Esempio n. 1
0
        public static void SummonPartyUnits()
        {
            List <Vector2Int> positions = FieldManager.instance.GetTileCategoryPositions(TileCategory.Stair);
            List <Unit>       units     = GameManager.PartyUnits;

            if (units.Count > positions.Count)
            {
                Debug.LogError("Upstair 부족!! 소환할 곳이 없음!");
            }

            for (int i = 0; i < Mathf.Min(positions.Count, units.Count); i++)
            {
                Common.Command.Summon(units[i], positions[i]);
            }

            IndicatorView.HideTileIndicator();
            SystemMessageView.HideMessage();
            SystemMessageView.ReserveMessage("전투 시작!");
        }
Esempio n. 2
0
 private void Awake()
 {
     instance       = this;
     tileIndicators = null;
 }