Esempio n. 1
0
 public static void Tick()
 {
     if (SoldiersAroundPlayer() == 0 && IsInCity(Game.Player.Character.Position))
     {
         for (int i = 0; i < 5; i++)
         {
             Patrol patrol = new Patrol();
             patrol.Spawn(3, Game.Player.Character.Position);
         }
     }
 }
Esempio n. 2
0
        private void onTick(object sender, EventArgs e)
        {
            foreach (Patrol patrol in GlobalInfo.addedPatrols)
            {
                patrol.ManageDeadSoldiers();
            }

            if (relocateIdleGroupsTickRounds == 0)
            {
                int counter = 0;
                for (int i = 0; i < GlobalInfo.addedPatrols.Count; i++)
                {
                    Patrol patrol = GlobalInfo.addedPatrols[counter];
                    if (patrol.ManageIdleSoldiers())
                    {
                        counter--;
                    }
                    counter++;
                }

                relocateIdleGroupsTickRounds = 5000;
            }
            else
            {
                relocateIdleGroupsTickRounds--;
            }


            if (spawnPatrolsTickRounds == 0)
            {
                SpawnPatrols.Tick();
                spawnPatrolsTickRounds = 1000;
            }
            else
            {
                spawnPatrolsTickRounds--;
            }
        }