Esempio n. 1
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here
            base.Initialize();

            pTimer  = new PerformanceTimer(this);
            theBlob = new Blob(this, pTimer);
            frc     = new FrameRateCounter(this);
            this.Components.Add(theBlob);
            this.Components.Add(pTimer);
            this.Components.Add(frc);

            frc.Initialize();
            theBlob.Initialize();
            pTimer.Initialize();
        }
Esempio n. 2
0
        //SpriteBatch spriteBatch;
        //GraphicsDeviceManager graphics;

        public Blob(Game game, PerformanceTimer pt)
            : base(game)
        {
            // TODO: Construct any child components here
            this.pt = pt;
        }