Esempio n. 1
0
        public override void OnInteract(EntityAgent byEntity, ItemSlot slot, Vec3d hitPosition, EnumInteractMode mode)
        {
            if (mode != EnumInteractMode.Interact || !(byEntity is EntityPlayer))
            {
                base.OnInteract(byEntity, slot, hitPosition, mode);
                return;
            }

            if (!Alive)
            {
                return;
            }

            EntityPlayer entityplr = byEntity as EntityPlayer;
            IPlayer      player    = World.PlayerByUid(entityplr.PlayerUID);

            player.InventoryManager.OpenInventory(Inventory);

            tradingWith = entityplr;


            if (World.Side == EnumAppSide.Client)
            {
                if (tradingWith.Pos.SquareDistanceTo(this.Pos) <= 5 && dlg?.IsOpened() != true)
                {
                    dlg = new GuiDialogTrader(Inventory, this, World.Api as ICoreClientAPI);
                    dlg.TryOpen();
                    dlg.OnClosed += () => tradingWith = null;
                }

                talkUtil.Talk(EnumTalkType.Meet);
            }

            if (World.Side == EnumAppSide.Server)
            {
                // Make the trader walk towards the player
                AiTaskManager tmgr = GetBehavior <EntityBehaviorTaskAI>().taskManager;
                tmgr.StopTask(typeof(AiTaskWander));

                AiTaskGotoEntity task = new AiTaskGotoEntity(this, entityplr);
                if (task.TargetReached())
                {
                    tmgr.ExecuteTask(new AiTaskLookAtEntity(this, entityplr), 1);
                }
                else
                {
                    tmgr.ExecuteTask(task, 1);
                }

                AnimManager.StopAnimation("idle");
                AnimManager.StartAnimation(new AnimationMetaData()
                {
                    Animation = "welcome", Code = "welcome", Weight = 10, EaseOutSpeed = 10000, EaseInSpeed = 10000
                });
            }
        }
Esempio n. 2
0
        public override void OnInteract(EntityAgent byEntity, IItemSlot slot, Vec3d hitPosition, int mode)
        {
            if (mode != 1 || !(byEntity is EntityPlayer))
            {
                base.OnInteract(byEntity, slot, hitPosition, mode);
                return;
            }

            EntityPlayer entityplr = byEntity as EntityPlayer;
            IPlayer      player    = World.PlayerByUid(entityplr.PlayerUID);

            player.InventoryManager.OpenInventory(Inventory);

            tradingWith = entityplr;


            if (World.Side == EnumAppSide.Client)
            {
                if (tradingWith.Pos.SquareDistanceTo(this.Pos) <= 5)
                {
                    dlg = new GuiDialogTrader(Inventory, this, World.Api as ICoreClientAPI);
                    dlg.TryOpen();
                    dlg.OnClosed += () => tradingWith = null;
                }

                talkUtil.Talk(EnumTalkType.Meet);
            }

            if (World.Side == EnumAppSide.Server)
            {
                // Make the trader walk towards the player
                AiTaskManager tmgr = GetBehavior <EntityBehaviorTaskAI>().taskManager;
                tmgr.StopTask(typeof(AiTaskWander));

                AiTaskGotoEntity task = new AiTaskGotoEntity(this, entityplr);
                if (task.TargetReached())
                {
                    tmgr.ExecuteTask(new AiTaskLookAtEntity(this, entityplr), 1);
                }
                else
                {
                    tmgr.ExecuteTask(task, 1);
                }
            }
        }
Esempio n. 3
0
        public override void OnInteract(EntityAgent byEntity, ItemSlot slot, Vec3d hitPosition, EnumInteractMode mode)
        {
            if (mode != EnumInteractMode.Interact || !(byEntity is EntityPlayer))
            {
                base.OnInteract(byEntity, slot, hitPosition, mode);
                return;
            }

            if (!Alive)
            {
                return;
            }

            EntityPlayer entityplr = byEntity as EntityPlayer;
            IPlayer      player    = World.PlayerByUid(entityplr.PlayerUID);


            tradingWith = entityplr;


            if (World.Side == EnumAppSide.Client)
            {
                ICoreClientAPI capi = (ICoreClientAPI)Api;

                if (tradingWith.Pos.SquareDistanceTo(this.Pos) <= 5 && dlg?.IsOpened() != true)
                {
                    // Will break all kinds of things if we allow multiple concurrent of these dialogs
                    if (capi.Gui.OpenedGuis.FirstOrDefault(dlg => dlg is GuiDialogTrader && dlg.IsOpened()) == null)
                    {
                        capi.Network.SendEntityPacket(this.EntityId, 1001);
                        player.InventoryManager.OpenInventory(Inventory);

                        dlg = new GuiDialogTrader(Inventory, this, World.Api as ICoreClientAPI);
                        dlg.TryOpen();
                    }
                    else
                    {
                        capi.TriggerIngameError(this, "onlyonedialog", Lang.Get("Can only trade with one trader at a time"));
                    }
                }
                else
                {
                    // Ensure inventory promptly closed server-side if the client didn't open the GUI

                    capi.Network.SendPacketClient(capi.World.Player.InventoryManager.CloseInventory(Inventory));
                }

                talkUtil.Talk(EnumTalkType.Meet);
            }

            if (World.Side == EnumAppSide.Server)
            {
                // Make the trader walk towards the player
                AiTaskManager tmgr = GetBehavior <EntityBehaviorTaskAI>().TaskManager;
                tmgr.StopTask(typeof(AiTaskWander));

                AiTaskGotoEntity task = new AiTaskGotoEntity(this, entityplr);
                if (task.TargetReached())
                {
                    tmgr.ExecuteTask(new AiTaskLookAtEntity(this, entityplr), 1);
                }
                else
                {
                    tmgr.ExecuteTask(task, 1);
                }

                AnimManager.StartAnimation(new AnimationMetaData()
                {
                    Animation = "welcome", Code = "welcome", Weight = 10, EaseOutSpeed = 10000, EaseInSpeed = 10000
                });
                AnimManager.StopAnimation("idle");
            }
        }