Esempio n. 1
0
        public static SelectionPopup ShowModal(Rect r)
        {
            if (totalSelection.Count == 0)
            {
                return(null);
            }
            SelectionPopup popup = CreateInstance <SelectionPopup>();

            popup.ShowAsDropDown(new Rect(r.position, Vector2.zero), r.size);
            originalPosition = r.position;
            return(popup);
        }
Esempio n. 2
0
        static void OnSceneGUI(SceneView sceneView)
        {
            Event e = Event.current;

            if (e.type != EventType.Used && e.control && e.isMouse && e.button == 1)
            {
                switch (e.rawType)
                {
                case EventType.MouseDown:
                    mouseRightIsDownWithoutDrag = true;
                    break;

                case EventType.MouseDrag:
                    mouseRightIsDownWithoutDrag = false;
                    break;
                }

                //The actual CTRL+RIGHT-MOUSE functionality
                if (mouseRightIsDownWithoutDrag && e.rawType == EventType.MouseUp)
                {
                    var allOverlapping = GetAllOverlapping(e.mousePosition);
                    List <SelectionItem> totalSelection = SelectionPopup.totalSelection;
                    totalSelection.Clear();
                    foreach (var overlapping in allOverlapping)
                    {
                        GameObject gO = overlapping;

                        //Check whether the parents of a rect transform have a disabled canvas in them.
                        if (gO.transform is RectTransform rectTransform)
                        {
                            var canvas = rectTransform.GetComponentInParent <Canvas>();
                            if (canvas != null)
                            {
                                if (!canvas.enabled)
                                {
                                    continue;
                                }
                                bool canvasInParentsEnabled = true;
                                while (canvas != null)
                                {
                                    Transform parent = canvas.transform.parent;
                                    if (parent != null)
                                    {
                                        canvas = parent.GetComponentInParent <Canvas>();
                                        if (canvas == null || canvas.enabled)
                                        {
                                            continue;
                                        }
                                        canvasInParentsEnabled = false;
                                    }
                                    break;
                                }
                                if (!canvasInParentsEnabled)
                                {
                                    continue;
                                }
                            }
                        }

                        Component[]  cS    = gO.GetComponents <Component>();
                        GUIContent[] icons = new GUIContent[cS.Length - 1];
                        for (var i = 1; i < cS.Length; i++)
                        {
                            if (cS[i] == null)
                            {
                                icons[i - 1] = GUIContent.none;
                                continue;
                            }

                            //Skip the Transform component because it's always the first object
                            icons[i - 1] = new GUIContent(AssetPreview.GetMiniThumbnail(cS[i]), ObjectNames.NicifyVariableName(cS[i].GetType().Name));
                        }
                        totalSelection.Add(new SelectionItem(gO, icons));
                    }

                    Vector2 selectionPosition = e.mousePosition;
                    float   xOffset;
                    //Screen-rect limits offset
                    if (selectionPosition.x + width > sceneView.position.width)
                    {
                        xOffset = -width;
                    }
                    else
                    {
                        xOffset = 0;
                    }
                    int value = Mathf.CeilToInt(((selectionPosition.y + height * totalSelection.Count) - sceneView.position.height + 10) / height);
                    SelectionPopup.scrollPosition = Mathf.Max(0, value);

                    SelectionPopup popup = SelectionPopup.ShowModal(
                        new Rect(
                            sceneView.position.x + e.mousePosition.x + xOffset,
                            sceneView.position.y + e.mousePosition.y + height * 1.5f,
                            width,
                            height * totalSelection.Count + 1 + 5 * 2
                            )
                        );
                    if (popup == null)
                    {
                        e.Use();
                        return;
                    }


                    e.alt = false;
                    mouseRightIsDownWithoutDrag = false;
                    SelectionPopup.RefreshSelection();

                    e.Use();
                }
            }
        }
Esempio n. 3
0
        static void OnSceneGUI(SceneView sceneView)
        {
            Event e = Event.current;

            if (e.type != EventType.Used && e.control && e.isMouse && e.button == 1)
            {
                switch (e.rawType)
                {
                case EventType.MouseDown:
                    mouseRightIsDownWithoutDrag = true;
                    break;

                case EventType.MouseDrag:
                    mouseRightIsDownWithoutDrag = false;
                    break;
                }

                //The actual CTRL+RIGHT-MOUSE functionality
                if (mouseRightIsDownWithoutDrag && e.rawType == EventType.MouseUp)
                {
                    SelectionPopup.isShiftSelection = e.shift;
                    SelectionPopup.totalSelection   = GetAllOverlapping(e.mousePosition).ToArray();

                    SelectionPopup.icons              = new Texture2D[SelectionPopup.totalSelection.Length][];
                    SelectionPopup.iconsOffsets       = new float[SelectionPopup.totalSelection.Length];
                    SelectionPopup.iconsOffsetTargets = new float[SelectionPopup.totalSelection.Length];
                    for (var t = 0; t < SelectionPopup.totalSelection.Length; t++)
                    {
                        GameObject  gO    = SelectionPopup.totalSelection[t];
                        Component[] cS    = gO.GetComponents <Component>();
                        Texture2D[] icons = new Texture2D[cS.Length - 1];
                        for (var i = 1; i < cS.Length; i++)
                        {
                            //Skip the Transform component because it's always the first object
                            icons[i - 1] = AssetPreview.GetMiniThumbnail(cS[i]);
                        }

                        SelectionPopup.icons[t]              = icons;
                        SelectionPopup.iconsOffsets[t]       = 0;
                        SelectionPopup.iconsOffsetTargets[t] = 0;
                    }

                    Vector2 selectionPosition = e.mousePosition;
                    float   xOffset;
                    //Screen-rect limits offset
                    if (selectionPosition.x + width > sceneView.position.width)
                    {
                        xOffset = -width;
                    }
                    else
                    {
                        xOffset = 0;
                    }
                    int value = Mathf.CeilToInt(((selectionPosition.y + height * SelectionPopup.totalSelection.Length) - sceneView.position.height + 10) / height);
                    SelectionPopup.scrollPosition = Mathf.Max(0, value);

                    SelectionPopup popup = SelectionPopup.ShowModal(
                        new Rect(
                            sceneView.position.x + e.mousePosition.x + xOffset,
                            sceneView.position.y + e.mousePosition.y + height / 2f,
                            width,
                            height * SelectionPopup.totalSelection.Length + 1
                            )
                        );
                    if (popup == null)
                    {
                        e.Use();
                        return;
                    }


                    e.alt = false;
                    mouseRightIsDownWithoutDrag = false;
                    SelectionPopup.RefreshSelectionHash();

                    e.Use();
                }
            }
        }