Esempio n. 1
0
        public void ShowStatistics()
        {
            Console.Clear();

            Util.Write("Helmet: ");
            Helmet.Info();

            Util.Write("Armor: ");
            Armor.Info();

            Util.Write("Legs: ");
            Legs.Info();

            Util.Write("Boots: ");
            Boots.Info();

            Util.Write("Weapon: ");
            Weapon.Info();

            Util.Write("\nExperience", ConsoleColor.DarkRed);
            Util.Write(": ");
            Util.Write(Experience + " ", ConsoleColor.DarkRed);
            Util.Write("/ ");
            Util.WriteLine(ExperienceToLevel(level) + "", ConsoleColor.DarkRed);

            Util.Write("Level", ConsoleColor.DarkRed);
            Util.Write(": ");
            Util.WriteLine(Level + "\n", ConsoleColor.DarkRed);

            Util.Write("Gold", ConsoleColor.DarkYellow);
            Util.Write(": ");
            Util.WriteLine(Gold + "\n", ConsoleColor.DarkYellow);

            Util.Write("Health", ConsoleColor.Red);
            Util.Write(": ");
            Util.Write(Health + "", ConsoleColor.Red);
            Util.Write(" / ");
            Util.WriteLine(MaxHealth + "", ConsoleColor.Red);

            Util.Write("Damage", ConsoleColor.Magenta);
            Util.Write(": ");
            Util.Write(Damage.Item1 + "", ConsoleColor.Magenta);
            Util.Write(" - ");
            Util.WriteLine(Damage.Item2 + "", ConsoleColor.Magenta);

            Util.Write("Defense", ConsoleColor.DarkMagenta);
            Util.Write(": ");
            Util.WriteLine(Defense + "\n", ConsoleColor.DarkMagenta);

            Util.Write("Ability points", ConsoleColor.Cyan);
            Util.Write(": ");
            Util.Write(Ap + "", ConsoleColor.Cyan);
            Util.Write(" / ");
            Util.WriteLine((Level * ApPerLevel) + "\n", ConsoleColor.Cyan);

            Console.ReadKey();
        }
Esempio n. 2
0
        public void EquipItem(Type type)
        {
            Item item = null;

            if (type == Helmet.GetType())
            {
                item = Helmet;
            }
            else if (type == Armor.GetType())
            {
                item = Armor;
            }
            else if (type == Legs.GetType())
            {
                item = Legs;
            }
            else if (type == Boots.GetType())
            {
                item = Boots;
            }
            else if (type == Weapon.GetType())
            {
                item = Weapon;
            }
            else
            {
                return;
            }

            int site    = 0;
            int maxSite = (ItemStash.Count - 1) / 7;

            while (true)
            {
                List <Item> items = itemStash.Where(x => x.GetType() == type).OrderByDescending(x => x.Level).ToList();

                maxSite = (items.Count - 1) / 7;
                if (site > maxSite)
                {
                    site = maxSite;
                }

                if (items.Count == 0)
                {
                    Util.Write("\nYou don't have any ");
                    Util.Write(type.Name.ToString() + " ", ConsoleColor.DarkGray);
                    Util.Write("in your stash");
                }

                Console.Clear();

                Util.Write("Level", ConsoleColor.DarkRed);
                Util.Write(": ");
                Util.WriteLine(Level + "", ConsoleColor.DarkRed);

                Util.Write(type.Name.ToString() + ": ");
                item.Info(false);

                Util.Write("\n\nItem ", ConsoleColor.DarkGray);
                Util.WriteLine("stash: " + (site + 1) + " / " + (maxSite + 1));

                for (int i = 0; i < 7; ++i)
                {
                    if (items.Count <= i + (site * 7))
                    {
                        break;
                    }

                    Util.Write((i + 1) + " ");
                    items[i + (site * 7)].Info();
                }

                if (site > 0)
                {
                    Util.WriteLine("8. Previous site");
                }

                if (site < maxSite)
                {
                    Util.WriteLine("9. Next site");
                }

                Util.WriteLine("\n0. Exit");

                int decision = Util.NumpadKeyToInt(Console.ReadKey());

                if (decision == 0)
                {
                    break;
                }
                else if (site > 0 && decision == 8)
                {
                    site -= 1;
                }
                else if (site < maxSite && decision == 9)
                {
                    site += 1;
                }
                else if (decision > 0 && decision < 8)
                {
                    if (decision + (site * 7) < items.Count + 1)
                    {
                        if (level >= items[decision - 1 + (site * 7)].Level)
                        {
                            itemStash.Remove(items[decision - 1 + (site * 7)]);
                            if (!item.IsBase)
                            {
                                itemStash.Add(item);
                            }
                            item = items[decision - 1 + (site * 7)];

                            Console.Clear();

                            Util.Write("You've equiped ");
                            Util.WriteLine(item.Name, ConsoleColor.DarkGray);

                            Console.ReadKey();
                        }
                        else
                        {
                            Console.Clear();

                            Util.Write("Your ");
                            Util.Write("level ", ConsoleColor.DarkRed);
                            Util.WriteLine("is too low");

                            Console.ReadKey();
                        }
                    }
                }

                if (item is Helmet helmet)
                {
                    Helmet = helmet;
                }
                else if (item is Armor armor)
                {
                    Armor = armor;
                }
                else if (item is Legs legs)
                {
                    Legs = legs;
                }
                else if (item is Boots boots)
                {
                    Boots = boots;
                }
                else if (item is Weapon weapon)
                {
                    Weapon = weapon;
                }

                CalculateStats();
            }
        }