void OnBecameVisible()
        {
            m_vectorLine.active = true;

            // Draw line now, otherwise's there's a 1-frame delay before the line is actually drawn in the next LateUpdate
            VectorManager.DrawArrayLine(m_objectNumber.i);
        }
        IEnumerator WaitCheck()
        {
            // Ensure that the line is drawn once even if the camera isn't moving
            // Otherwise this object would be invisible until the camera moves
            // However, the camera might not have been set up yet, so wait a frame and turn off if necessary
            VectorManager.DrawArrayLine(m_objectNumber.i);

            yield return(null);

            if (!GetComponent <Renderer>().isVisible)
            {
                m_vectorLine.active = false;
            }
        }