Esempio n. 1
0
        void OnTriggerExit(Collider other)
        {
            WirelessTransmitter wirelessTransmitter = other.GetComponent <WirelessTransmitter>();

            if (wirelessTransmitter != null && wirelessTransmitter.receiverIds.Contains(id))
            {
                currentlyReceivingTransmitters.Remove(wirelessTransmitter);
                if (currentlyReceivingTransmitters.Count == 0)
                {
                    foreach (MonoBehaviour triggerable in triggerables)
                    {
                        triggerable.enabled = false;
                    }
                }
            }
        }
Esempio n. 2
0
        void OnTriggerEnter(Collider other)
        {
            WirelessTransmitter wirelessTransmitter = other.GetComponent <WirelessTransmitter>();

            if (wirelessTransmitter != null && wirelessTransmitter.receiverIds.Contains(id))
            {
                RaycastHit hit;
                Vector3    rayStart = wirelessTransmitter.collider.ClosestPoint(trs.position);
                Vector3    rayEnd   = trs.position;
                rayStart += (rayEnd - rayStart).normalized * Physics.defaultContactOffset;
                Vector3 rayVector = rayEnd - rayStart;
                if (Physics.Raycast(rayStart, rayVector, out hit, rangeSphereCollider.bounds.extents.x, whatBlocksTransmission) && hit.collider.gameObject == gameObject)
                {
                    currentlyReceivingTransmitters.Add(wirelessTransmitter);
                    foreach (MonoBehaviour triggerable in triggerables)
                    {
                        triggerable.enabled = true;
                    }
                }
            }
        }