Esempio n. 1
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 public SoundEffect GetSound(string name)
 {
     string namelow = name.ToLowerFast();
     SoundEffect sfx;
     if (Effects.TryGetValue(namelow, out sfx))
     {
         return sfx;
     }
     sfx = LoadSound(namelow);
     if (sfx != null)
     {
         return sfx;
     }
     sfx = new SoundEffect();
     sfx.Name = namelow;
     sfx.Internal = Noise.Internal;
     return sfx;
 }
Esempio n. 2
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 public ActiveSound(SoundEffect sfx)
 {
     Effect = sfx;
 }
Esempio n. 3
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 public void Init(Client tclient, ClientCVar cvar)
 {
     if (Context != null)
     {
         Context.Dispose();
     }
     TheClient = tclient;
     CVars = cvar;
     Context = new AudioContext(AudioContext.DefaultDevice, 0, 0, false, true);
     Context.MakeCurrent();
     try
     {
         if (Microphone != null)
         {
             Microphone.StopEcho();
         }
         Microphone = new MicrophoneHandler(this);
     }
     catch (Exception ex)
     {
         SysConsole.Output("Loading microphone handling", ex);
     }
     if (Effects != null)
     {
         foreach (SoundEffect sfx in Effects.Values)
         {
             sfx.Internal = -2;
         }
     }
     Effects = new Dictionary<string, SoundEffect>();
     PlayingNow = new List<ActiveSound>();
     Noise = LoadSound(new DataStream(Convert.FromBase64String(NoiseDefault.NoiseB64)), "noise");
 }
Esempio n. 4
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 /// <summary>
 /// NOTE: *NOT* guaranteed to play a sound effect immediately, regardless of input! Some sound effects will be delayed!
 /// </summary>
 public void Play(SoundEffect sfx, bool loop, Location pos, float pitch = 1, float volume = 1, float seek_seconds = 0, Action<ActiveSound> callback = null)
 {
     if (sfx.Internal == -2)
     {
         Play(GetSound(sfx.Name), loop, pos, pitch, volume, seek_seconds, callback);
         return;
     }
     if (pitch <= 0 || pitch > 2)
     {
         throw new ArgumentException("Must be between 0 and 2", "pitch");
     }
     if (volume == 0)
     {
         return;
     }
     if (volume <= 0 || volume > 1)
     {
         throw new ArgumentException("Must be between 0 and 1", "volume");
     }
     Action playSound = () =>
     {
         ActiveSound actsfx = new ActiveSound(sfx);
         actsfx.Engine = this;
         actsfx.Position = pos;
         actsfx.Pitch = pitch * CVars.a_globalpitch.ValueF;
         actsfx.Gain = volume;
         actsfx.Loop = loop;
         actsfx.Create();
         actsfx.Play();
         if (seek_seconds != 0)
         {
             actsfx.Seek(seek_seconds);
         }
         PlayingNow.Add(actsfx);
         if (callback != null)
         {
             callback(actsfx);
         }
     };
     lock (sfx)
     {
         if (sfx.Internal == -1)
         {
             sfx.Loaded += (o, e) =>
             {
                 playSound();
             };
             return;
         }
     }
     playSound();
 }
Esempio n. 5
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 public SoundEffect LoadSound(DataStream stream, string name)
 {
     SoundEffect sfx = new SoundEffect();
     sfx.Name = name;
     int channels;
     int bits;
     int rate;
     byte[] data = LoadWAVE(stream, out channels, out bits, out rate);
     sfx.Internal = AL.GenBuffer();
     AL.BufferData(sfx.Internal, GetSoundFormat(channels, bits), data, data.Length, rate);
     return sfx;
 }
Esempio n. 6
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 public SoundEffect LoadSound(string name)
 {
     try
     {
         string newname = "sounds/" + name + ".ogg";
         if (!TheClient.Files.Exists(newname))
         {
             return null;
         }
         SoundEffect tsfx = new SoundEffect();
         tsfx.Name = name;
         tsfx.Internal = -1;
         TheClient.Schedule.StartASyncTask(() =>
         {
             SoundEffect ts = LoadVorbisSound(TheClient.Files.ReadToStream(newname), name);
             lock (tsfx)
             {
                 tsfx.Internal = ts.Internal;
             }
             if (tsfx.Loaded != null)
             {
                 TheClient.Schedule.ScheduleSyncTask(() =>
                 {
                     if (tsfx.Loaded != null)
                     {
                         tsfx.Loaded.Invoke(tsfx, null);
                     }
                 });
             }
         });
         return tsfx;
     }
     catch (Exception ex)
     {
         SysConsole.Output(OutputType.ERROR, "Reading sound file '" + name + "': " + ex.ToString());
         return null;
     }
 }