Esempio n. 1
0
 private void OnEnable()
 {
     narrator                  = Narrator.Instance;
     narrator.OnCharacter     += HandleCharacterEvent;
     sceneManager              = SceneManager.Instance;
     sceneManager.OnCharacter += HandleCharacterEvent;
 }
Esempio n. 2
0
 private void Awake()
 {
     if (_instance && _instance != this)
     {
         Destroy(_instance.gameObject);
     }
     _instance = this;
 }
Esempio n. 3
0
 private void OnEnable()
 {
     narrator          = Narrator.Instance;
     narrator.OnScene += HandleSceneChange;
 }