public void Bind(IAtomPlugin plugin)
 {
     _animationsJSON = InitAnimationSelectorUI(plugin.manager.configurableScrollablePopupPrefab);
     _scrubber       = InitScrubber();
     InitFrameNav(plugin.manager.configurableButtonPrefab);
     InitPlaybackButtons(plugin.manager.configurableButtonPrefab);
     _dopeSheet = InitDopeSheet();
 }
Esempio n. 2
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 public void Bind(IAtomPlugin plugin)
 {
     _prefabFactory        = gameObject.AddComponent <VamPrefabFactory>();
     _prefabFactory.plugin = plugin;
     _animationsJSON       = InitAnimationSelectorUI();
     _scrubber             = InitScrubber();
     InitFrameNav(plugin.manager.configurableButtonPrefab);
     InitPlaybackButtons(plugin.manager.configurableButtonPrefab);
     _dopeSheet = InitDopeSheet();
 }
 public void Bind(IAtomPlugin plugin)
 {
     _scrubber = InitScrubber(plugin.scrubberJSON, plugin.snapJSON);
     InitSpacer();
     // TODO: Make the JSON use animation features instead of the other way around
     InitFrameNav(plugin.manager.configurableButtonPrefab, plugin.previousFrameJSON, plugin.nextFrameJSON);
     InitSpacer();
     InitPlaybackButtons(plugin.manager.configurableButtonPrefab, plugin.playJSON, plugin.stopJSON);
     InitSpacer();
     _dopeSheet = InitDopeSheet();
     InitSpacer();
 }