Esempio n. 1
0
        public void Compute(List<Site> sites)
        {
            var pq = new PriorityQueue(Geometry.SqrtNumSites);
            var el = new EdgeList(Geometry.SqrtNumSites);
            var i = 0;
            el.BottomSite = sites[i++];
            Out.Site(el.BottomSite);
            var newSite = sites[i++];
            var newIntStar = new Vector2(float.MaxValue);
            while (true) {
                if (!pq.Empty) {
                    newIntStar = pq.Min();
                }
                if (newSite != null &&
                    (pq.Empty || newSite.Coord.Y < newIntStar.Y || (newSite.Coord.Y == newIntStar.X && newSite.Coord.X < newIntStar.X))) {
                    Out.Site(newSite);

                    var lbnd = el.LeftBound(newSite.Coord);
                    var rbnd = el.Right(lbnd);
                    var bot = el.RightRegion(lbnd);
                    var e = Geometry.Bisect(bot, newSite);
                    var bisector = HalfEdge.Create(e, LR.Left);
                    el.Insert(lbnd, bisector);
                    var p = Geometry.Intersect(lbnd, bisector);
                    if (p != null) {
                        pq.Delete(lbnd);
                        pq.Insert(lbnd, p, Geometry.Dist(p, newSite));
                    }
                    lbnd = bisector;
                    bisector = HalfEdge.Create(e, LR.Right);
                    el.Insert(lbnd, bisector);
                    p = Geometry.Intersect(bisector, rbnd);
                    if (p != null) {
                        pq.Insert(bisector, p, Geometry.Dist(p, newSite));
                    }
                    newSite = i < sites.Count ? sites[i++] : null;
                } else if (!pq.Empty) {
                    var lbnd = pq.ExtractMin();
                    var llbnd = el.Left(lbnd);
                    var rbnd = el.Right(lbnd);
                    var rrbnd = el.Right(rbnd);
                    var bot = el.LeftRegion(lbnd);
                    var top = el.RightRegion(rbnd);
                    Out.Triplet(bot, top, el.RightRegion(lbnd));
                    var v = lbnd.Vertex;
                    Geometry.Makevertex(v);
                    Geometry.Endpoint(lbnd.Edge, lbnd.LeftRight, v);
                    Geometry.Endpoint(rbnd.Edge, rbnd.LeftRight, v);
                    el.Delete(lbnd);
                    pq.Delete(rbnd);
                    el.Delete(rbnd);
                    var lr = LR.Left;
                    if (bot.Coord.X > top.Coord.Y) {
                        var temp = bot;
                        bot = top;
                        top = temp;
                        lr = LR.Right;
                    }
                    var e = Geometry.Bisect(bot, top);
                    var bisector = HalfEdge.Create(e, lr);
                    el.Insert(llbnd, bisector);
                    Geometry.Endpoint(e, LR.Other(lr), v);
                    var p = Geometry.Intersect(llbnd, bisector);
                    if (p != null) {
                        pq.Delete(llbnd);
                        pq.Insert(llbnd, p, Geometry.Dist(p, bot));
                    }
                    p = Geometry.Intersect(bisector, rrbnd);
                    if (p != null) {
                        pq.Insert(bisector, p, Geometry.Dist(p, bot));
                    }
                } else {
                    break;
                }
            }
            for (var lbnd = el.Right(el.LeftEnd); lbnd != el.RightEnd; lbnd = el.Right(lbnd)) {
                var e = lbnd.Edge;
                Out.Endpoint(e);
                Edges.Add(e);
            }
        }
Esempio n. 2
0
        public void Compute(List <Site> sites)
        {
            var pq = new PriorityQueue(Geometry.SqrtNumSites);
            var el = new EdgeList(Geometry.SqrtNumSites);
            var i  = 0;

            el.BottomSite = sites[i++];
            Out.Site(el.BottomSite);
            var newSite    = sites[i++];
            var newIntStar = new Vector2(float.MaxValue);

            while (true)
            {
                if (!pq.Empty)
                {
                    newIntStar = pq.Min();
                }
                if (newSite != null &&
                    (pq.Empty || newSite.Coord.Y < newIntStar.Y || (newSite.Coord.Y == newIntStar.X && newSite.Coord.X < newIntStar.X)))
                {
                    Out.Site(newSite);

                    var lbnd     = el.LeftBound(newSite.Coord);
                    var rbnd     = el.Right(lbnd);
                    var bot      = el.RightRegion(lbnd);
                    var e        = Geometry.Bisect(bot, newSite);
                    var bisector = HalfEdge.Create(e, LR.Left);
                    el.Insert(lbnd, bisector);
                    var p = Geometry.Intersect(lbnd, bisector);
                    if (p != null)
                    {
                        pq.Delete(lbnd);
                        pq.Insert(lbnd, p, Geometry.Dist(p, newSite));
                    }
                    lbnd     = bisector;
                    bisector = HalfEdge.Create(e, LR.Right);
                    el.Insert(lbnd, bisector);
                    p = Geometry.Intersect(bisector, rbnd);
                    if (p != null)
                    {
                        pq.Insert(bisector, p, Geometry.Dist(p, newSite));
                    }
                    newSite = i < sites.Count ? sites[i++] : null;
                }
                else if (!pq.Empty)
                {
                    var lbnd  = pq.ExtractMin();
                    var llbnd = el.Left(lbnd);
                    var rbnd  = el.Right(lbnd);
                    var rrbnd = el.Right(rbnd);
                    var bot   = el.LeftRegion(lbnd);
                    var top   = el.RightRegion(rbnd);
                    Out.Triplet(bot, top, el.RightRegion(lbnd));
                    var v = lbnd.Vertex;
                    Geometry.Makevertex(v);
                    Geometry.Endpoint(lbnd.Edge, lbnd.LeftRight, v);
                    Geometry.Endpoint(rbnd.Edge, rbnd.LeftRight, v);
                    el.Delete(lbnd);
                    pq.Delete(rbnd);
                    el.Delete(rbnd);
                    var lr = LR.Left;
                    if (bot.Coord.X > top.Coord.Y)
                    {
                        var temp = bot;
                        bot = top;
                        top = temp;
                        lr  = LR.Right;
                    }
                    var e        = Geometry.Bisect(bot, top);
                    var bisector = HalfEdge.Create(e, lr);
                    el.Insert(llbnd, bisector);
                    Geometry.Endpoint(e, LR.Other(lr), v);
                    var p = Geometry.Intersect(llbnd, bisector);
                    if (p != null)
                    {
                        pq.Delete(llbnd);
                        pq.Insert(llbnd, p, Geometry.Dist(p, bot));
                    }
                    p = Geometry.Intersect(bisector, rrbnd);
                    if (p != null)
                    {
                        pq.Insert(bisector, p, Geometry.Dist(p, bot));
                    }
                }
                else
                {
                    break;
                }
            }
            for (var lbnd = el.Right(el.LeftEnd); lbnd != el.RightEnd; lbnd = el.Right(lbnd))
            {
                var e = lbnd.Edge;
                Out.Endpoint(e);
                Edges.Add(e);
            }
        }