public void AddPlanet(Planet planet)
 {
     LeadingState.Planets.Add(planet);
     TrailingState0.Planets.Add(new Planet(planet));
     TrailingState1.Planets.Add(new Planet(planet));
     TrailingState2.Planets.Add(new Planet(planet));
     TrailingState3.Planets.Add(new Planet(planet));
     TrailingState4.Planets.Add(new Planet(planet));
 }
Esempio n. 2
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 public Planet(Planet source)
 {
     Position = source.Position;
     Texture = source.Texture;
     PlanetSize = source.PlanetSize;
     Id = source.Id;
     Owner = source.Owner;
     Forces = source.Forces;
     HasPeople = source.HasPeople;
     Growth = source.Growth;
     GrowthCounter = source.GrowthCounter;
     GrowthReset = source.GrowthReset;
     SelectionRotation = source.SelectionRotation;
 }
Esempio n. 3
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        public void SendFleet(int Ammount, Planet Origin, Planet Destination)
        {
            if (Origin.Id == Destination.Id)
                return;
            if (Origin.Forces < Ammount)
                return;
            Origin.Forces -= Ammount;

            Fleet fleet = new Fleet();
            fleet.Owner = Origin.Owner;
            //Put the ship on the edge
            Vector2 Normalized = Destination.Position - Origin.Position;
            Normalized.Normalize();
            fleet.Rotation = (float)Math.Atan2(Normalized.Y, Normalized.X) + MathHelper.ToRadians(90);
            Normalized *= Origin.PlanetSize * 64;

            fleet.Position = Origin.Position + Normalized;
            fleet.Origin = Origin.Id;
            fleet.Destination = Destination.Id;
            fleet.Count = Ammount;

            int ExtraShipCount = 0;
            if (fleet.Count - 10 >= 10)
                ExtraShipCount = (fleet.Count - 10) / 10;
            fleet.Positions = new Vector2[ExtraShipCount];
            Normalized.Normalize();

            for (int i = 0; i < ExtraShipCount; i++)
            {
                float Angle = MathHelper.ToRadians((float)(Manager.rnd.Next(360) + Manager.rnd.NextDouble()));
                float Distance = 8 + (float)Math.Sqrt(Manager.rnd.NextDouble()) * ((1 + (float)Math.Sqrt(ExtraShipCount) / 2) * 8);
                fleet.Positions[i] = new Vector2((float)Math.Cos(Angle) * Distance, (float)Math.Sin(Angle) * Distance);

                foreach (Vector2 p in fleet.Positions)
                {
                    if (p == null || p == fleet.Positions[i])
                        continue;

                    if (Vector2.Distance(p, fleet.Positions[i]) < 16)
                    {
                        Angle = MathHelper.ToRadians((float)(Manager.rnd.Next(360) + Manager.rnd.NextDouble()));
                        Distance = 8 + (float)Math.Sqrt(Manager.rnd.NextDouble()) * ((1 + (float)Math.Sqrt(ExtraShipCount) / 2) * 8);
                        fleet.Positions[i] = new Vector2((float)Math.Cos(Angle) * Distance, (float)Math.Sin(Angle) * Distance);
                    }
                }
            }

            Fleets.Add(fleet);
        }
 public void SendFleet(int Ammount, Planet Origin, Planet Destination,int Tick)
 {
     SendFleet(Ammount, Origin.Id, Destination.Id,Tick);
 }
Esempio n. 5
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 private void SendFleet(Planet origin, Planet destination)
 {
     if (origin.Owner != Player)
         return;
     if (origin.Id == destination.Id)
         return;
     SendF.Write(origin.Id);
     SendF.Write(destination.Id);
 }
Esempio n. 6
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        private List<Planet> LoadMap(string map)
        {
            List<Planet> mapPlanets = new List<Planet>();
            IsolatedStorageFileStream fs = new IsolatedStorageFileStream(map, System.IO.FileMode.Open, storage);

            int LargeNotPopulated = 3;
            int LargePopulated = 4;

            int MediumNotPopulated = 2;
            int MediumPopulated = 3;

            int SmallNotPopulated = 3;
            int SmallPopulated = 3;

            Random rnd = new Random();

            XmlReader xmlReader = XmlReader.Create(fs);
            while (xmlReader.Read())
            {
                /*Read planet header*/
                if (xmlReader.LocalName == "Planet" && xmlReader.IsStartElement())
                {
                    /*Read the ID element*/
                    xmlReader.Read();
                    xmlReader.MoveToElement();
                    xmlReader.ReadStartElement("ID");
                    int ID = xmlReader.ReadContentAsInt();

                    /*Read the owner element*/
                    xmlReader.Read();
                    xmlReader.MoveToElement();
                    xmlReader.ReadStartElement("Owner");
                    string owner = xmlReader.ReadContentAsString();

                    /*Read the forces element*/
                    xmlReader.Read();
                    xmlReader.MoveToElement();
                    xmlReader.ReadStartElement("Forces");
                    int forces = xmlReader.ReadContentAsInt();

                    /*Read the growth element*/
                    xmlReader.Read();
                    xmlReader.MoveToElement();
                    xmlReader.ReadStartElement("Growth");
                    int growth = xmlReader.ReadContentAsInt();

                    /*Read the growth cooldown element*/
                    xmlReader.Read();
                    xmlReader.MoveToElement();
                    xmlReader.ReadStartElement("GrowthCooldown");
                    int growthcd = xmlReader.ReadContentAsInt();

                    /*Read the size element*/
                    xmlReader.Read();
                    xmlReader.MoveToElement();
                    xmlReader.ReadStartElement("Size");
                    float size = xmlReader.ReadContentAsFloat();

                    /*Read the people element*/
                    xmlReader.Read();
                    xmlReader.MoveToElement();
                    xmlReader.ReadStartElement("HasPeople");
                    bool hasppl = xmlReader.ReadContentAsBoolean();

                    /*Read the Position element*/
                    xmlReader.Read();
                    xmlReader.MoveToElement();
                    xmlReader.ReadStartElement("Position");
                    Microsoft.Xna.Framework.Vector2 Position = new Microsoft.Xna.Framework.Vector2();

                    /*Read the X element*/
                    xmlReader.Read();
                    xmlReader.MoveToElement();
                    xmlReader.ReadStartElement("X");
                    Position.X = xmlReader.ReadContentAsInt();

                    /*Read the Y element*/
                    xmlReader.Read();
                    xmlReader.MoveToElement();
                    xmlReader.ReadStartElement("Y");
                    Position.Y = xmlReader.ReadContentAsInt();

                    Planet p = new Planet();
                    p.Id = ID;
                    p.Position = Position;
                    p.Growth = growth;
                    p.GrowthCounter = growthcd;
                    p.GrowthReset = growthcd;
                    p.Owner = (VelesConflict.Gameplay.PlayerType)Enum.Parse(typeof(VelesConflict.Gameplay.PlayerType), owner, false);
                    p.Forces = forces;
                    p.PlanetSize = size;
                    p.HasPeople = hasppl;

                    PlanetSize pz = PlanetSize.Large;
                    //Determine the load location
                    string TextureLocation = "Graphics/Planets/";
                    if (p.PlanetSize >= 0.6)
                    {
                        pz = PlanetSize.Large;
                    }
                    else
                    {
                        if (rnd.NextDouble() < 0.35)
                            pz = PlanetSize.Small;
                        else
                            pz = PlanetSize.Medium;
                    }

                    TextureLocation += pz.ToString() + "/";
                    switch (pz)
                    {
                        case PlanetSize.Large:
                            if (p.HasPeople)
                            {
                                int Number = rnd.Next(1, (LargePopulated + 1));
                                TextureLocation += "Populated/" + Number.ToString();
                            }
                            else
                            {
                                int Number = rnd.Next(1, (LargeNotPopulated + 1));
                                TextureLocation += "NotPopulated/" + Number.ToString();
                            }
                            break;
                        case PlanetSize.Medium:
                            if (p.HasPeople)
                            {
                                int Number = rnd.Next(1, (MediumPopulated + 1));
                                TextureLocation += "Populated/" + Number.ToString();
                            }
                            else
                            {
                                int Number = rnd.Next(1, (MediumNotPopulated + 1));
                                TextureLocation += "NotPopulated/" + Number.ToString();
                            }
                            break;
                        case PlanetSize.Small:
                            if (p.HasPeople)
                            {
                                int Number = rnd.Next(1, (SmallPopulated + 1));
                                TextureLocation += "Populated/" + Number.ToString();
                            }
                            else
                            {
                                int Number = rnd.Next(1, (SmallNotPopulated + 1));
                                TextureLocation += "NotPopulated/" + Number.ToString();
                            }
                            break;
                    }

                    p.Texture = Content.Load<Texture2D>(TextureLocation);
                    mapPlanets.Add(p);
                }

            }
            fs.Close();
            return mapPlanets;
        }