Esempio n. 1
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        public KeyboardControl()
        {
            XmlPath = "Content/Load/Keyboard.xml";

            if (!File.Exists(XmlPath))
            {
                KeyboardControl standard = XmlIntermediatemanager.Deserialize <KeyboardControl>("Content/Load/KeyboardStandard.xml");
                XmlIntermediatemanager.Serialize <KeyboardControl>(XmlPath, standard);
            }
        }
Esempio n. 2
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        public GamePadControl(PlayerIndex i)
        {
            Index   = i;
            XmlPath = "Content/Load/GamePad" + (i.ToString()) + ".xml";

            if (!File.Exists(XmlPath))
            {
                GamePadControl standard = XmlIntermediatemanager.Deserialize <GamePadControl>("Content/Load/GamePadStandard.xml");
                standard.Index = Index;
                XmlIntermediatemanager.Serialize <GamePadControl>(XmlPath, standard);
            }
        }
Esempio n. 3
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 public GamePadControl LoadContent()
 {
     return(XmlIntermediatemanager.Deserialize <GamePadControl>(XmlPath));
 }
Esempio n. 4
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 public KeyboardControl LoadContent()
 {
     return(XmlIntermediatemanager.Deserialize <KeyboardControl>(XmlPath));
 }