Esempio n. 1
0
        public GameWindowViewModel(MainWindowViewModel main)
        {
            Main = main;
            var puzzle = Puzzle.FromRowStrings(
                "xxxxx",
                "x...x",
                "x...x",
                "x...x",
                "xxxxx"
                );
            var facade = new PiCrossFacade();

            //timer
            var timeService = ServiceLocator.Current.GetInstance <ITimeService>();

            _start = timeService.Now;

            _timer       = ServiceLocator.Current.GetInstance <ITimerService>();
            _timer.Tick += Timer_Tick;
            _timer.Start(new TimeSpan(0, 0, 0, 0, 100));

            PlayablePuzzle  = facade.CreatePlayablePuzzle(puzzle);
            SquareGrid      = Grid.Create <SquareViewModel>(PlayablePuzzle.Grid.Size, p => new SquareViewModel(PlayablePuzzle.Grid[p]));
            Timer           = "00:00:00";
            CloseGameWindow = new CloseGameWindowCommand(main);
            IsSolved        = new IsSolvedCommand(this);
        }
Esempio n. 2
0
 public void StartGame(IPuzzleLibraryEntry puzzle)
 {
     ActivePuzzle        = puzzle.Puzzle;
     this.PlayablePuzzle = new PiCrossFacade().CreatePlayablePuzzle(puzzle.Puzzle);
     this.SquareGrid     = Grid.Create <SquareViewModel>(PlayablePuzzle.Grid.Size, p => new SquareViewModel(PlayablePuzzle.Grid[p]));
 }