Esempio n. 1
0
        public static int SetDefaultDepthCase(DepthCase depthCase)
        {
            int result = ViveSR_Framework.SetParameterInt(ViveSR_Framework.MODULE_ID_DEPTH, (int)DepthParam.DEPTH_USING_CASE, (int)depthCase);

            if (result == (int)Error.WORK)
            {
                DepthCase = depthCase;
            }
            return(result);
        }
        private bool UpdateRuntimeParameter()
        {
            bool result = true;
            int  ret    = (int)Error.FAILED;

            // live mesh display mode
            if ((int)LiveMeshDisplayMode != LastLiveMeshDisplayMode)
            {
                HideAllLiveMeshes();
                result = SetMeshDisplayMode(LiveMeshDisplayMode) && result;
                LastLiveMeshDisplayMode = (int)LiveMeshDisplayMode;
            }

            // full scene quality
            ret = ViveSR_Framework.SetParameterInt(ViveSR_Framework.MODULE_ID_RIGID_RECONSTRUCTION, (int)(ReconstructionParam.CONFIG_QUALITY), (int)FullSceneQuality);
            if (LiveMeshDisplayMode == ReconstructionDisplayMode.FULL_SCENE)
            {
                LiveMeshMaterial.SetFloat("_PointSizeScaler", (FullSceneQuality == ReconstructionQuality.LOW)? 1.2f : 0.8f);
            }
            result = result && (ret == (int)Error.WORK);

            // update live adaptive param
            if (LiveMeshDisplayMode == ReconstructionDisplayMode.ADAPTIVE_MESH)
            {
                ret    = ViveSR_Framework.SetParameterFloat(ViveSR_Framework.MODULE_ID_RIGID_RECONSTRUCTION, (int)ReconstructionParam.ADAPTIVE_MAX_GRID, ViveSR_RigidReconstruction.LiveAdaptiveMaxGridSize * 0.01f); // cm to m
                result = result && (ret == (int)Error.WORK);
                ret    = ViveSR_Framework.SetParameterFloat(ViveSR_Framework.MODULE_ID_RIGID_RECONSTRUCTION, (int)ReconstructionParam.ADAPTIVE_MIN_GRID, ViveSR_RigidReconstruction.LiveAdaptiveMinGridSize * 0.01f);
                result = result && (ret == (int)Error.WORK);
                ret    = ViveSR_Framework.SetParameterFloat(ViveSR_Framework.MODULE_ID_RIGID_RECONSTRUCTION, (int)ReconstructionParam.ADAPTIVE_ERROR_THRES, ViveSR_RigidReconstruction.LiveAdaptiveErrorThres);
                result = result && (ret == (int)Error.WORK);
            }

            if (EnableSector != LastEnableSector)
            {
                HideAllLiveMeshes();
                ViveSR_Framework.SetParameterBool(ViveSR_Framework.MODULE_ID_RIGID_RECONSTRUCTION, (int)(ReconstructionParam.ENABLE_FRUSTUM_CULLING), EnableSector);
                ViveSR_Framework.SetParameterBool(ViveSR_Framework.MODULE_ID_RIGID_RECONSTRUCTION, (int)(ReconstructionParam.ENABLE_SECTOR_GROUPER), EnableSector);
                ViveSR_Framework.SetParameterFloat(ViveSR_Framework.MODULE_ID_RIGID_RECONSTRUCTION, (int)(ReconstructionParam.SECTOR_SIZE), SectorSizeInMeter);
                LastEnableSector = EnableSector;
            }

            if (SetWireFrameOpaque != LastSetWireFrameOpaque)
            {
                WireframeMaterial.SetFloat("_Opaque", SetWireFrameOpaque ? 1.0f : 0.0f);
                LastSetWireFrameOpaque = SetWireFrameOpaque;
            }

            // refresh rate
            ViveSR_Framework.SetParameterInt(ViveSR_Framework.MODULE_ID_RIGID_RECONSTRUCTION, (int)ReconstructionParam.MESH_REFRESH_INTERVAL, RefreshIntervalMS);
            return(result);
        }
        public static bool SetQualityScale(int value)
        {
            int result = ViveSR_Framework.SetParameterInt(ViveSR_Framework.MODULE_ID_DEPTH, (int)DepthParam.COLLIDER_QUALITY, value);

            if (result == (int)Error.WORK)
            {
                QualityScale = value;
                return(true);
            }
            else
            {
                return(false);
            }
        }
        // set self-setting to the static param
        public override bool RightBeforeStartModule()
        {
            bool result = ViveSR_RigidReconstruction.InitRigidReconstructionParamFromFile(ConfigFilePath);

            if (!result)
            {
                Debug.Log("[ViveSR] [RigidReconstruction] Set Config By Config File");
            }
            else
            {
                Debug.Log("[ViveSR] [RigidReconstruction] Config File Not Found, Set Config From GameObject");
                ViveSR_Framework.SetParameterInt(ViveSR_Framework.MODULE_ID_RIGID_RECONSTRUCTION, (int)ReconstructionParam.CONFIG_QUALITY, (int)FullSceneQuality);
                //ViveSR_RigidReconstruction.InitRigidReconstructionParam();
            }

            WireframeMaterial.SetFloat("_Opaque", SetWireFrameOpaque ? 1.0f : 0.0f);
            return(true);
        }