private static IEnumerator TestWeathers(WindManager windManager) { const int waitSeconds = 6; const string spacer = "################################################"; var weatherManager = GameManager.Instance.WeatherManager; WeatherType currentWeather = windManager.Weather; var stringBuilder = new StringBuilder(); stringBuilder.AppendLine(spacer); foreach (var weather in Enum.GetValues(typeof(WeatherType)).Cast <WeatherType>().Distinct()) { weatherManager.SetWeather(weather); DaggerfallUI.Instance.PopupMessage(weather.ToString()); stringBuilder.AppendLine(weather.ToString().ToUpperInvariant()); stringBuilder.AppendLine(string.Format("Terrain: {0}", windManager.TerrainWindStrength)); stringBuilder.AppendLine(string.Format("Ambient: {0}", windManager.AmbientWindStrength)); yield return(new WaitForSeconds(waitSeconds)); } weatherManager.SetWeather(currentWeather); stringBuilder.Append(spacer); Debug.Log(stringBuilder); DaggerfallUI.Instance.PopupMessage("Test ended"); }
public static ConsoleCommandCallback Execute(VibrantWind vibrantWind) { WindManager windManager = vibrantWind.WindManager; return((args) => { if (args.Length < 1 || !int.TryParse(args[0], out int mode)) { return usage; } switch (mode) { case 0: return string.Format("Terrain: {0}\nAmbient: {1}", windManager.TerrainWindStrength, windManager.AmbientWindStrength); case 1: try { if (!int.TryParse(args[1], out int weather) || !Enum.IsDefined(typeof(WeatherType), weather)) { return usage; } windManager.Weather = (WeatherType)weather; return "weather set."; } catch { return usage; } case 2: vibrantWind.StartCoroutine(TestWeathers(windManager)); return "Close console to start test."; } return usage; }); }
internal VibrantWindModMessages(WindManager vibrantWind) { this.windManager = vibrantWind; }