Esempio n. 1
0
        private MeshData getMesh()
        {
            Dictionary <string, MeshData> lanternMeshes = null;

            object obj;

            if (api.ObjectCache.TryGetValue("blockLanternBlockMeshes", out obj))
            {
                lanternMeshes = obj as Dictionary <string, MeshData>;
            }
            else
            {
                api.ObjectCache["blockLanternBlockMeshes"] = lanternMeshes = new Dictionary <string, MeshData>();
            }

            MeshData     mesh  = null;
            BlockLantern block = api.World.BlockAccessor.GetBlock(pos) as BlockLantern;

            if (block == null)
            {
                return(null);
            }

            string orient = block.LastCodePart();

            if (lanternMeshes.TryGetValue(material + "-" + lining + "-" + orient, out mesh))
            {
                return(mesh);
            }

            return(lanternMeshes[material + "-" + lining + "-" + orient] = block.GenMesh(api as ICoreClientAPI, material, lining));
        }
Esempio n. 2
0
        private MeshData getMesh(ITesselatorAPI tesselator)
        {
            Dictionary <string, MeshData> lanternMeshes = ObjectCacheUtil.GetOrCreate(Api, "blockLanternBlockMeshes", () => new Dictionary <string, MeshData>());

            MeshData     mesh  = null;
            BlockLantern block = Api.World.BlockAccessor.GetBlock(Pos) as BlockLantern;

            if (block == null)
            {
                return(null);
            }

            string orient = block.LastCodePart();

            if (lanternMeshes.TryGetValue(material + "-" + lining + "-" + orient + "-" + glass, out mesh))
            {
                return(mesh);
            }

            return(lanternMeshes[material + "-" + lining + "-" + orient + "-" + glass] = block.GenMesh(Api as ICoreClientAPI, material, lining, glass, null, tesselator));
        }