public MTLSwapchainFramebuffer( MTLGraphicsDevice gd, MTLSwapchain parent, uint width, uint height, PixelFormat?depthFormat, PixelFormat colorFormat) : base() { _gd = gd; _parentSwapchain = parent; OutputAttachmentDescription?depthAttachment = null; if (depthFormat != null) { _depthFormat = depthFormat; depthAttachment = new OutputAttachmentDescription(depthFormat.Value); RecreateDepthTexture(width, height); _depthTarget = new FramebufferAttachment(_depthTexture, 0); } OutputAttachmentDescription colorAttachment = new OutputAttachmentDescription(colorFormat); OutputDescription = new OutputDescription(depthAttachment, colorAttachment); _placeholderTexture = new MTLPlaceholderTexture(colorFormat); _placeholderTexture.Resize(width, height); _colorTargets = new[] { new FramebufferAttachment(_placeholderTexture, 0) }; }
private protected override void SwapBuffersCore(Swapchain swapchain) { MTLSwapchain mtlSC = Util.AssertSubtype <Swapchain, MTLSwapchain>(swapchain); IntPtr currentDrawablePtr = mtlSC.CurrentDrawable.NativePtr; if (currentDrawablePtr != IntPtr.Zero) { using (NSAutoreleasePool.Begin()) { MTLCommandBuffer submitCB = _commandQueue.commandBuffer(); submitCB.presentDrawable(currentDrawablePtr); submitCB.commit(); } } mtlSC.GetNextDrawable(); }
public MTLGraphicsDevice( GraphicsDeviceOptions options, SwapchainDescription?swapchainDesc) { _device = MTLDevice.MTLCreateSystemDefaultDevice(); MetalFeatures = new MTLFeatureSupport(_device); Features = new GraphicsDeviceFeatures( computeShader: true, geometryShader: false, tessellationShaders: false, multipleViewports: MetalFeatures.IsSupported(MTLFeatureSet.macOS_GPUFamily1_v3), samplerLodBias: false, drawBaseVertex: true, drawBaseInstance: true, drawIndirect: true, drawIndirectBaseInstance: true, fillModeWireframe: true, samplerAnisotropy: true, depthClipDisable: true, texture1D: true, // TODO: Should be macOS 10.11+ and iOS 11.0+. independentBlend: true, structuredBuffer: true, subsetTextureView: true, commandListDebugMarkers: true, bufferRangeBinding: true); ResourceBindingModel = options.ResourceBindingModel; _libSystem = new NativeLibrary("libSystem.dylib"); _concreteGlobalBlock = _libSystem.LoadFunction <IntPtr>("_NSConcreteGlobalBlock"); if (MetalFeatures.IsMacOS) { _completionHandler = OnCommandBufferCompleted; } else { _completionHandler = OnCommandBufferCompleted_Static; } _completionHandlerFuncPtr = Marshal.GetFunctionPointerForDelegate <MTLCommandBufferHandler>(_completionHandler); _completionBlockDescriptor = Marshal.AllocHGlobal(Unsafe.SizeOf <BlockDescriptor>()); BlockDescriptor *descriptorPtr = (BlockDescriptor *)_completionBlockDescriptor; descriptorPtr->reserved = 0; descriptorPtr->Block_size = (ulong)Unsafe.SizeOf <BlockDescriptor>(); _completionBlockLiteral = Marshal.AllocHGlobal(Unsafe.SizeOf <BlockLiteral>()); BlockLiteral *blockPtr = (BlockLiteral *)_completionBlockLiteral; blockPtr->isa = _concreteGlobalBlock; blockPtr->flags = 1 << 28 | 1 << 29; blockPtr->invoke = _completionHandlerFuncPtr; blockPtr->descriptor = descriptorPtr; if (!MetalFeatures.IsMacOS) { lock (s_aotRegisteredBlocks) { s_aotRegisteredBlocks.Add(_completionBlockLiteral, this); } } ResourceFactory = new MTLResourceFactory(this); _commandQueue = _device.newCommandQueue(); TextureSampleCount[] allSampleCounts = (TextureSampleCount[])Enum.GetValues(typeof(TextureSampleCount)); _supportedSampleCounts = new bool[allSampleCounts.Length]; for (int i = 0; i < allSampleCounts.Length; i++) { TextureSampleCount count = allSampleCounts[i]; uint uintValue = FormatHelpers.GetSampleCountUInt32(count); if (_device.supportsTextureSampleCount((UIntPtr)uintValue)) { _supportedSampleCounts[i] = true; } } if (swapchainDesc != null) { SwapchainDescription desc = swapchainDesc.Value; _mainSwapchain = new MTLSwapchain(this, ref desc); } PostDeviceCreated(); }