public static void SDL_SetWindowTitle(SDL_Window Sdl2Window, string title) { byte *utf8Bytes; if (title != null) { int byteCount = Encoding.UTF8.GetByteCount(title); if (byteCount == 0) { byte zeroByte = 0; utf8Bytes = &zeroByte; } else { byte *utf8BytesAlloc = stackalloc byte[byteCount + 1]; utf8Bytes = utf8BytesAlloc; fixed(char *titlePtr = title) { int actualBytes = Encoding.UTF8.GetBytes(titlePtr, title.Length, utf8Bytes, byteCount); utf8Bytes[actualBytes] = 0; } } } else { utf8Bytes = null; } s_setWindowTitle(Sdl2Window, utf8Bytes); }
public static void SDL_HideWindow(SDL_Window window) => s_hideWindow(window);
public static string SDL_GetWindowTitle(SDL_Window Sdl2Window) => s_getWindowTitle(Sdl2Window);
public static void SDL_SetWindowPosition(SDL_Window Sdl2Window, int x, int y) => s_setWindowPosition(Sdl2Window, x, y);
public static void SDL_GetWindowSize(SDL_Window Sdl2Window, int *w, int *h) => s_getWindowSize(Sdl2Window, w, h);
public static int SDL_GetWindowDisplayIndex(SDL_Window window) => s_sdl_getWindowDisplayIndex(window);
public static int SDL_GetWindowOpacity(SDL_Window Sdl2Window, float *opacity) => s_getWindowOpacity(Sdl2Window, opacity);
public static uint SDL_GetWindowID(SDL_Window Sdl2Window) => s_getWindowID(Sdl2Window);
public static void SDL_GL_SwapWindow(SDL_Window Sdl2Window) => s_gl_swapWindow(Sdl2Window);
public static IntPtr SDL_GL_CreateContext(SDL_Window Sdl2Window) => s_gl_createContext(Sdl2Window);
public static void SDL_SetWindowTitle(SDL_Window Sdl2Window, string title) => s_setWindowTitle(Sdl2Window, title);
public static int SDL_GetWMWindowInfo(SDL_Window Sdl2Window, SDL_SysWMinfo *info) => s_getWindowWMInfo(Sdl2Window, info);
public static SDL_Renderer SDL_CreateRenderer(SDL_Window Sdl2Window, int index, uint flags) => s_sdl_createRenderer(Sdl2Window, index, flags);
public static void SDL_WarpMouseInWindow(SDL_Window window, int x, int y) => s_sdl_warpMouseInWindow(window, x, y);
/// <summary> /// Enable/disable window grab mouse. /// If enabled mouse will be contained inside of window. /// </summary> public static void SDL_SetWindowGrab(SDL_Window window, bool grabbed) => s_sdl_setWindowGrabbed(window, grabbed);
public static void SDL_ShowWindow(SDL_Window Sdl2Window) => s_showWindow(Sdl2Window);
public static void SDL_HideWindow(SDL_Window Sdl2Window) => s_hideWindow(Sdl2Window);
public static int SDL_GL_MakeCurrent(SDL_Window Sdl2Window, IntPtr context) => s_gl_makeCurrent(Sdl2Window, context);
public static int SDL_SetWindowOpacity(SDL_Window Sdl2Window, float opacity) => s_setWindowOpacity(Sdl2Window, opacity);
public static SDL_WindowFlags SDL_GetWindowFlags(SDL_Window Sdl2Window) => s_getWindowFlags(Sdl2Window);
public static void SDL_SetWindowResizable(SDL_Window window, uint resizable) => s_setWindowResizable(window, resizable);
public static void SDL_SetWindowBordered(SDL_Window Sdl2Window, uint bordered) => s_setWindowBordered(Sdl2Window, bordered);
public static void SDL_DestroyWindow(SDL_Window Sdl2Window) => s_sdl_destroyWindow(Sdl2Window);
public static void SDL_MaximizeWindow(SDL_Window Sdl2Window) => s_maximizeWindow(Sdl2Window);
public static void SDL_GetWindowPosition(SDL_Window Sdl2Window, int *x, int *y) => s_getWindowPosition(Sdl2Window, x, y);
public static void SDL_MinimizeWindow(SDL_Window Sdl2Window) => s_minimizeWindow(Sdl2Window);
public static void SDL_SetWindowSize(SDL_Window Sdl2Window, int w, int h) => s_setWindowSize(Sdl2Window, w, h);
public static void SDL_RaiseWindow(SDL_Window Sdl2Window) => s_raiseWindow(Sdl2Window);
public static int SDL_SetWindowFullscreen(SDL_Window Sdl2Window, SDL_FullscreenMode mode) => s_setWindowFullscreen(Sdl2Window, mode);
public static void SDL_ShowWindow(SDL_Window window) => s_showWindow(window);