/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); this.IsMouseVisible = true; graphics.PreferredBackBufferHeight = 768; graphics.PreferredBackBufferWidth = 1024; graphics.ApplyChanges(); player = new Player(); camera = new Camera(GraphicsDevice.Viewport); tiles = new TileMap(Content.Load<Texture2D>("tileSheet"), camera, Content.Load<Texture2D>("BlockSelector")); selector = Content.Load<Texture2D>("BlockSelector"); tiles.toLevel(); LEPos = new Vector2(300, 300); // TODO: use this.Content to load your game content here }
public TileMap(Texture2D tiles, Camera camera, Texture2D selector) { tileSheet = tiles; this.camera = camera; this.selector = selector; }