Esempio n. 1
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 protected override void Init()
 {
     TextureEngine Textures = GetClient().Textures;
     Tex_None = Textures.GetTexture(tName + "_none");
     Tex_Hover = Textures.GetTexture(tName + "_hover");
     Tex_Click = Textures.GetTexture(tName + "_click");
 }
Esempio n. 2
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        public UITextLink(Texture ico, string btext, string btexthover, string btextclick, FontSet font, Action clicked, UIAnchor anchor, Func<int> xOff, Func<int> yOff)
            : base(anchor, () => 0, () => 0, xOff, yOff)
        {
            Icon = ico;
            ClickedTask = clicked;
            Text = btext;

            TextHover = btexthover;
            TextClick = btextclick;
            TextFont = font;
            Width = () => font.MeasureFancyText(Text, BColor) + (Icon == null ? 0 : font.font_default.Height);
            Height = () => TextFont.font_default.Height;
        }
Esempio n. 3
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 public TextureLoadedEventArgs(Texture t)
 {
     Tex = t;
 }
Esempio n. 4
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 /// <summary>
 /// Loads a texture from file.
 /// </summary>
 /// <param name="filename">The name of the file to use.</param>
 /// <returns>The loaded texture, or null if it does not exist.</returns>
 public Texture LoadTexture(string filename, int twidth = 0)
 {
     try
     {
         filename = FileHandler.CleanFileName(filename);
         if (!TheClient.Files.Exists("textures/" + filename + ".png"))
         {
             SysConsole.Output(OutputType.ERROR, "Cannot load texture, file '" +
                 TextStyle.Color_Standout + "textures/" + filename + ".png" + TextStyle.Color_Error +
                 "' does not exist.");
             return null;
         }
         Bitmap bmp = new Bitmap(TheClient.Files.ReadToStream("textures/" + filename + ".png"));
         if (!AcceptableWidths.Contains(bmp.Width) || !AcceptableWidths.Contains(bmp.Height))
         {
             SysConsole.Output(OutputType.ERROR, "Cannot load texture, file '" +
                 TextStyle.Color_Standout + "textures/" + filename + ".png" + TextStyle.Color_Error +
                 "' is invalid: unreasonable width or height.");
             return null;
         }
         Bitmap bmp2 = twidth <= 0 ? bmp : new Bitmap(bmp, new Size(twidth, twidth));
         Texture texture = new Texture();
         texture.Engine = this;
         texture.Name = filename;
         GL.GenTextures(1, out texture.Original_InternalID);
         texture.Internal_Texture = texture.Original_InternalID;
         texture.Bind();
         LockBitmapToTexture(bmp2, true);
         texture.Width = bmp2.Width;
         texture.Height = bmp2.Height;
         if (bmp2 != bmp)
         {
             bmp2.Dispose();
         }
         bmp.Dispose();
         texture.LoadedProperly = true;
         return texture;
     }
     catch (Exception ex)
     {
         SysConsole.Output(OutputType.ERROR, "Failed to load texture from filename '" +
             TextStyle.Color_Standout + "textures/" + filename + ".png" + TextStyle.Color_Error + "': " + ex.ToString());
         return null;
     }
 }
Esempio n. 5
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 /// <summary>
 /// Starts or restarts the texture system.
 /// </summary>
 public void InitTextureSystem(Client tclient)
 {
     TheClient = tclient;
     // Create a generic graphics object for later use
     EmptyBitmap = new Bitmap(1, 1);
     GenericGraphicsObject = Graphics.FromImage(EmptyBitmap);
     // Reset texture list
     LoadedTextures = new List<Texture>();
     // Pregenerate a few needed textures
     White = GenerateForColor(Color.White, "white");
     LoadedTextures.Add(White);
     Black = GenerateForColor(Color.Black, "black");
     LoadedTextures.Add(Black);
     Clear = GenerateForColor(Color.Transparent, "clear");
     LoadedTextures.Add(Clear);
     NormalDef = GetTexture("normal_def");
 }
Esempio n. 6
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 /// <summary>
 /// Gets the texture object for a specific texture name.
 /// </summary>
 /// <param name="texturename">The name of the texture.</param>
 /// <returns>A valid texture object.</returns>
 public Texture GetTexture(string texturename, int twidth = 0)
 {
     texturename = FileHandler.CleanFileName(texturename);
     for (int i = 0; i < LoadedTextures.Count; i++)
     {
         if (LoadedTextures[i].Name == texturename && (twidth == 0 || LoadedTextures[i].Width == twidth))
         {
             return LoadedTextures[i];
         }
     }
     Texture Loaded = LoadTexture(texturename, twidth);
     if (Loaded == null && twidth == 0)
     {
         Loaded = new Texture();
         Loaded.Engine = this;
         Loaded.Name = texturename;
         Loaded.Internal_Texture = White.Original_InternalID;
         Loaded.Original_InternalID = White.Original_InternalID;
         Loaded.LoadedProperly = false;
     }
     if (Loaded == null)
     {
         Loaded = LoadTexture("white", twidth);
         Loaded.Name = texturename;
         Loaded.LoadedProperly = false;
     }
     LoadedTextures.Add(Loaded);
     if (OnTextureLoaded != null)
     {
         OnTextureLoaded(this, new TextureLoadedEventArgs(Loaded));
     }
     return Loaded;
 }
Esempio n. 7
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 /// <summary>
 /// Creates a Texture object for a specific color.
 /// </summary>
 /// <param name="c">The color to use.</param>
 /// <param name="name">The name of the texture.</param>
 /// <returns>The generated texture.</returns>
 public Texture GenerateForColor(Color c, string name)
 {
     Texture texture = new Texture();
     texture.Engine = this;
     texture.Name = name;
     GL.GenTextures(1, out texture.Original_InternalID);
     texture.Internal_Texture = texture.Original_InternalID;
     texture.Bind();
     texture.Width = 2;
     texture.Height = 2;
     Bitmap bmp = new Bitmap(2, 2);
     bmp.SetPixel(0, 0, c);
     bmp.SetPixel(0, 1, c);
     bmp.SetPixel(1, 0, c);
     bmp.SetPixel(1, 1, c);
     LockBitmapToTexture(bmp, false);
     bmp.Dispose();
     texture.LoadedProperly = true;
     return texture;
 }
Esempio n. 8
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 /// <summary>
 /// Called when the window is loading, only to be used by the startup process.
 /// </summary>
 void Window_Load(object sender, EventArgs e)
 {
     SysConsole.Output(OutputType.INIT, "Window generated!");
     DPIScale = Window.Width / CVars.r_width.ValueF;
     SysConsole.Output(OutputType.INIT, "DPIScale is " + DPIScale + "!");
     SysConsole.Output(OutputType.INIT, "Loading base textures...");
     PreInitRendering();
     Textures = new TextureEngine();
     Textures.InitTextureSystem(this);
     ItemFrame = Textures.GetTexture("ui/hud/item_frame");
     SysConsole.Output(OutputType.INIT, "Loading shaders...");
     Shaders = new ShaderEngine();
     GLVendor = GL.GetString(StringName.Vendor);
     CVars.s_glvendor.Value = GLVendor;
     GLVersion = GL.GetString(StringName.Version);
     CVars.s_glversion.Value = GLVersion;
     GLRenderer = GL.GetString(StringName.Renderer);
     CVars.s_glrenderer.Value = GLRenderer;
     SysConsole.Output(OutputType.INIT, "Vendor: " + GLVendor + ", GLVersion: " + GLVersion + ", Renderer: " + GLRenderer);
     if (GLVendor.ToLowerFast().Contains("intel"))
     {
         SysConsole.Output(OutputType.INIT, "Disabling good graphics (Appears to be Intel: '" + GLVendor + "')");
         Shaders.MCM_GOOD_GRAPHICS = false;
     }
     Shaders.InitShaderSystem(this);
     View3D.CheckError("Load - Shaders");
     SysConsole.Output(OutputType.INIT, "Loading rendering helper...");
     Rendering = new Renderer(Textures, Shaders);
     Rendering.Init();
     SysConsole.Output(OutputType.INIT, "Preparing load screen...");
     Texture load_screen = Textures.GetTexture("ui/menus/loadscreen");
     load_screen.Bind();
     Shaders.ColorMultShader.Bind();
     Establish2D();
     Rendering.RenderRectangle(0, 0, Window.Width, Window.Height);
     Window.SwapBuffers();
     SysConsole.Output(OutputType.INIT, "Loading block textures...");
     TBlock = new TextureBlock();
     TBlock.Generate(this, CVars, Textures);
     View3D.CheckError("Load - Textures");
     SysConsole.Output(OutputType.INIT, "Loading fonts...");
     Fonts = new GLFontEngine(Shaders);
     Fonts.Init(this);
     FontSets = new FontSetEngine(Fonts);
     FontSets.Init(this);
     View3D.CheckError("Load - Fonts");
     SysConsole.Output(OutputType.INIT, "Loading animation engine...");
     Animations = new AnimationEngine();
     SysConsole.Output(OutputType.INIT, "Loading model engine...");
     Models = new ModelEngine();
     Models.Init(Animations, this);
     SysConsole.Output(OutputType.INIT, "Loading general graphics settings...");
     CVars.r_vsync.OnChanged += onVsyncChanged;
     onVsyncChanged(CVars.r_vsync, null);
     CVars.r_cloudshadows.OnChanged += onCloudShadowChanged;
     View3D.CheckError("Load - General Graphics");
     SysConsole.Output(OutputType.INIT, "Loading UI engine...");
     UIConsole.InitConsole(); // TODO: make this non-static
     InitChatSystem();
     View3D.CheckError("Load - UI");
     SysConsole.Output(OutputType.INIT, "Preparing rendering engine...");
     InitRendering();
     View3D.CheckError("Load - Rendering");
     SysConsole.Output(OutputType.INIT, "Loading particle effect engine...");
     Particles = new ParticleHelper(this) { Engine = new ParticleEngine(this) };
     SysConsole.Output(OutputType.INIT, "Preparing mouse, keyboard, and gamepad handlers...");
     KeyHandler.Init();
     GamePadHandler.Init();
     View3D.CheckError("Load - Keyboard/mouse");
     SysConsole.Output(OutputType.INIT, "Building the sound system...");
     Sounds = new SoundEngine();
     Sounds.Init(this, CVars);
     View3D.CheckError("Load - Sound");
     SysConsole.Output(OutputType.INIT, "Building game world...");
     BuildWorld();
     View3D.CheckError("Load - World");
     SysConsole.Output(OutputType.INIT, "Preparing networking...");
     Network = new NetworkBase(this);
     RegisterDefaultEntityTypes();
     View3D.CheckError("Load - Net");
     SysConsole.Output(OutputType.INIT, "Playing background music...");
     BackgroundMusic();
     CVars.a_musicvolume.OnChanged += onMusicVolumeChanged;
     CVars.a_musicpitch.OnChanged += onMusicPitchChanged;
     CVars.a_music.OnChanged += onMusicChanged;
     CVars.a_echovolume.OnChanged += OnEchoVolumeChanged;
     OnEchoVolumeChanged(null, null);
     SysConsole.Output(OutputType.INIT, "Setting up screens...");
     TheMainMenuScreen = new MainMenuScreen(this);
     TheGameScreen = new GameScreen(this);
     TheSingleplayerMenuScreen = new SingleplayerMenuScreen(this);
     SysConsole.Output(OutputType.INIT, "Preparing inventory...");
     InitInventory();
     SysConsole.Output(OutputType.INIT, "Showing main menu...");
     ShowMainMenu();
     SysConsole.Output(OutputType.INIT, "Trying to grab RawGamePad...");
     try
     {
         RawGamePad = new XInput();
     }
     catch (Exception ex)
     {
         SysConsole.Output(OutputType.INIT, "Failed to grab RawGamePad: " + ex.Message);
     }
     View3D.CheckError("Load - Final");
     SysConsole.Output(OutputType.INIT, "Ready and looping!");
 }
Esempio n. 9
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 public UIImage(Texture image, UIAnchor anchor, Func<float> width, Func<float> height, Func<int> xOff, Func<int> yOff)
     : base(anchor, width, height, xOff, yOff)
 {
     Image = image;
 }
Esempio n. 10
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 /// <summary>
 /// Prepares the console.
 /// </summary>
 public static void InitConsole()
 {
     ready = true;
     ConsoleText = Utilities.CopyText("\n", Lines);
     ConsoleTextLoc = new Location(5, 0, 0);
     Typing = "";
     TypingLoc = new Location(5, 0, 0);
     ScrollText = "^1" + Utilities.CopyText("/\\ ", 150);
     ScrollTextLoc = new Location(5, 0, 0);
     MaxWidth = Client.Central.Window.Width - 10;
     ConsoleTexture = Client.Central.Textures.GetTexture("ui/hud/console");
     WriteLine("Console loaded!");
     Write(pre_waiting);
 }
Esempio n. 11
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 public void Render(Location pos, Location size)
 {
     if (RenderedBlock != null)
     {
         return;
     }
     if (Tex == null)
     {
         if (Name == "block")
         {
             Tex = TheClient.Textures.GetTexture("blocks/icons/" + SecondaryName.ToLowerFast());
         }
         else
         {
             return;
         }
     }
     Tex.Bind();
     TheClient.Rendering.SetColor(TheClient.Rendering.AdaptColor(ClientUtilities.Convert(TheClient.Player.GetPosition()), GetColor()));
     TheClient.Rendering.RenderRectangle((int)pos.X, (int)pos.Y, (int)(pos.X + size.X), (int)(pos.Y + size.Y));
 }
Esempio n. 12
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 public override void SetTextureName(string name)
 {
     if (name == null || name.Length == 0)
     {
         Tex = null;
     }
     else
     {
         if (name.Contains(":") && name.Before(":").ToLowerFast() == "render_block")
         {
             string[] blockDataToRender = name.After(":").SplitFast(',');
             if (blockDataToRender[0] == "self")
             {
                 BlockInternal bi = BlockInternal.FromItemDatum(Datum);
                 RenderedBlock = new BlockItemEntity(TheClient.TheRegion, bi.Material, bi.BlockData, bi.BlockPaint, bi.Damage);
                 RenderedBlock.GenVBO();
             }
             else
             {
                 Material mat = MaterialHelpers.FromNameOrNumber(blockDataToRender[0]);
                 byte data = (byte)(blockDataToRender.Length < 2 ? 0 : Utilities.StringToInt(blockDataToRender[1]));
                 byte paint = (byte)(blockDataToRender.Length < 3 ? 0 : Colors.ForName(blockDataToRender[2]));
                 BlockDamage damage = blockDataToRender.Length < 4 ? BlockDamage.NONE : (BlockDamage)Enum.Parse(typeof(BlockDamage), blockDataToRender[3], true);
                 RenderedBlock = new BlockItemEntity(TheClient.TheRegion, mat, data, paint, damage);
                 RenderedBlock.GenVBO();
             }
             Tex = null;
         }
         if (name.Contains(":") && name.Before(":").ToLowerFast() == "render_model")
         {
             string model = name.After(":");
             if (model.ToLowerFast() == "self")
             {
                 model = GetModelName();
             }
             RenderedModel = new ModelEntity(model, TheClient.TheRegion);
             RenderedModel.Visible = true;
             RenderedModel.PreHandleSpawn();
             Tex = null;
         }
         else
         {
             Tex = TheClient.Textures.GetTexture(name);
         }
     }
 }