Esempio n. 1
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        public new void LoadContent()
        {
            groupOne.LoadContent();
            groupTwo.LoadContent();

            skydome = new Skydome(25f, false, GameStateManager.Instance.Content.Load <Texture2D>("Textures/wolken"));
            skydome.Load();

            netTexture = GameStateManager.Instance.Content.Load <Texture2D>("Textures/netTextureWood");

            grass.LoadContent();

            base.LoadContent();
        }
Esempio n. 2
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        public new void LoadContent()
        {
            groupOne.LoadContent();
            groupTwo.LoadContent();

            skyTexture = GameStateManager.Instance.Content.Load <Texture2D>("Textures/skydome");
            skydome    = new Skydome(25f, false, skyTexture);
            skydome.Load();

            ocean = new Ocean();
            ocean.LoadContent();

            ice        = GameStateManager.Instance.Content.Load <Model>("Models/eisscholle");
            netTexture = iceTexture = GameStateManager.Instance.Content.Load <Texture2D>("Textures/iceTexture");

            netBoundingBox = new BoundingBox(new Vector3(-54, -0.2f, 10), new Vector3(54, 0.2f, 20));

            base.LoadContent();
        }
Esempio n. 3
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        public new void LoadContent()
        {
            groupOne.LoadContent();
            groupTwo.LoadContent();

            skyTexture = GameStateManager.Instance.Content.Load <Texture2D>("Textures/himmelrot");
            skydome    = new Skydome(25f, false, skyTexture);
            skydome.Load();

            netTexture = GameStateManager.Instance.Content.Load <Texture2D>("Textures/netTextureSeaWeed");

            ocean = new Ocean();
            ocean.LoadContent();

            gummyboat        = GameStateManager.Instance.Content.Load <Model>("Models/schlauchboot");
            gummyboatTexture = GameStateManager.Instance.Content.Load <Texture2D>("Textures/orange");

            base.LoadContent();
        }