Esempio n. 1
0
        public static OptimizedLocation GetOptimizedCircleLocation(List <Vector2> champPositions,
                                                                   float width,
                                                                   float range,
                                                                   // ReSharper disable once InconsistentNaming
                                                                   int useMECMax = 9)
        {
            var result    = new Vector2();
            var champsHit = 0;
            var startPos  = ObjectManager.Player.ServerPosition.To2D();

            range = range * range;

            if (champPositions.Count == 0)
            {
                return(new OptimizedLocation(result, champsHit));
            }

            if (champPositions.Count <= useMECMax)
            {
                var subGroups = GetCombinations(champPositions);
                foreach (var subGroup in subGroups)
                {
                    if (subGroup.Count > 0)
                    {
                        var circle = MEC.GetMec(subGroup);

                        if (circle.Radius <= width && circle.Center.Distance(startPos, true) <= range)
                        {
                            champsHit = subGroup.Count;
                            return(new OptimizedLocation(circle.Center, champsHit));
                        }
                    }
                }
            }
            else
            {
                foreach (var pos in champPositions)
                {
                    if (pos.Distance(startPos, true) <= range)
                    {
                        var count = champPositions.Count(pos2 => pos.Distance(pos2, true) <= width * width);

                        if (count >= champsHit)
                        {
                            result    = pos;
                            champsHit = count;
                        }
                    }
                }
            }

            return(new OptimizedLocation(result, champsHit));
        }