMapColors = normalMap.GetPixels32();
         DestroyImmediate(normalMap);
     }
     else
     {
         normalMapColors = normalMap.GetPixels32();
     }
     if (elevationMap == null)
     {
         elevationMapColors = GetDefaultMapColors();
     }
     else if (elevationMap.width != textureSize)
     {
         elevationMap           = Instantiate(elevationMap) as Texture2D;
         elevationMap.hideFlags = HideFlags.DontSave;
         TextureTools.Scale(elevationMap, textureSize, textureSize, FilterMode.Point);
         elevationMapColors = elevationMap.GetPixels32();
         DestroyImmediate(elevationMap);
     }
     else
     {
         elevationMapColors = elevationMap.GetPixels32();
     }
     for (int k = 0; k < normalMapColors.Length; k++)
     {
         normalMapColors [k].a = elevationMapColors [k].r;                       // copy elevation into alpha channel of normal map to save 1 texture slot in texture array and optimize cache
     }
     return(normalMapColors);
 }
Esempio n. 4
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        public static Texture2D GetSolidTexture(Texture2D tex)
        {
            if (tex == null)
            {
                return(tex);
            }
            TextureTools.EnsureTextureReadable(tex);
            Texture2D tex2 = new Texture2D(tex.width, tex.height, TextureFormat.ARGB32, false);

            tex2.name = tex.name;
            Color32[] colors = tex.GetPixels32();
            for (int k = 0; k < colors.Length; k++)
            {
                colors [k].a = 255;
            }
            tex2.SetPixels32(colors);
            tex2.Apply();
            return(tex2);
        }
Esempio n. 5
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 Color32[] CombineAlbedoAndEmission(Texture2D albedoMap, Texture2D emissionMap = null)
 {
     Color32[] mapColors;
     if (albedoMap == null)
     {
         return(GetPinkColors());
     }
     if (albedoMap.width != textureSize)
     {
         albedoMap           = Instantiate(albedoMap) as Texture2D;
         albedoMap.hideFlags = HideFlags.DontSave;
         TextureTools.Scale(albedoMap, textureSize, textureSize, FilterMode.Point);
         mapColors = albedoMap.GetPixels32();
         DestroyImmediate(albedoMap);
     }
     else
     {
         mapColors = albedoMap.GetPixels32();
     }
     if (emissionMap == null)
     {
         return(mapColors);
     }
     Color32[] emissionColors;
     if (emissionMap.width != textureSize)
     {
         emissionMap           = Instantiate(emissionMap) as Texture2D;
         emissionMap.hideFlags = HideFlags.DontSave;
         TextureTools.Scale(emissionMap, textureSize, textureSize, FilterMode.Point);
         emissionColors = emissionMap.GetPixels32();
         DestroyImmediate(emissionMap);
     }
     else
     {
         emissionColors = emissionMap.GetPixels32();
     }
     for (int k = 0; k < mapColors.Length; k++)
     {
         mapColors [k].a = (byte)(255 - emissionColors [k].r);
     }
     return(mapColors);
 }
Esempio n. 6
0
 void GetVoxelThumbnails(VoxelDefinition vd)
 {
     if (vd.textureTop != null)
     {
         vd.textureThumbnailTop           = Instantiate(vd.textureTop) as Texture2D;
         vd.textureThumbnailTop.hideFlags = HideFlags.DontSave;
         TextureTools.Scale(vd.textureThumbnailTop, 64, 64, FilterMode.Point);
     }
     if (vd.textureSide != null)
     {
         vd.textureThumbnailSide           = Instantiate(vd.textureSide) as Texture2D;
         vd.textureThumbnailSide.hideFlags = HideFlags.DontSave;
         TextureTools.Scale(vd.textureThumbnailSide, 64, 64, FilterMode.Point);
     }
     if (vd.textureBottom != null)
     {
         vd.textureThumbnailBottom           = Instantiate(vd.textureBottom) as Texture2D;
         vd.textureThumbnailBottom.hideFlags = HideFlags.DontSave;
         TextureTools.Scale(vd.textureThumbnailBottom, 64, 64, FilterMode.Point);
     }
 }
        public override void OnInspectorGUI()
        {
            if (tg == null)
            {
                return;
            }

            if (tg.splatSettings == null || tg.splatSettings.Length == 0)
            {
                tg.Initialize();
            }

            serializedObject.Update();

            if (titleLabelStyle == null)
            {
                titleLabelStyle = new GUIStyle(EditorStyles.label);
            }
            titleLabelStyle.normal.textColor = titleColor;
            titleLabelStyle.fontStyle        = FontStyle.Bold;
            if (boxStyle == null)
            {
                boxStyle = new GUIStyle(GUI.skin.box);
            }
            if (sectionHeaderStyle == null)
            {
                sectionHeaderStyle = new GUIStyle(EditorStyles.foldout);
            }
            sectionHeaderStyle.SetFoldoutColor();

            EditorGUILayout.BeginHorizontal();
            TerrainData prevTD = (TerrainData)terrainData.objectReferenceValue;

            EditorGUILayout.PropertyField(terrainData);
            TerrainData td = (TerrainData)terrainData.objectReferenceValue;

            if (td != prevTD)
            {
                tg.ExamineTerrainData();
            }
            if (GUILayout.Button("Refresh", GUILayout.Width(60)))
            {
                tg.ExamineTerrainData();
            }
            EditorGUILayout.EndHorizontal();
            EditorGUILayout.PropertyField(seaLevel);
            EditorGUILayout.PropertyField(waterVoxel);
            bool needCreate = false;
            bool needAssign = false;
            bool allIgnored = true;

            if (tg.terrainData != null)
            {
                EditorGUILayout.BeginHorizontal();
                EditorGUILayout.LabelField("Thumbnail Size", GUILayout.Width(EditorGUIUtility.labelWidth));
                thumbnailSize = EditorGUILayout.IntSlider(thumbnailSize, 16, 256);
                EditorGUILayout.EndHorizontal();
                EditorGUILayout.Separator();
                expandTerrainTextures = EditorGUILayout.Foldout(expandTerrainTextures, new GUIContent("Terrain Textures"), true, sectionHeaderStyle);
                if (expandTerrainTextures)
                {
                    EditorGUILayout.BeginHorizontal();
                    EditorGUILayout.LabelField("Texture Size", GUILayout.Width(EditorGUIUtility.labelWidth));
                    terrainTextureSize = EditorGUILayout.IntField(terrainTextureSize);
                    EditorGUILayout.EndHorizontal();
#if UNITY_2018_3_OR_NEWER
                    for (int k = 0; k < tg.terrainData.terrainLayers.Length; k++)
                    {
#else
                    for (int k = 0; k < tg.terrainData.splatPrototypes.Length; k++)
                    {
#endif
                        EditorGUILayout.LabelField("Texture " + (k + 1), GUILayout.Width(80));
                        EditorGUILayout.BeginHorizontal();
                        EditorGUILayout.LabelField(new GUIContent(tg.splatSettings [k].preview), boxStyle, GUILayout.Width(thumbnailSize), GUILayout.Height(thumbnailSize));
                        EditorGUILayout.BeginVertical();
                        EditorGUILayout.BeginHorizontal();
                        EditorGUILayout.LabelField("Voxel Top", GUILayout.Width(80));
                        tg.splatSettings [k].top = (VoxelDefinition)EditorGUILayout.ObjectField(tg.splatSettings [k].top, typeof(VoxelDefinition), false);
                        EditorGUILayout.EndHorizontal();
                        EditorGUILayout.BeginHorizontal();
                        EditorGUILayout.LabelField("Smooth", GUILayout.Width(80));
                        tg.splatSettings [k].smoothPower = EditorGUILayout.Slider(tg.splatSettings [k].smoothPower, 0, 1f);
                        EditorGUILayout.EndHorizontal();

#if UNITY_2018_3_OR_NEWER
                        int textureCount = tg.terrainData.terrainLayers.Length;
#else
                        int textureCount = tg.terrainData.splatPrototypes.Length;
#endif
                        if (textureIndices == null || textureIndices.Length != textureCount)
                        {
                            textureIndices       = new string[textureCount];
                            textureIndicesValues = new int[textureCount];
                            for (int t = 0; t < textureCount; t++)
                            {
                                textureIndices [t]       = "Texture " + (t + 1);
                                textureIndicesValues [t] = (t + 1);
                            }
                        }

                        EditorGUILayout.BeginHorizontal();
                        EditorGUILayout.LabelField("Dirt With", GUILayout.Width(80));
                        tg.splatSettings [k].dirtWith = EditorGUILayout.IntPopup(tg.splatSettings [k].dirtWith, textureIndices, textureIndicesValues);
                        EditorGUILayout.EndHorizontal();
                        EditorGUILayout.BeginHorizontal();
                        EditorGUILayout.LabelField("Blend Power", GUILayout.Width(80));
                        tg.splatSettings [k].blendPower = EditorGUILayout.Slider(tg.splatSettings [k].blendPower, 0, 1f);
                        EditorGUILayout.EndHorizontal();
                        EditorGUILayout.BeginHorizontal();
                        EditorGUILayout.LabelField("Voxel Dirt", GUILayout.Width(80));
                        tg.splatSettings [k].dirt = (VoxelDefinition)EditorGUILayout.ObjectField(tg.splatSettings [k].dirt, typeof(VoxelDefinition), false);
                        EditorGUILayout.EndHorizontal();
                        EditorGUILayout.BeginHorizontal();
                        EditorGUILayout.LabelField("Action", GUILayout.Width(80));
                        tg.splatSettings [k].action = (UnityTerrainGenerator.TerrainResourceAction)EditorGUILayout.EnumPopup(tg.splatSettings [k].action);
                        EditorGUILayout.EndHorizontal();
                        EditorGUILayout.EndVertical();
                        EditorGUILayout.EndHorizontal();
                        if (tg.splatSettings [k].action != UnityTerrainGenerator.TerrainResourceAction.Ignore)
                        {
                            allIgnored = false;
                        }
                        if (tg.splatSettings [k].action == UnityTerrainGenerator.TerrainResourceAction.Create)
                        {
                            needCreate = true;
                        }
                        else if ((tg.splatSettings [k].top == null || tg.splatSettings [k].dirt == null) && tg.splatSettings [k].action == UnityTerrainGenerator.TerrainResourceAction.Assigned)
                        {
                            needAssign = true;
                        }
                        EditorGUILayout.Separator();
                    }
                }

                EditorGUILayout.Separator();
                expandTrees = EditorGUILayout.Foldout(expandTrees, new GUIContent("Trees"), true, sectionHeaderStyle);
                if (expandTrees)
                {
                    EditorGUILayout.BeginHorizontal();
                    EditorGUILayout.LabelField("Texture Size", GUILayout.Width(EditorGUIUtility.labelWidth));
                    treeTextureSize = EditorGUILayout.IntField(treeTextureSize);
                    EditorGUILayout.EndHorizontal();
                    EditorGUILayout.BeginHorizontal();
                    EditorGUILayout.LabelField("Frond Density", GUILayout.Width(EditorGUIUtility.labelWidth));
                    frondDensity = EditorGUILayout.Slider(frondDensity, 0f, 1f);
                    EditorGUILayout.EndHorizontal();
                    EditorGUILayout.BeginHorizontal();
                    EditorGUILayout.LabelField("Tree Scale", GUILayout.Width(EditorGUIUtility.labelWidth));
                    treeScale = EditorGUILayout.Slider(treeScale, 0.1f, 2f);
                    EditorGUILayout.EndHorizontal();
                    for (int k = 0; k < tg.terrainData.treePrototypes.Length; k++)
                    {
                        EditorGUILayout.LabelField("Tree " + (k + 1), GUILayout.Width(80));
                        EditorGUILayout.BeginHorizontal();
                        EditorGUILayout.LabelField(new GUIContent(tg.treeSettings [k].preview), boxStyle, GUILayout.Width(thumbnailSize), GUILayout.Height(thumbnailSize));
                        EditorGUILayout.BeginVertical();
                        EditorGUILayout.BeginHorizontal();
                        EditorGUILayout.LabelField("Model Def.", GUILayout.Width(80));
                        tg.treeSettings [k].md = (ModelDefinition)EditorGUILayout.ObjectField(tg.treeSettings [k].md, typeof(ModelDefinition), false);
                        EditorGUILayout.EndHorizontal();
                        EditorGUILayout.BeginHorizontal();
                        EditorGUILayout.LabelField("Smooth", GUILayout.Width(80));
                        tg.treeSettings [k].smoothPower = EditorGUILayout.Slider(tg.treeSettings [k].smoothPower, 0, 1f);
                        EditorGUILayout.EndHorizontal();
                        EditorGUILayout.BeginHorizontal();
                        EditorGUILayout.LabelField("Action", GUILayout.Width(80));
                        tg.treeSettings [k].action = (UnityTerrainGenerator.TerrainResourceAction)EditorGUILayout.EnumPopup(tg.treeSettings [k].action);
                        EditorGUILayout.EndHorizontal();
                        EditorGUILayout.EndVertical();
                        EditorGUILayout.EndHorizontal();
                        if (tg.treeSettings [k].action != UnityTerrainGenerator.TerrainResourceAction.Ignore)
                        {
                            allIgnored = false;
                        }
                        if (tg.treeSettings [k].action == UnityTerrainGenerator.TerrainResourceAction.Create)
                        {
                            needCreate = true;
                        }
                        else if (tg.treeSettings[k].md == null && tg.treeSettings[k].action == UnityTerrainGenerator.TerrainResourceAction.Assigned)
                        {
                            needAssign = true;
                        }
                        EditorGUILayout.Separator();
                    }
                }

                EditorGUILayout.Separator();
                expandVegetation = EditorGUILayout.Foldout(expandVegetation, new GUIContent("Vegetation"), true, sectionHeaderStyle);
                if (expandVegetation)
                {
                    EditorGUILayout.PropertyField(vegetationDensity);
                    EditorGUILayout.BeginHorizontal();
                    EditorGUILayout.LabelField("Texture Size", GUILayout.Width(EditorGUIUtility.labelWidth));
                    vegetationTextureSize = EditorGUILayout.IntField(vegetationTextureSize);
                    EditorGUILayout.EndHorizontal();
                    for (int k = 0; k < tg.terrainData.detailPrototypes.Length; k++)
                    {
                        EditorGUILayout.LabelField("Detail " + (k + 1), GUILayout.Width(EditorGUIUtility.labelWidth));
                        EditorGUILayout.BeginHorizontal();
                        EditorGUILayout.LabelField(new GUIContent(tg.detailSettings [k].preview), boxStyle, GUILayout.Width(thumbnailSize), GUILayout.Height(thumbnailSize));
                        EditorGUILayout.BeginVertical();
                        EditorGUILayout.BeginHorizontal();
                        EditorGUILayout.LabelField("Voxel Def.", GUILayout.Width(80));
                        tg.detailSettings [k].vd = (VoxelDefinition)EditorGUILayout.ObjectField(tg.detailSettings [k].vd, typeof(VoxelDefinition), false);
                        EditorGUILayout.EndHorizontal();
                        EditorGUILayout.BeginHorizontal();
                        EditorGUILayout.LabelField("Action", GUILayout.Width(80));
                        tg.detailSettings [k].action = (UnityTerrainGenerator.TerrainResourceAction)EditorGUILayout.EnumPopup(tg.detailSettings [k].action);
                        EditorGUILayout.EndHorizontal();
                        EditorGUILayout.EndVertical();
                        EditorGUILayout.EndHorizontal();
                        if (tg.detailSettings [k].action != UnityTerrainGenerator.TerrainResourceAction.Ignore)
                        {
                            allIgnored = false;
                        }
                        if (tg.detailSettings [k].action == UnityTerrainGenerator.TerrainResourceAction.Create)
                        {
                            needCreate = true;
                        }
                        else if (tg.detailSettings [k].vd == null && tg.detailSettings [k].action == UnityTerrainGenerator.TerrainResourceAction.Assigned)
                        {
                            needAssign = true;
                        }
                        EditorGUILayout.Separator();
                    }
                }
            }
            EditorGUILayout.Separator();
            if (!allIgnored)
            {
                if (needAssign)
                {
                    EditorGUILayout.HelpBox("Please check all 'Assigned' resources are correctly set in the list above or press 'Refresh' to reload TerrainData info.", MessageType.Warning);
                }
                else
                {
                    EditorGUILayout.BeginHorizontal();
                    EditorGUILayout.LabelField("Clean Folders", GUILayout.Width(EditorGUIUtility.labelWidth));
                    cleanFolders = EditorGUILayout.Toggle(cleanFolders);
                    EditorGUILayout.EndHorizontal();
                    if (needCreate)
                    {
                        EditorGUILayout.HelpBox("Press 'Generate' to create voxel definitions for the terrain resources.", MessageType.Info);
                        if (GUILayout.Button("Generate"))
                        {
                            Generate(cleanFolders);
                        }
                    }
                    else
                    {
                        if (GUILayout.Button("Generate Again"))
                        {
                            Generate(true);
                        }
                    }
                }
            }

            EditorGUILayout.Separator();

            serializedObject.ApplyModifiedProperties();
        }

        void Generate(bool forceGeneration = false)
        {
            GenerateTerrainVoxels(forceGeneration);
            GenerateTreeModels(forceGeneration);
            GenerateVegetationVoxels(forceGeneration);

            EditorUtility.SetDirty(tg);
            AssetDatabase.SaveAssets();
        }

        string GetPath()
        {
            WorldDefinition wd = VoxelPlayEnvironment.instance.world;

            return(System.IO.Path.GetDirectoryName(AssetDatabase.GetAssetPath(wd)) + "/Resources/" + wd.name);
        }

        Texture2D CreateTextureFile(Texture2D tex, string path, string filename, float smoothPower)
        {
            if (smoothPower > 0)
            {
                TextureTools.Smooth(tex, smoothPower);
            }
            byte[] texBytes = tex.EncodeToPNG();
            string fullPath = path + "/" + filename + ".png";

            System.IO.File.WriteAllBytes(fullPath, texBytes);
            AssetDatabase.ImportAsset(fullPath);
            TextureImporter importerSettings = (TextureImporter)TextureImporter.GetAtPath(fullPath);

            if (importerSettings != null)
            {
                importerSettings.isReadable    = true;
                importerSettings.filterMode    = FilterMode.Point;
                importerSettings.mipmapEnabled = false;
                importerSettings.SaveAndReimport();
            }
            tex = AssetDatabase.LoadAssetAtPath <Texture2D> (fullPath);
            return(tex);
        }

        VoxelDefinition GenerateVoxelFromTexture(Texture2D textureTop, Texture2D textureSide, Texture2D textureDirt, int textureSize, string path, string voxelDefinitionName, RenderType renderType, float smoothPower)
        {
            // Prepare top texture
            Texture2D texTop = null;

            if (textureTop != null)
            {
                texTop      = Instantiate <Texture2D> (textureTop);
                texTop.name = textureTop.name;
                if (texTop.width != textureSize || texTop.height != textureSize)
                {
                    TextureTools.Scale(texTop, textureSize, textureSize, FilterMode.Bilinear);
                }
                string texName = Sanitize(texTop.name);
                texTop = CreateTextureFile(texTop, path, texName, smoothPower);
            }

            // Side texture
            Texture2D texSide = null;

            if (textureSide != null)
            {
                if (textureSide == textureTop)
                {
                    texSide = texTop;
                }
                else
                {
                    texSide      = Instantiate <Texture2D> (textureSide);
                    texSide.name = textureSide.name;
                    if (texSide.width != textureSize || texSide.height != textureSize)
                    {
                        TextureTools.Scale(texSide, textureSize, textureSize, FilterMode.Bilinear);
                    }
                    // Save texture
                    string texSideName = Sanitize(texSide.name);
                    texSide = CreateTextureFile(texSide, path, texSideName, smoothPower);
                }
            }

            // Dirt texture
            Texture2D texDirt = null;

            if (textureDirt != null)
            {
                if (textureDirt == textureTop)
                {
                    texDirt = texTop;
                }
                else
                {
                    texDirt      = Instantiate <Texture2D> (textureDirt);
                    texDirt.name = textureDirt.name;
                    if (texDirt.width != textureSize || texDirt.height != textureSize)
                    {
                        TextureTools.Scale(texDirt, textureSize, textureSize, FilterMode.Bilinear);
                    }
                    // Save texture
                    string texDirtName = Sanitize(texDirt.name);
                    texDirt = CreateTextureFile(texDirt, path, texDirtName, smoothPower);
                }
            }

            // Setup and save voxel definition
            VoxelDefinition vd = ScriptableObject.CreateInstance <VoxelDefinition> ();

            vd.renderType    = renderType;
            vd.textureTop    = texTop;
            vd.textureSide   = texSide;
            vd.textureBottom = texDirt;
            switch (renderType)
            {
            case RenderType.CutoutCross:
                vd.navigatable   = false;
                vd.windAnimation = true;
                break;

            case RenderType.Cutout:
                vd.navigatable   = false;
                vd.windAnimation = true;
                break;

            default:
                vd.navigatable   = true;
                vd.windAnimation = false;
                break;
            }
            vd.name = Sanitize(voxelDefinitionName);
            string fullPath = path + "/" + vd.name + ".asset";

            AssetDatabase.CreateAsset(vd, fullPath);
            return(vd);
        }

        void GenerateTerrainVoxels(bool forceGeneration)
        {
            string path = GetPath() + "/TerrainVoxels";

            CheckDirectory(path);
#if UNITY_2018_3_OR_NEWER
            for (int k = 0; k < tg.terrainData.terrainLayers.Length; k++)
            {
#else
            for (int k = 0; k < tg.terrainData.splatPrototypes.Length; k++)
            {
#endif
                if (forceGeneration || tg.splatSettings [k].action == UnityTerrainGenerator.TerrainResourceAction.Create)
                {
                    if (tg.splatSettings [k].preview == null)
                    {
                        continue;
                    }
                    int       dirtWith    = tg.splatSettings [k].dirtWith - 1;
                    string    texBaseName = tg.splatSettings [k].preview.name;
                    Texture2D texTop      = Instantiate(tg.splatSettings [k].preview) as Texture2D;
                    texTop.name = texBaseName + " Top";
                    Texture2D texOther = Instantiate(tg.splatSettings [dirtWith].preview) as Texture2D;
                    Texture2D texDirt  = CreateDirtTexture(texTop, texOther, tg.splatSettings [dirtWith].blendPower, 0);
                    texDirt.name = texBaseName + " Dirt";
                    Texture2D texSide = CreateSideTexture(texTop, texDirt);
                    texSide.name                = texBaseName + " Side";
                    tg.splatSettings [k].top    = GenerateVoxelFromTexture(texTop, texSide, texDirt, terrainTextureSize, path, "VoxelTerrainTop " + texBaseName, RenderType.Opaque, tg.splatSettings[k].smoothPower);
                    tg.splatSettings [k].dirt   = GenerateVoxelFromTexture(texDirt, texDirt, texDirt, terrainTextureSize, path, "VoxelTerrainDirt " + texBaseName, RenderType.Opaque, tg.splatSettings[k].smoothPower);
                    tg.splatSettings [k].action = UnityTerrainGenerator.TerrainResourceAction.Assigned;
                }
            }
        }

        Texture2D CreateDirtTexture(Texture2D texTop, Texture2D texOther, float smoothPower, float blendAmount)
        {
            if (texTop.width != terrainTextureSize || texTop.height != terrainTextureSize)
            {
                TextureTools.Scale(texTop, terrainTextureSize, terrainTextureSize);
            }
            if (texOther.width != terrainTextureSize || texOther.height != terrainTextureSize)
            {
                TextureTools.Scale(texOther, terrainTextureSize, terrainTextureSize);
            }
            Color32[] colorsTop   = texTop.GetPixels32();
            Color32[] colorsOther = texOther.GetPixels32();
            for (int k = 0; k < colorsTop.Length; k++)
            {
                colorsTop [k].r = (byte)Mathf.Lerp(colorsTop [k].r, colorsOther [k].r, blendAmount);
                colorsTop [k].g = (byte)Mathf.Lerp(colorsTop [k].g, colorsOther [k].g, blendAmount);
                colorsTop [k].b = (byte)Mathf.Lerp(colorsTop [k].b, colorsOther [k].b, blendAmount);
                colorsTop [k].a = (byte)Mathf.Lerp(colorsTop [k].a, colorsOther [k].a, blendAmount);
            }
            Texture2D tex = new Texture2D(texTop.width, texTop.height, TextureFormat.ARGB32, false);

            tex.SetPixels32(colorsTop);
            tex.Apply(true);
            return(tex);
        }

        Texture2D CreateSideTexture(Texture2D texTop, Texture2D texDirt)
        {
            // Make side texture
            Color32[] colors     = texTop.GetPixels32();
            Color32[] colorsDirt = texDirt.GetPixels32();
            int       h          = texTop.height;
            int       w          = texTop.width;
            int       y0         = (int)(h * 0.6f);
            int       i          = y0 * w;

            for (int y = y0; y < h; y++)
            {
                float threshold = Mathf.Clamp01(2f * ((float)(y - y0)) / (h - y0));
                for (int x = 0; x < w; x++, i++)
                {
                    if (UnityEngine.Random.value < threshold)
                    {
                        colorsDirt [i].r = (byte)Mathf.Lerp(colorsDirt [i].r, colors [i].r, threshold);
                        colorsDirt [i].g = (byte)Mathf.Lerp(colorsDirt [i].g, colors [i].g, threshold);
                        colorsDirt [i].b = (byte)Mathf.Lerp(colorsDirt [i].b, colors [i].b, threshold);
                        colorsDirt [i].a = (byte)Mathf.Lerp(colorsDirt [i].a, colors [i].a, threshold);
                    }
                }
            }
            Texture2D sideTexture = new Texture2D(w, h, TextureFormat.ARGB32, false);

            sideTexture.SetPixels32(colorsDirt);
            sideTexture.Apply(true);
            return(sideTexture);
        }

        void GenerateVegetationVoxels(bool forceGeneration)
        {
            string path = GetPath() + "/Vegetation";

            CheckDirectory(path);
            for (int k = 0; k < tg.terrainData.detailPrototypes.Length; k++)
            {
                if (forceGeneration || tg.detailSettings [k].action == UnityTerrainGenerator.TerrainResourceAction.Create)
                {
                    if (tg.detailSettings [k].preview == null)
                    {
                        continue;
                    }
                    TextureTools.EnsureTextureReadable(tg.detailSettings [k].preview);
                    tg.detailSettings [k].vd     = GenerateVoxelFromTexture(null, tg.detailSettings [k].preview, null, vegetationTextureSize, path, "VoxelVegetation " + tg.detailSettings [k].preview.name, RenderType.CutoutCross, 0);
                    tg.detailSettings [k].action = UnityTerrainGenerator.TerrainResourceAction.Assigned;
                }
            }
        }

        void GenerateTreeModels(bool forceGeneration)
        {
            string path = GetPath() + "/Trees";

            CheckDirectory(path);
            List <ModelBit> bits = new List <ModelBit> ();

            for (int k = 0; k < tg.terrainData.treePrototypes.Length; k++)
            {
                if (forceGeneration || tg.treeSettings [k].action == UnityTerrainGenerator.TerrainResourceAction.Create)
                {
                    // Get tree size
                    GameObject o = tg.terrainData.treePrototypes [k].prefab;
                    // Look for LOD0
                    MeshRenderer[] rr = o.GetComponentsInChildren <MeshRenderer> ();
                    if (rr.Length == 0)
                    {
                        continue;
                    }
                    MeshRenderer r = rr [0];
                    for (int b = 0; b < rr.Length; b++)
                    {
                        if (rr [b].name.Contains("LOD0"))
                        {
                            r = rr [b];
                            break;
                        }
                    }
                    // Get bounds of renderer
                    Bounds bounds = r.bounds;
                    int    sizeX  = (int)(bounds.size.x * treeScale);
                    int    sizeY  = (int)(bounds.size.y * treeScale);
                    int    sizeZ  = (int)(bounds.size.z * treeScale);
                    if (sizeX == 0 || sizeY == 0 || sizeZ == 0)
                    {
                        continue;
                    }

                    // Build model definition
                    ModelDefinition md = ScriptableObject.CreateInstance <ModelDefinition> ();
                    md.sizeX = sizeX;
                    md.sizeY = sizeY;
                    md.sizeZ = sizeZ;
                    bits.Clear();
                    MeshFilter mf       = r.GetComponent <MeshFilter> ();
                    Mesh       mesh     = mf.sharedMesh;
                    Vector3[]  vertices = mesh.vertices;
                    Vector2[]  uvs      = mesh.uv;
                    for (int m = 0; m < mesh.subMeshCount; m++)
                    {
                        int[] triangles = mesh.GetTriangles(m);
                        for (int i = 0; i < triangles.Length; i += 3)
                        {
                            int     i1  = triangles [i];
                            int     i2  = triangles [i + 1];
                            int     i3  = triangles [i + 2];
                            Vector3 v1  = vertices [i1];
                            Vector3 v2  = vertices [i2];
                            Vector3 v3  = vertices [i3];
                            Vector2 uv1 = uvs [i1];
                            Vector2 uv2 = uvs [i2];
                            Vector2 uv3 = uvs [i3];
                            AddModelBit(bits, md, (v1 + v2 + v3) * treeScale / 3f, (uv1 + uv2 + uv3) / 3f, r.sharedMaterials [m], path, tg.treeSettings [k].smoothPower);
                        }
                    }
                    md.bits = bits.ToArray();

                    string treeName = Sanitize(tg.terrainData.treePrototypes [k].prefab.name);
                    md.name = "Tree " + treeName;
                    string fullPath = path + "/" + md.name + ".asset";
                    AssetDatabase.CreateAsset(md, fullPath);
                    tg.treeSettings [k].md     = md;
                    tg.treeSettings [k].action = UnityTerrainGenerator.TerrainResourceAction.Assigned;
                }
            }
        }

        void AddModelBit(List <ModelBit> bits, ModelDefinition md, Vector3 pos, Vector2 uv, Material mat, string path, float smoothPower)
        {
            Texture2D tex = (Texture2D)mat.mainTexture;

            if (tex == null)
            {
                return;
            }
            int y          = Mathf.Clamp(Mathf.FloorToInt(pos.y), 0, md.sizeY - 1);
            int z          = Mathf.Clamp(Mathf.FloorToInt(pos.z) + md.sizeZ / 2, 0, md.sizeZ - 1);
            int x          = Mathf.Clamp(Mathf.FloorToInt(pos.x) + md.sizeX / 2, 0, md.sizeX - 1);
            int voxelIndex = y * md.sizeZ * md.sizeX + z * md.sizeX + x;
            int bitCount   = bits.Count;

            if (bitCount > 0)
            {
                for (int k = bitCount - 1; k >= 0; k--)
                {
                    if (bits [k].voxelIndex == voxelIndex)
                    {
                        return;
                    }
                }
            }
            TextureTools.EnsureTextureReadable(tex);
            ModelBit bit = new ModelBit();

            bit.voxelIndex = voxelIndex;
            VoxelDefinition vd;

            if (textureVoxels == null)
            {
                textureVoxels = new Dictionary <Texture2D, VoxelDefinition> ();
            }
            if (!textureVoxels.TryGetValue(tex, out vd))
            {
                RenderType rt      = RenderType.Cutout;
                string     matName = mat.name.ToUpper();
                string     texName = tex.name.ToUpper();
                if (matName.Contains("BRANCH") || matName.Contains("BARK") || texName.Contains("BARK"))
                {
                    rt = RenderType.Opaque;
                    vd = GenerateVoxelFromTexture(tex, tex, tex, treeTextureSize, path, "VoxelTree " + tex.name, rt, smoothPower);
                }
                else
                {
                    Texture2D frondTex = GenerateFrondTexture(tex, uv, treeTextureSize, path);
                    vd = GenerateVoxelFromTexture(frondTex, frondTex, frondTex, treeTextureSize, path, "VoxelTree " + frondTex.name, rt, smoothPower);
                }
                textureVoxels [tex] = vd;
            }
            bit.voxelDefinition = vd;
            bits.Add(bit);
        }

        Texture2D GenerateFrondTexture(Texture2D tex, Vector2 uv, int textureSize, string path)
        {
            Color32[] sourceColors = tex.GetPixels32();
            // Extract representative colors around uv position
            int            w         = textureSize;
            int            h         = textureSize;
            int            x         = Mathf.Clamp((int)(w * uv.x), 0, w - 1);
            int            y         = Mathf.Clamp((int)(h * uv.y), 0, h - 1);
            List <Color32> repColors = new List <Color32> ();
            int            gap       = textureSize / 2;

            for (int y0 = y - gap; y0 < y + gap; y0++)
            {
                int ty = Mathf.Clamp(y0, 0, h - 1);
                for (int x0 = x - gap; x0 < x + gap; x0++)
                {
                    int tx = Mathf.Clamp(x0, 0, w - 1);
                    repColors.Add(sourceColors [ty * w + tx]);
                }
            }
            Color32[] colors    = repColors.ToArray();
            Color32[] newColors = new Color32[w * h];
            int       i         = 0;

            for (int k = 0; k < newColors.Length; k++)
            {
                if (UnityEngine.Random.value > frondDensity)
                {
                    continue;
                }
                for (int c = 0; c < colors.Length; c++)
                {
                    if (colors [i].a > 128)
                    {
                        break;
                    }
                    i++;
                    if (i >= colors.Length)
                    {
                        i = 0;
                    }
                }
                newColors [k]   = colors [i];
                newColors [k].a = 255;
                i++;
                if (i >= colors.Length)
                {
                    i = 0;
                }
            }
            Texture2D subTex = new Texture2D(w, h, TextureFormat.ARGB32, false);

            subTex.filterMode = FilterMode.Point;
            subTex.name       = tex.name + " Frond";
            subTex.SetPixels32(newColors);
            subTex.Apply(true);
            return(subTex);
        }

        void CheckDirectory(string path)
        {
            if (cleanFolders)
            {
                if (Directory.Exists(path))
                {
                    System.IO.DirectoryInfo di = new DirectoryInfo(path);
                    foreach (FileInfo file in di.GetFiles())
                    {
                        file.Delete();
                    }
                    foreach (DirectoryInfo dir in di.GetDirectories())
                    {
                        dir.Delete(true);
                    }
                }
                AssetDatabase.Refresh();
            }
            System.IO.Directory.CreateDirectory(path);
        }

        string Sanitize(string s)
        {
            if (string.IsNullOrEmpty(s))
            {
                return("");
            }
            int k = s.IndexOf("(Clone)");

            if (k >= 0)
            {
                s = s.Substring(0, k);
            }
            char[] invalidChars = System.IO.Path.GetInvalidFileNameChars();
            for (int i = 0; i < invalidChars.Length; i++)
            {
                if (s.IndexOf(invalidChars [i]) >= 0)
                {
                    s = s.Replace(invalidChars [i], '_');
                }
            }
            return(s);
        }
    }
}
        public void ExamineTerrainData()
        {
                        #if UNITY_EDITOR
            if (terrainData == null)
            {
                return;
            }
#if UNITY_2018_3_OR_NEWER
            for (int k = 0; k < terrainData.terrainLayers.Length && k < splatSettings.Length; k++)
            {
                splatSettings[k].preview = TextureTools.GetSolidTexture(terrainData.terrainLayers[k].diffuseTexture);
#else
            for (int k = 0; k < terrainData.splatPrototypes.Length && k < splatSettings.Length; k++)
            {
                splatSettings [k].preview = TextureTools.GetSolidTexture(terrainData.splatPrototypes [k].texture);
#endif
                if (splatSettings [k].dirtWith == 0)
                {
                    splatSettings [k].dirtWith   = (k + 1);
                    splatSettings [k].blendPower = 0.5f;
                }
                if (splatSettings [k].preview == null)
                {
                    splatSettings [k].action = TerrainResourceAction.Ignore;
                }
                else if ((splatSettings [k].top == null || splatSettings [k].dirt == null) && splatSettings [k].action == TerrainResourceAction.Assigned)
                {
                    splatSettings [k].action = TerrainResourceAction.Create;
                }
            }
            for (int k = 0; k < terrainData.treePrototypes.Length; k++)
            {
                treeSettings [k].preview = UnityEditor.AssetPreview.GetAssetPreview(terrainData.treePrototypes [k].prefab);
                if (treeSettings [k].preview == null)
                {
                    treeSettings [k].action = TerrainResourceAction.Ignore;
                }
                else if (treeSettings [k].md == null && treeSettings [k].action == TerrainResourceAction.Assigned)
                {
                    treeSettings [k].action = TerrainResourceAction.Create;
                }
            }
            for (int k = 0; k < terrainData.detailPrototypes.Length; k++)
            {
                if (terrainData.detailPrototypes [k].prototype != null)
                {
                    detailSettings [k].preview = UnityEditor.AssetPreview.GetAssetPreview(terrainData.detailPrototypes [k].prototype);
                }
                else
                {
                    detailSettings [k].preview = terrainData.detailPrototypes [k].prototypeTexture;
                }
                if (detailSettings [k].preview == null)
                {
                    detailSettings [k].action = TerrainResourceAction.Ignore;
                }
                else if (detailSettings [k].vd == null && detailSettings [k].action == TerrainResourceAction.Assigned)
                {
                    detailSettings [k].action = TerrainResourceAction.Create;
                }
            }
            UnityEditor.EditorUtility.SetDirty(this);
#endif
        }

        int GetHeightIndex(float x, float z)
        {
            int w = terrainData.heightmapResolution;
            int h = terrainData.heightmapResolution;

            float sx = terrainData.size.x;
            float sz = terrainData.size.z;

            float fx = w / sx;
            float fz = h / sz;

            int tx = (int)((x + sx / 2) * fx);

            if (tx < 0 || tx >= w)
            {
                return(-1);
            }
            int ty = (int)((z + sz / 2) * fz);

            if (ty < 0 || ty >= h)
            {
                return(-1);
            }
            return(ty * w + tx);
        }