Esempio n. 1
0
 public MainMenuScreen(Client tclient)
     : base(tclient)
 {
     Background = new UIImage(TheClient.Textures.GetTexture("ui/menus/menuback"), UIAnchor.TOP_LEFT, GetWidth, GetHeight, () => 0, () => 0);
     AddChild(Background);
     FontSet font = TheClient.FontSets.SlightlyBigger;
     UITextLink quit = new UITextLink(null, "^%Q^7uit", "^%Q^e^7uit", "^7^e^%Q^0uit", font, () => TheClient.Window.Close(), UIAnchor.BOTTOM_RIGHT, () => -100, () => -100);
     AddChild(quit);
     UITextLink sp = new UITextLink(null, "^%S^7ingleplayer", "^%S^e^7ingleplayer", "^7^e^%S^0ingleplayer", font, () => TheClient.ShowSingleplayer(), UIAnchor.BOTTOM_RIGHT, () => -100, () => -100 - (int)quit.GetHeight());
     AddChild(sp);
     UITextLink mp = new UITextLink(null, "^%M^7ultiplayer", "^%M^e^7ultiplayer", "^7^e^%M^0ultiplayer", font, () => UIConsole.WriteLine("Multiplayer menu coming soon!"), UIAnchor.BOTTOM_RIGHT, () => -100, () => -100 - (int)(sp.GetHeight() + quit.GetHeight()));
     AddChild(mp);
     List<string> hints = TheClient.Languages.GetTextList(TheClient.Files, "voxalia", "hints.common");
     UILabel label = new UILabel("^0^e^7" + hints[Utilities.UtilRandom.Next(hints.Count)], TheClient.FontSets.Standard, UIAnchor.BOTTOM_LEFT, () => 0, () => -(int)TheClient.Fonts.Standard.Height * 3, () => TheClient.Window.Width);
     AddChild(label);
 }
Esempio n. 2
0
 public void InitInventory()
 {
     FixInvRender();
     CInvMenu = null;
     // Inventory Menu
     InventoryMenu = new UIGroup(UIAnchor.TOP_LEFT, TheGameScreen.GetWidth, TheGameScreen.GetHeight, () => 0, () => 0);
     UILabel inv_inventory = new UILabel("^(Inventory", FontSets.SlightlyBigger, UIAnchor.TOP_LEFT, () => 20, () => 20);
     UITextLink inv_equipment = new UITextLink(null, "Equipment", "^0^e^7Equipment", "^7^e^0Equipment", FontSets.SlightlyBigger,
         () => SetCurrent(EquipmentMenu), UIAnchor.TOP_LEFT, () => (int)(inv_inventory.GetX() + inv_inventory.GetWidth()) + 20, () => inv_inventory.GetY());
     UITextLink inv_builderitems = new UITextLink(null, "Builder-Items", "^0^e^&Builder-Items", "^7^e^0Builder-Items", FontSets.SlightlyBigger,
         () => SetCurrent(BuilderItemsMenu), UIAnchor.TOP_LEFT, () => (int)(inv_equipment.GetX() + inv_equipment.GetWidth()) + 20, () => inv_equipment.GetY());
     InventoryMenu.AddChild(InventoryBackground());
     InventoryMenu.AddChild(inv_inventory);
     InventoryMenu.AddChild(inv_equipment);
     InventoryMenu.AddChild(inv_builderitems);
     InventoryMenu.AddChild(InventoryExitButton());
     Func<int> height = () => inv_inventory.GetY() + (int)inv_inventory.GetHeight() + 20 + (int)FontSets.Standard.font_default.Height + 20;
     UI_Inv_Items = new UIScrollBox(UIAnchor.TOP_LEFT, () => ItemsListSize, () => Window.Height - (height() + 20), () => 20, height);
     UI_Inv_Filter = new UIInputBox("", "Item Filter", FontSets.Standard, UIAnchor.TOP_LEFT, () => ItemsListSize, () => 20, () => (int)(inv_inventory.GetY() + inv_inventory.GetHeight() + 20));
     UI_Inv_Filter.TextModified += (o, e) => UpdateInventoryMenu();
     InventoryMenu.AddChild(UI_Inv_Items);
     InventoryMenu.AddChild(UI_Inv_Filter);
     GenerateItemDescriptors();
     UpdateInventoryMenu();
     // Equipment Menu
     EquipmentMenu = new UIGroup(UIAnchor.TOP_LEFT, TheGameScreen.GetWidth, TheGameScreen.GetHeight, () => 0, () => 0);
     UITextLink equ_inventory = new UITextLink(null, "Inventory", "^0^e^7Inventory", "^7^e^0Inventory", FontSets.SlightlyBigger, () => SetCurrent(InventoryMenu), UIAnchor.TOP_LEFT, () => 20, () => 20);
     UILabel equ_equipment = new UILabel("^(Equipment", FontSets.SlightlyBigger, UIAnchor.TOP_LEFT, () => (int)(equ_inventory.GetX() + equ_inventory.GetWidth()) + 20, () => equ_inventory.GetY());
     UITextLink equ_builderitems = new UITextLink(null, "Builder-Items", "^0^e^7Builder-Items", "^7^e^0Builder-Items", FontSets.SlightlyBigger,
         () => SetCurrent(BuilderItemsMenu), UIAnchor.TOP_LEFT, () => (int)(equ_equipment.GetX() + equ_equipment.GetWidth()) + 20, () => equ_equipment.GetY());
     EquipmentMenu.AddChild(InventoryBackground());
     EquipmentMenu.AddChild(equ_inventory);
     EquipmentMenu.AddChild(equ_equipment);
     EquipmentMenu.AddChild(equ_builderitems);
     EquipmentMenu.AddChild(InventoryExitButton());
     // Builder-Items Menu
     BuilderItemsMenu = new UIGroup(UIAnchor.TOP_LEFT, TheGameScreen.GetWidth, TheGameScreen.GetHeight, () => 0, () => 0);
     UITextLink bui_inventory = new UITextLink(null, "Inventory", "^0^e^7Inventory", "^7^e^0Inventory", FontSets.SlightlyBigger, () => SetCurrent(InventoryMenu), UIAnchor.TOP_LEFT, () => 20, () => 20);
     UITextLink bui_equipment = new UITextLink(null, "Equipment", "^0^e^7Equipment", "^7^e^0Equipment", FontSets.SlightlyBigger,
         () => SetCurrent(EquipmentMenu), UIAnchor.TOP_LEFT, () => (int)(bui_inventory.GetX() + bui_inventory.GetWidth()) + 20, () => bui_inventory.GetY());
     UILabel bui_builderitems = new UILabel("^(Builder Items", FontSets.SlightlyBigger, UIAnchor.TOP_LEFT, () => (int)(bui_equipment.GetX() + bui_equipment.GetWidth()) + 20, () => bui_equipment.GetY());
     BuilderItemsMenu.AddChild(InventoryBackground());
     BuilderItemsMenu.AddChild(bui_inventory);
     BuilderItemsMenu.AddChild(bui_equipment);
     BuilderItemsMenu.AddChild(bui_builderitems);
     BuilderItemsMenu.AddChild(InventoryExitButton());
 }
Esempio n. 3
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 void GenerateItemDescriptors()
 {
     UI_Inv_Displayname = new UILabel("^B<Display name>", FontSets.SlightlyBigger, UIAnchor.CENTER_LEFT, () => 20 + ItemsListSize, () => 0, () => Window.Width - (20 + ItemsListSize));
     UI_Inv_Description = new UILabel("^B<Description>", FontSets.Standard, UIAnchor.TOP_LEFT, () => 20 + ItemsListSize,
         () => (int)(UI_Inv_Displayname.GetY() + UI_Inv_Displayname.GetHeight()), () => (int)TheGameScreen.GetWidth() - (20 + ItemsListSize));
     UI_Inv_Detail = new UILabel("^B<Detail>", FontSets.Standard, UIAnchor.TOP_LEFT, () => 20 + ItemsListSize,
         () => (int)(UI_Inv_Description.GetY() + UI_Inv_Description.GetHeight()), () => (int)TheGameScreen.GetWidth() - (20 + ItemsListSize));
     UI_Inv_Description.BColor = "^r^7^i";
     UI_Inv_Detail.BColor = "^r^7^l";
     InventoryMenu.AddChild(UI_Inv_Displayname);
     InventoryMenu.AddChild (UI_Inv_Description);
     InventoryMenu.AddChild(UI_Inv_Detail);
 }