Esempio n. 1
0
        void CollisionWithTheFence(double nextX, double nextY, Fence fence)
        {
            // Отскок сбоку
            if (this.Bottom() >= fence.Top()
                && (this.Right() > fence.Left() && this.Left() < fence.Right()
                || nextX + this.RealWidth() > fence.Left() && nextX < fence.Right()))
                Velocity.X = -Velocity.X;

            // Отскок сверху
            double radius2 = Math.Pow(this.RealWidth() / 2.0, 2);
            Vector center = new Vector(nextX + this.RealWidth() / 2.0, nextY + this.RealHeight() / 2.0);
            if (center.DistanceTo(new Vector(fence.Left(), fence.Top())) <= radius2
            || center.DistanceTo(new Vector(fence.Right(), fence.Top())) <= radius2)
                Velocity.Y = -Velocity.Y;
        }
Esempio n. 2
0
 public double DistanceTo(Vector other)
 {
     return Math.Pow(X - other.X, 2) + Math.Pow(Y - other.Y, 2);
 }