private void OnEnable() { narrator = Narrator.Instance; narrator.OnCharacter += HandleCharacterEvent; sceneManager = SceneManager.Instance; sceneManager.OnCharacter += HandleCharacterEvent; }
private void Awake() { if (_instance && _instance != this) { Destroy(_instance.gameObject); } _instance = this; }
private void OnEnable() { narrator = Narrator.Instance; narrator.OnScene += HandleSceneChange; }