Esempio n. 1
0
        public void ShortestPathSearch(List <Points> list, Points end)
        {
            WriteToFile(">>>>>>>Shortest Path Search Map 1 <<<<<<<<<<");
            int counter = 0;

            moveList = list.ToList();
            while (true)
            {
                moveList = Calculations.ActionSPS(moveList, position);
                Points firstItem = new Points();
                firstItem = moveList.ElementAt(0);
                history.Add(firstItem);
                position.xCoord = firstItem.xCoord;
                position.yCoord = firstItem.yCoord;
                Console.WriteLine(firstItem.ToString());
                WriteToFile(firstItem.ToString());
                moveList.RemoveAt(0);
                counter++;
                if (firstItem.xCoord == end.xCoord && firstItem.yCoord == end.yCoord)
                {
                    Console.WriteLine("goal is reached in " + counter + " moves.");
                    WriteToFile("goal is reached in " + counter + " moves.");
                    return;
                }
            }
        }
Esempio n. 2
0
        //starting prototype for online robot search
        public void MoveThruCourse(List <Points> list, Points start, Points end, int mapNumber)
        {
            WriteToFile(">>>>>>> Greedy best-first search for map " + mapNumber + "<<<<<<<<<<");
            int moves = 0;

            while (true)
            {
                Points upPoints    = new Points((this.position.xCoord) - 1, this.position.yCoord);
                Points downPoints  = new Points((this.position.xCoord) + 1, this.position.yCoord);
                Points rightPoints = new Points(this.position.xCoord, (this.position.yCoord) + 1);

                //give each point a value
                Console.WriteLine(upPoints.ToString());
                Console.WriteLine(downPoints.ToString());
                Console.WriteLine(rightPoints.ToString());

                var    doubleList       = new List <double>();
                double upPointsValue    = (double)upPoints.PointValue(end);
                double downPointsValue  = (double)downPoints.PointValue(end);
                double rightPointsValue = (double)rightPoints.PointValue(end);
                //check if move is on no contact list or a prior move (stops repeat evaluations)  there is a
                //better way, however, with time contraints, I used this.
                if ((upPoints.NotOnList(list)) && (upPoints.NotOnList(moveList)))
                {
                    doubleList.Add(upPointsValue);
                }
                if ((downPoints.NotOnList(list)) && (downPoints.NotOnList(moveList)))
                {
                    doubleList.Add(downPointsValue);
                }
                if ((rightPoints.NotOnList(list)) && (rightPoints.NotOnList(moveList)))
                {
                    doubleList.Add(rightPointsValue);
                }

                doubleList.Sort();
                //add to move history
                moveList.Add(position);
                WriteToFile("upValue: " + upPointsValue + " downValue: " + downPointsValue + " rightValue: " + rightPointsValue);
                WriteToFile("current position: " + position.ToString());

                if ((doubleList[0]) == rightPointsValue)
                {
                    MoveRight();
                }
                else if ((doubleList[0]) == downPointsValue)
                {
                    MoveDown();
                }
                else if ((doubleList[0]) == upPointsValue)
                {
                    MoveUp();
                }

                else
                {
                    Console.WriteLine("I'm STUCK....HELP!!!!");
                }

                if ((position.xCoord == end.xCoord) && (position.yCoord == end.yCoord))
                {
                    Console.WriteLine("Congrats. Goal reached!!!!!  \n" +
                                      "number of moves: " + moves);
                    WriteToFile("Congrats. Goal reached!!!!!  \n" +
                                "number of moves: " + moves);
                    return;
                }
                moves++;
            }
        }