public void UploadMatrixData(Transform transform, Camera camera, DeviceManager deviceManager) { UploadMatrixDataToShader(shaderHandle, transform.GetHandle(), camera.GetHandle(), deviceManager.GetDeviceManagerHandle()); }
// todo: get mesh names correctly (geometryloader) public Mesh(IntPtr meshHandle, string meshName) { this.meshName = meshName; this.meshHandle = meshHandle; this.transform = new Transform(MeshGetTransform(meshHandle)); }