Esempio n. 1
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 public Vec4f Set(Vec4f vec)
 {
     this.X = vec.X;
     this.Y = vec.Y;
     this.Z = vec.Z;
     this.W = vec.W;
     return(this);
 }
Esempio n. 2
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 public Vec4f Mul(Vec4f vec)
 {
     this.X *= vec.X;
     this.Y *= vec.Y;
     this.Z *= vec.Z;
     this.W *= vec.W;
     return(this);
 }
Esempio n. 3
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 public static Vec4f ToRGBAVec4f(int color, ref Vec4f outVal)
 {
     return(outVal.Set(
                ((color >> 16) & 0xff) / 255f,
                ((color >> 8) & 0xff) / 255f,
                ((color >> 0) & 0xff) / 255f,
                ((color >> 24) & 0xff) / 255f
                ));
 }
Esempio n. 4
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 public static int ColorFromRgba(Vec4f colorRel)
 {
     return((int)(colorRel.R * 255) | ((int)(colorRel.G * 255) << 8) | ((int)(colorRel.B * 255) << 16) | ((int)(colorRel.A * 255) << 24));
 }
Esempio n. 5
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 /// <summary>
 /// Create a new vector with given coordinates
 /// </summary>
 /// <param name="vec"></param>
 public Vec3f(Vec4f vec)
 {
     this.X = vec.X;
     this.Y = vec.Y;
     this.Z = vec.Z;
 }
Esempio n. 6
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 /// <summary>
 /// Creates the cross product from a and b and sets own values accordingly
 /// </summary>
 /// <param name="a"></param>
 /// <param name="b"></param>
 public void Cross(Vec3f a, Vec4f b)
 {
     X = a.Y * b.Z - a.Z * b.Y;
     Y = a.Z * b.X - a.X * b.Z;
     Z = a.X * b.Y - a.Y * b.X;
 }