Esempio n. 1
0
        private static void Game_OnGameLoad(EventArgs args)
        {
            // Validate champion
            if (Player.ChampionName != champName)
            {
                return;
            }

            // Initialize spells
            Q = new Spell(SpellSlot.Q, 650);
            W = new Spell(SpellSlot.W, 900);
            E = new Spell(SpellSlot.E, 650);
            R = new Spell(SpellSlot.R, 650);

            SpellList.AddRange(new[] { Q, W, E, R });

            Q.SetTargetted(0.25f, 1500);
            W.SetSkillshot(1.25f, 225, float.MaxValue, false, SkillshotType.SkillshotCircle);
            R.SetTargetted(0.25f, 1400);

            // Setup menu
            SetuptMenu();

            // Initialize classes
            BalefulStrike.Initialize(Q, OW);
            DarkMatter.Initialize(W);

            // Register additional events
            Game.OnGameUpdate += Game_OnGameUpdate;
            Drawing.OnDraw    += Drawing_OnDraw;
        }
Esempio n. 2
0
        private static void Game_OnGameLoad(EventArgs args)
        {
            // Validate champion
            if (player.ChampionName != champName)
            {
                return;
            }

            // Initialize spells
            Q = new Spell(SpellSlot.Q, 650);
            W = new Spell(SpellSlot.W, 900);
            E = new Spell(SpellSlot.E, 650);
            R = new Spell(SpellSlot.R, 650);

            // Add to spell list
            spellList.AddRange(new[] { Q, W, E, R });

            // Finetune spells
            Q.SetTargetted(0.25f, 1500);
            W.SetSkillshot(1.25f, 225, float.MaxValue, false, SkillshotType.SkillshotCircle);
            R.SetTargetted(0.25f, 1400);

            // Define main combo
            mainCombo.Add(DamageLib.SpellType.DFG);
            mainCombo.Add(DamageLib.SpellType.Q);
            mainCombo.Add(DamageLib.SpellType.R);
            mainCombo.Add(DamageLib.SpellType.IGNITE);

            // Define Q dmg
            mainComboks1.Add(DamageLib.SpellType.Q);
            // Define R dmg
            mainComboks2.Add(DamageLib.SpellType.R);
            // Define Q+R dmg
            mainComboks3.Add(DamageLib.SpellType.Q);
            mainComboks3.Add(DamageLib.SpellType.R);
            // Define DFG+Q+R dmg
            mainComboks4.Add(DamageLib.SpellType.DFG);
            mainComboks4.Add(DamageLib.SpellType.Q);
            mainComboks4.Add(DamageLib.SpellType.R);

            // Setup menu
            SetuptMenu();

            // Initialize classes
            BalefulStrike.Initialize(Q, OW);
            DarkMatter.Initialize(W);

            // Register additional events
            Game.OnGameUpdate += Game_OnGameUpdate;
            Drawing.OnDraw    += Drawing_OnDraw;
        }