public new void LoadContent() { groupOne.LoadContent(); groupTwo.LoadContent(); skydome = new Skydome(25f, false, GameStateManager.Instance.Content.Load <Texture2D>("Textures/wolken")); skydome.Load(); netTexture = GameStateManager.Instance.Content.Load <Texture2D>("Textures/netTextureWood"); grass.LoadContent(); base.LoadContent(); }
public new void LoadContent() { groupOne.LoadContent(); groupTwo.LoadContent(); skyTexture = GameStateManager.Instance.Content.Load <Texture2D>("Textures/skydome"); skydome = new Skydome(25f, false, skyTexture); skydome.Load(); ocean = new Ocean(); ocean.LoadContent(); ice = GameStateManager.Instance.Content.Load <Model>("Models/eisscholle"); netTexture = iceTexture = GameStateManager.Instance.Content.Load <Texture2D>("Textures/iceTexture"); netBoundingBox = new BoundingBox(new Vector3(-54, -0.2f, 10), new Vector3(54, 0.2f, 20)); base.LoadContent(); }
public new void LoadContent() { groupOne.LoadContent(); groupTwo.LoadContent(); skyTexture = GameStateManager.Instance.Content.Load <Texture2D>("Textures/himmelrot"); skydome = new Skydome(25f, false, skyTexture); skydome.Load(); netTexture = GameStateManager.Instance.Content.Load <Texture2D>("Textures/netTextureSeaWeed"); ocean = new Ocean(); ocean.LoadContent(); gummyboat = GameStateManager.Instance.Content.Load <Model>("Models/schlauchboot"); gummyboatTexture = GameStateManager.Instance.Content.Load <Texture2D>("Textures/orange"); base.LoadContent(); }